| // Copyright Epic Games, Inc. All Rights Reserved. | |
| void ULyraInputUserSettings::ApplySettings() | |
| { | |
| Super::ApplySettings(); | |
| // Add any functionality you want to happen when the input settings are applied to the user | |
| // This is a good place to put a breakpoint in your debugger to see the flow of | |
| // how input settings are used :) | |
| } |