unitysamples / LyraStarterGame /Source /LyraGame /Input /LyraPlayerMappableKeyProfile.cpp
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// Copyright Epic Games, Inc. All Rights Reserved.
#include "Input/LyraPlayerMappableKeyProfile.h"
void ULyraPlayerMappableKeyProfile::EquipProfile()
{
Super::EquipProfile();
// Do anything you may want to when a new key profile is equipped
}
void ULyraPlayerMappableKeyProfile::UnEquipProfile()
{
Super::UnEquipProfile();
// Do anything you may want to when a new key profile is unequipped
}