| // Copyright Epic Games, Inc. All Rights Reserved. | |
| void UGameplayMessageProcessor::BeginPlay() | |
| { | |
| Super::BeginPlay(); | |
| StartListening(); | |
| } | |
| void UGameplayMessageProcessor::EndPlay(const EEndPlayReason::Type EndPlayReason) | |
| { | |
| Super::EndPlay(EndPlayReason); | |
| StopListening(); | |
| // Remove any listener handles | |
| UGameplayMessageSubsystem& MessageSubsystem = UGameplayMessageSubsystem::Get(this); | |
| for (FGameplayMessageListenerHandle& Handle : ListenerHandles) | |
| { | |
| MessageSubsystem.UnregisterListener(Handle); | |
| } | |
| ListenerHandles.Empty(); | |
| } | |
| void UGameplayMessageProcessor::StartListening() | |
| { | |
| } | |
| void UGameplayMessageProcessor::StopListening() | |
| { | |
| } | |
| void UGameplayMessageProcessor::AddListenerHandle(FGameplayMessageListenerHandle&& Handle) | |
| { | |
| ListenerHandles.Add(MoveTemp(Handle)); | |
| } | |
| double UGameplayMessageProcessor::GetServerTime() const | |
| { | |
| if (AGameStateBase* GameState = GetWorld()->GetGameState()) | |
| { | |
| return GameState->GetServerWorldTimeSeconds(); | |
| } | |
| else | |
| { | |
| return 0.0; | |
| } | |
| } | |