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| #pragma once
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| #include "DataSource/GameSettingDataSourceDynamic.h"
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| #include "GameSettingRegistry.h"
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| #include "Settings/LyraSettingsLocal.h"
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| #include "LyraGameSettingRegistry.generated.h"
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| class ULocalPlayer;
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| class UObject;
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| class UGameSettingCollection;
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| class ULyraLocalPlayer;
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| DECLARE_LOG_CATEGORY_EXTERN(LogLyraGameSettingRegistry, Log, Log);
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| #define GET_SHARED_SETTINGS_FUNCTION_PATH(FunctionOrPropertyName) \
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| MakeShared<FGameSettingDataSourceDynamic>(TArray<FString>({ \
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| GET_FUNCTION_NAME_STRING_CHECKED(ULyraLocalPlayer, GetSharedSettings), \
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| GET_FUNCTION_NAME_STRING_CHECKED(ULyraSettingsShared, FunctionOrPropertyName) \
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| }))
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| #define GET_LOCAL_SETTINGS_FUNCTION_PATH(FunctionOrPropertyName) \
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| MakeShared<FGameSettingDataSourceDynamic>(TArray<FString>({ \
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| GET_FUNCTION_NAME_STRING_CHECKED(ULyraLocalPlayer, GetLocalSettings), \
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| GET_FUNCTION_NAME_STRING_CHECKED(ULyraSettingsLocal, FunctionOrPropertyName) \
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| }))
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| |
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| UCLASS()
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| class ULyraGameSettingRegistry : public UGameSettingRegistry
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| {
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| GENERATED_BODY()
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| public:
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| ULyraGameSettingRegistry();
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| static ULyraGameSettingRegistry* Get(ULyraLocalPlayer* InLocalPlayer);
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| virtual void SaveChanges() override;
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| protected:
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| virtual void OnInitialize(ULocalPlayer* InLocalPlayer) override;
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| virtual bool IsFinishedInitializing() const override;
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| UGameSettingCollection* InitializeVideoSettings(ULyraLocalPlayer* InLocalPlayer);
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| void InitializeVideoSettings_FrameRates(UGameSettingCollection* Screen, ULyraLocalPlayer* InLocalPlayer);
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| void AddPerformanceStatPage(UGameSettingCollection* Screen, ULyraLocalPlayer* InLocalPlayer);
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| UGameSettingCollection* InitializeAudioSettings(ULyraLocalPlayer* InLocalPlayer);
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| UGameSettingCollection* InitializeGameplaySettings(ULyraLocalPlayer* InLocalPlayer);
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| UGameSettingCollection* InitializeMouseAndKeyboardSettings(ULyraLocalPlayer* InLocalPlayer);
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| UGameSettingCollection* InitializeGamepadSettings(ULyraLocalPlayer* InLocalPlayer);
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| UPROPERTY()
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| TObjectPtr<UGameSettingCollection> VideoSettings;
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| UPROPERTY()
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| TObjectPtr<UGameSettingCollection> AudioSettings;
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| UPROPERTY()
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| TObjectPtr<UGameSettingCollection> GameplaySettings;
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| UPROPERTY()
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| TObjectPtr<UGameSettingCollection> MouseAndKeyboardSettings;
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| UPROPERTY()
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| TObjectPtr<UGameSettingCollection> GamepadSettings;
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| };
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