unitysamples / LyraStarterGame /Source /LyraGame /Settings /CustomSettings /LyraSettingValueDiscrete_PerfStat.cpp
| // Copyright Epic Games, Inc. All Rights Reserved. | |
| class ULocalPlayer; | |
| ////////////////////////////////////////////////////////////////////// | |
| class FGameSettingEditCondition_PerfStatAllowed : public FGameSettingEditCondition | |
| { | |
| public: | |
| static TSharedRef<FGameSettingEditCondition_PerfStatAllowed> Get(ELyraDisplayablePerformanceStat Stat) | |
| { | |
| return MakeShared<FGameSettingEditCondition_PerfStatAllowed>(Stat); | |
| } | |
| FGameSettingEditCondition_PerfStatAllowed(ELyraDisplayablePerformanceStat Stat) | |
| : AssociatedStat(Stat) | |
| { | |
| } | |
| //~FGameSettingEditCondition interface | |
| virtual void GatherEditState(const ULocalPlayer* InLocalPlayer, FGameSettingEditableState& InOutEditState) const override | |
| { | |
| const FGameplayTagContainer& VisibilityTags = UCommonUIVisibilitySubsystem::GetChecked(InLocalPlayer)->GetVisibilityTags(); | |
| bool bCanShowStat = false; | |
| for (const FLyraPerformanceStatGroup& Group : GetDefault<ULyraPerformanceSettings>()->UserFacingPerformanceStats) //@TODO: Move this stuff to per-platform instead of doing vis queries too? | |
| { | |
| if (Group.AllowedStats.Contains(AssociatedStat)) | |
| { | |
| const bool bShowGroup = (Group.VisibilityQuery.IsEmpty() || Group.VisibilityQuery.Matches(VisibilityTags)); | |
| if (bShowGroup) | |
| { | |
| bCanShowStat = true; | |
| break; | |
| } | |
| } | |
| } | |
| if (!bCanShowStat) | |
| { | |
| InOutEditState.Hide(TEXT("Stat is not listed in ULyraPerformanceSettings or is suppressed by current platform traits")); | |
| } | |
| } | |
| //~End of FGameSettingEditCondition interface | |
| private: | |
| ELyraDisplayablePerformanceStat AssociatedStat; | |
| }; | |
| ////////////////////////////////////////////////////////////////////// | |
| ULyraSettingValueDiscrete_PerfStat::ULyraSettingValueDiscrete_PerfStat() | |
| { | |
| } | |
| void ULyraSettingValueDiscrete_PerfStat::SetStat(ELyraDisplayablePerformanceStat InStat) | |
| { | |
| StatToDisplay = InStat; | |
| SetDevName(FName(*FString::Printf(TEXT("PerfStat_%d"), (int32)StatToDisplay))); | |
| AddEditCondition(FGameSettingEditCondition_PerfStatAllowed::Get(StatToDisplay)); | |
| } | |
| void ULyraSettingValueDiscrete_PerfStat::AddMode(FText&& Label, ELyraStatDisplayMode Mode) | |
| { | |
| Options.Emplace(MoveTemp(Label)); | |
| DisplayModes.Add(Mode); | |
| } | |
| void ULyraSettingValueDiscrete_PerfStat::OnInitialized() | |
| { | |
| Super::OnInitialized(); | |
| AddMode(LOCTEXT("PerfStatDisplayMode_None", "None"), ELyraStatDisplayMode::Hidden); | |
| AddMode(LOCTEXT("PerfStatDisplayMode_TextOnly", "Text Only"), ELyraStatDisplayMode::TextOnly); | |
| AddMode(LOCTEXT("PerfStatDisplayMode_GraphOnly", "Graph Only"), ELyraStatDisplayMode::GraphOnly); | |
| AddMode(LOCTEXT("PerfStatDisplayMode_TextAndGraph", "Text and Graph"), ELyraStatDisplayMode::TextAndGraph); | |
| } | |
| void ULyraSettingValueDiscrete_PerfStat::StoreInitial() | |
| { | |
| const ULyraSettingsLocal* Settings = ULyraSettingsLocal::Get(); | |
| InitialMode = Settings->GetPerfStatDisplayState(StatToDisplay); | |
| } | |
| void ULyraSettingValueDiscrete_PerfStat::ResetToDefault() | |
| { | |
| ULyraSettingsLocal* Settings = ULyraSettingsLocal::Get(); | |
| Settings->SetPerfStatDisplayState(StatToDisplay, ELyraStatDisplayMode::Hidden); | |
| NotifySettingChanged(EGameSettingChangeReason::ResetToDefault); | |
| } | |
| void ULyraSettingValueDiscrete_PerfStat::RestoreToInitial() | |
| { | |
| ULyraSettingsLocal* Settings = ULyraSettingsLocal::Get(); | |
| Settings->SetPerfStatDisplayState(StatToDisplay, InitialMode); | |
| NotifySettingChanged(EGameSettingChangeReason::RestoreToInitial); | |
| } | |
| void ULyraSettingValueDiscrete_PerfStat::SetDiscreteOptionByIndex(int32 Index) | |
| { | |
| if (DisplayModes.IsValidIndex(Index)) | |
| { | |
| const ELyraStatDisplayMode DisplayMode = DisplayModes[Index]; | |
| ULyraSettingsLocal* Settings = ULyraSettingsLocal::Get(); | |
| Settings->SetPerfStatDisplayState(StatToDisplay, DisplayMode); | |
| } | |
| NotifySettingChanged(EGameSettingChangeReason::Change); | |
| } | |
| int32 ULyraSettingValueDiscrete_PerfStat::GetDiscreteOptionIndex() const | |
| { | |
| const ULyraSettingsLocal* Settings = ULyraSettingsLocal::Get(); | |
| return DisplayModes.Find(Settings->GetPerfStatDisplayState(StatToDisplay)); | |
| } | |
| TArray<FText> ULyraSettingValueDiscrete_PerfStat::GetDiscreteOptions() const | |
| { | |
| return Options; | |
| } | |