unitysamples / LyraStarterGame /Source /LyraGame /Feedback /NumberPops /LyraNumberPopComponent_MeshText.h
| // Copyright Epic Games, Inc. All Rights Reserved. | |
| class ULyraDamagePopStyle; | |
| class UMaterialInstanceDynamic; | |
| class UObject; | |
| class UStaticMesh; | |
| class UStaticMeshComponent; | |
| USTRUCT() | |
| struct FPooledNumberPopComponentList | |
| { | |
| GENERATED_BODY() | |
| UPROPERTY(transient) | |
| TArray<TObjectPtr<UStaticMeshComponent>> Components; | |
| }; | |
| USTRUCT() | |
| struct FLiveNumberPopEntry | |
| { | |
| GENERATED_BODY() | |
| /** The component that is currently live */ | |
| UPROPERTY(transient) | |
| TObjectPtr<UStaticMeshComponent> Component = nullptr; | |
| /** The pool this component will go into when released */ | |
| FPooledNumberPopComponentList* Pool = nullptr; | |
| /** The world time that this component will be released to the pool */ | |
| float ReleaseTime = 0.0f; | |
| FLiveNumberPopEntry() | |
| {} | |
| FLiveNumberPopEntry(UStaticMeshComponent* InComponent, FPooledNumberPopComponentList* InPool, float InReleaseTime) | |
| : Component(InComponent), Pool(InPool), ReleaseTime(InReleaseTime) | |
| {} | |
| }; | |
| /** Struct that holds the info for a new damage number */ | |
| struct FTempNumberPopInfo | |
| { | |
| UStaticMeshComponent* StaticMeshComponent = nullptr; | |
| TArray<UMaterialInstanceDynamic*> MeshMIDs; | |
| TArray<int32> DamageNumberArray; | |
| }; | |
| UCLASS(Blueprintable) | |
| class ULyraNumberPopComponent_MeshText : public ULyraNumberPopComponent | |
| { | |
| GENERATED_BODY() | |
| public: | |
| ULyraNumberPopComponent_MeshText(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); | |
| //~ULyraNumberPopComponent interface | |
| virtual void AddNumberPop(const FLyraNumberPopRequest& NewRequest) override; | |
| //~End of ULyraNumberPopComponent interface | |
| protected: | |
| void SetMaterialParameters(const FLyraNumberPopRequest& Request, FTempNumberPopInfo& NewDamageNumberInfo, const FTransform& CameraTransform, const FVector& NumberLocation); | |
| FLinearColor DetermineColor(const FLyraNumberPopRequest& Request) const; | |
| UStaticMesh* DetermineStaticMesh(const FLyraNumberPopRequest& Request) const; | |
| /** Releases components back to the pool that have exceeded their lifespan */ | |
| void ReleaseNextComponents(); | |
| /** Style patterns to attempt to apply to the incoming number pops */ | |
| UPROPERTY(EditDefaultsOnly, Category="Number Pop|Style") | |
| TArray<TObjectPtr<ULyraDamagePopStyle>> Styles; | |
| UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Number Pop|Style") | |
| float ComponentLifespan; | |
| UPROPERTY(EditDefaultsOnly, Category = "Number Pop|Style") | |
| float DistanceFromCameraBeforeDoublingSize; | |
| UPROPERTY(EditDefaultsOnly, Category = "Number Pop|Style") | |
| float CriticalHitSizeMultiplier; | |
| UPROPERTY(EditDefaultsOnly, Category = "Number Pop|Font") | |
| float FontXSize; | |
| UPROPERTY(EditDefaultsOnly, Category = "Number Pop|Font") | |
| float FontYSize; | |
| UPROPERTY(EditDefaultsOnly, Category = "Number Pop|Font") | |
| float SpacingPercentageForOnes; | |
| UPROPERTY(EditDefaultsOnly, Category = "Number Pop|Style") | |
| float NumberOfNumberRotations; | |
| UPROPERTY(EditDefaultsOnly, Category = "Number Pop|Material Bindings") | |
| FName SignDigitParameterName; | |
| UPROPERTY(EditDefaultsOnly, Category = "Number Pop|Material Bindings") | |
| FName ColorParameterName; | |
| UPROPERTY(EditDefaultsOnly, Category = "Number Pop|Material Bindings") | |
| FName AnimationLifespanParameterName; | |
| UPROPERTY(EditDefaultsOnly, Category = "Number Pop|Material Bindings") | |
| FName IsCriticalHitParameterName; | |
| /** Damage numbers by default are given a depth close to the camera in the material to make sure they are never occluded. This can be toggled off here, should only be 0/1. */ | |
| UPROPERTY(EditDefaultsOnly, Category = "Number Pop|Material Bindings") | |
| FName MoveToCameraParameterName; | |
| UPROPERTY(EditDefaultsOnly, Category = "Number Pop|Material Bindings") | |
| TArray<FName> PositionParameterNames; | |
| UPROPERTY(EditDefaultsOnly, Category = "Number Pop|Material Bindings") | |
| TArray<FName> ScaleRotationAngleParameterNames; | |
| UPROPERTY(EditDefaultsOnly, Category = "Number Pop|Material Bindings") | |
| TArray<FName> DurationParameterNames; | |
| UPROPERTY(Transient) | |
| TMap<TObjectPtr<UStaticMesh>, FPooledNumberPopComponentList> PooledComponentMap; | |
| UPROPERTY(transient) | |
| TArray<FLiveNumberPopEntry> LiveComponents; | |
| FTimerHandle ReleaseTimerHandle; | |
| }; | |