unitysamples / LyraStarterGame /Source /LyraGame /Settings /CustomSettings /LyraSettingValueDiscrete_OverallQuality.cpp
| // Copyright Epic Games, Inc. All Rights Reserved. | |
| ULyraSettingValueDiscrete_OverallQuality::ULyraSettingValueDiscrete_OverallQuality() | |
| { | |
| } | |
| void ULyraSettingValueDiscrete_OverallQuality::OnInitialized() | |
| { | |
| Super::OnInitialized(); | |
| ULyraSettingsLocal* UserSettings = ULyraSettingsLocal::Get(); | |
| const int32 MaxQualityLevel = UserSettings->GetMaxSupportedOverallQualityLevel(); | |
| auto AddOptionIfPossible = [&](int Index, FText&& Value) { if ((MaxQualityLevel < 0) || (Index <= MaxQualityLevel)) { Options.Add(Value); }}; | |
| AddOptionIfPossible(0, LOCTEXT("VideoQualityOverall_Low", "Low")); | |
| AddOptionIfPossible(1, LOCTEXT("VideoQualityOverall_Medium", "Medium")); | |
| AddOptionIfPossible(2, LOCTEXT("VideoQualityOverall_High", "High")); | |
| AddOptionIfPossible(3, LOCTEXT("VideoQualityOverall_Epic", "Epic")); | |
| OptionsWithCustom = Options; | |
| OptionsWithCustom.Add(LOCTEXT("VideoQualityOverall_Custom", "Custom")); | |
| const int32 LowestQualityWithFrameRateLimit = UserSettings->GetLowestQualityWithFrameRateLimit(); | |
| if (Options.IsValidIndex(LowestQualityWithFrameRateLimit)) | |
| { | |
| SetWarningRichText(FText::Format(LOCTEXT("OverallQuality_Mobile_ImpactsFramerate", "<strong>Note: Changing the Quality setting to {0} or higher might limit your framerate.</>"), Options[LowestQualityWithFrameRateLimit])); | |
| } | |
| } | |
| void ULyraSettingValueDiscrete_OverallQuality::StoreInitial() | |
| { | |
| } | |
| void ULyraSettingValueDiscrete_OverallQuality::ResetToDefault() | |
| { | |
| } | |
| void ULyraSettingValueDiscrete_OverallQuality::RestoreToInitial() | |
| { | |
| } | |
| void ULyraSettingValueDiscrete_OverallQuality::SetDiscreteOptionByIndex(int32 Index) | |
| { | |
| UGameUserSettings* UserSettings = CastChecked<UGameUserSettings>(GEngine->GetGameUserSettings()); | |
| if (Index == GetCustomOptionIndex()) | |
| { | |
| // Leave everything as is we're in a custom setup. | |
| } | |
| else | |
| { | |
| // Low / Medium / High / Epic | |
| UserSettings->SetOverallScalabilityLevel(Index); | |
| } | |
| NotifySettingChanged(EGameSettingChangeReason::Change); | |
| } | |
| int32 ULyraSettingValueDiscrete_OverallQuality::GetDiscreteOptionIndex() const | |
| { | |
| const int32 OverallQualityLevel = GetOverallQualityLevel(); | |
| if (OverallQualityLevel == INDEX_NONE) | |
| { | |
| return GetCustomOptionIndex(); | |
| } | |
| return OverallQualityLevel; | |
| } | |
| TArray<FText> ULyraSettingValueDiscrete_OverallQuality::GetDiscreteOptions() const | |
| { | |
| const int32 OverallQualityLevel = GetOverallQualityLevel(); | |
| if (OverallQualityLevel == INDEX_NONE) | |
| { | |
| return OptionsWithCustom; | |
| } | |
| else | |
| { | |
| return Options; | |
| } | |
| } | |
| int32 ULyraSettingValueDiscrete_OverallQuality::GetCustomOptionIndex() const | |
| { | |
| return OptionsWithCustom.Num() - 1; | |
| } | |
| int32 ULyraSettingValueDiscrete_OverallQuality::GetOverallQualityLevel() const | |
| { | |
| const UGameUserSettings* UserSettings = CastChecked<const UGameUserSettings>(GEngine->GetGameUserSettings()); | |
| return UserSettings->GetOverallScalabilityLevel(); | |
| } | |