unitysamples / LyraStarterGame /Source /LyraGame /GameFeatures /GameFeatureAction_AddGameplayCuePath.cpp
| // Copyright Epic Games, Inc. All Rights Reserved. | |
| UGameFeatureAction_AddGameplayCuePath::UGameFeatureAction_AddGameplayCuePath() | |
| { | |
| // Add a default path that is commonly used | |
| DirectoryPathsToAdd.Add(FDirectoryPath{ TEXT("/GameplayCues") }); | |
| } | |
| EDataValidationResult UGameFeatureAction_AddGameplayCuePath::IsDataValid(FDataValidationContext& Context) const | |
| { | |
| EDataValidationResult Result = Super::IsDataValid(Context); | |
| for (const FDirectoryPath& Directory : DirectoryPathsToAdd) | |
| { | |
| if (Directory.Path.IsEmpty()) | |
| { | |
| const FText InvalidCuePathError = FText::Format(LOCTEXT("InvalidCuePathError", "'{0}' is not a valid path!"), FText::FromString(Directory.Path)); | |
| Context.AddError(InvalidCuePathError); | |
| Result = CombineDataValidationResults(Result, EDataValidationResult::Invalid); | |
| } | |
| } | |
| return CombineDataValidationResults(Result, EDataValidationResult::Valid); | |
| } | |