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| #pragma once
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| #include "GameplayTagContainer.h"
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| #include "LyraVerbMessage.h"
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| #include "Net/Serialization/FastArraySerializer.h"
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| #include "LyraVerbMessageReplication.generated.h"
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| class UObject;
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| struct FLyraVerbMessageReplication;
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| struct FNetDeltaSerializeInfo;
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| |
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| USTRUCT(BlueprintType)
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| struct FLyraVerbMessageReplicationEntry : public FFastArraySerializerItem
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| {
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| GENERATED_BODY()
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| FLyraVerbMessageReplicationEntry()
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| {}
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| FLyraVerbMessageReplicationEntry(const FLyraVerbMessage& InMessage)
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| : Message(InMessage)
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| {
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| }
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| FString GetDebugString() const;
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| private:
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| friend FLyraVerbMessageReplication;
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| UPROPERTY()
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| FLyraVerbMessage Message;
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| };
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| USTRUCT(BlueprintType)
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| struct FLyraVerbMessageReplication : public FFastArraySerializer
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| {
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| GENERATED_BODY()
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| FLyraVerbMessageReplication()
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| {
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| }
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| public:
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| void SetOwner(UObject* InOwner) { Owner = InOwner; }
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| void AddMessage(const FLyraVerbMessage& Message);
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| void PreReplicatedRemove(const TArrayView<int32> RemovedIndices, int32 FinalSize);
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| void PostReplicatedAdd(const TArrayView<int32> AddedIndices, int32 FinalSize);
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| void PostReplicatedChange(const TArrayView<int32> ChangedIndices, int32 FinalSize);
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| bool NetDeltaSerialize(FNetDeltaSerializeInfo& DeltaParms)
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| {
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| return FFastArraySerializer::FastArrayDeltaSerialize<FLyraVerbMessageReplicationEntry, FLyraVerbMessageReplication>(CurrentMessages, DeltaParms, *this);
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| }
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| private:
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| void RebroadcastMessage(const FLyraVerbMessage& Message);
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| private:
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| UPROPERTY()
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| TArray<FLyraVerbMessageReplicationEntry> CurrentMessages;
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| UPROPERTY()
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| TObjectPtr<UObject> Owner = nullptr;
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| };
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| template<>
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| struct TStructOpsTypeTraits<FLyraVerbMessageReplication> : public TStructOpsTypeTraitsBase2<FLyraVerbMessageReplication>
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| {
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| enum
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| {
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| WithNetDeltaSerializer = true,
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| };
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| };
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