|
|
|
|
| #include "Teams/AsyncAction_ObserveTeam.h"
|
|
|
| #include "Teams/LyraTeamAgentInterface.h"
|
|
|
| #include UE_INLINE_GENERATED_CPP_BY_NAME(AsyncAction_ObserveTeam)
|
|
|
| UAsyncAction_ObserveTeam::UAsyncAction_ObserveTeam(const FObjectInitializer& ObjectInitializer)
|
| : Super(ObjectInitializer)
|
| {
|
| }
|
|
|
| UAsyncAction_ObserveTeam* UAsyncAction_ObserveTeam::ObserveTeam(UObject* TeamAgent)
|
| {
|
| return InternalObserveTeamChanges(TeamAgent);
|
| }
|
|
|
| UAsyncAction_ObserveTeam* UAsyncAction_ObserveTeam::InternalObserveTeamChanges(TScriptInterface<ILyraTeamAgentInterface> TeamActor)
|
| {
|
| UAsyncAction_ObserveTeam* Action = nullptr;
|
|
|
| if (TeamActor != nullptr)
|
| {
|
| Action = NewObject<UAsyncAction_ObserveTeam>();
|
| Action->TeamInterfacePtr = TeamActor;
|
| Action->RegisterWithGameInstance(TeamActor.GetObject());
|
| }
|
|
|
| return Action;
|
| }
|
|
|
| void UAsyncAction_ObserveTeam::SetReadyToDestroy()
|
| {
|
| Super::SetReadyToDestroy();
|
|
|
|
|
| if (ILyraTeamAgentInterface* TeamInterface = TeamInterfacePtr.Get())
|
| {
|
| TeamInterface->GetTeamChangedDelegateChecked().RemoveAll(this);
|
| }
|
| }
|
|
|
| void UAsyncAction_ObserveTeam::Activate()
|
| {
|
| bool bCouldSucceed = false;
|
| int32 CurrentTeamIndex = INDEX_NONE;
|
|
|
| if (ILyraTeamAgentInterface* TeamInterface = TeamInterfacePtr.Get())
|
| {
|
| CurrentTeamIndex = GenericTeamIdToInteger(TeamInterface->GetGenericTeamId());
|
|
|
| TeamInterface->GetTeamChangedDelegateChecked().AddDynamic(this, &ThisClass::OnWatchedAgentChangedTeam);
|
|
|
| bCouldSucceed = true;
|
| }
|
|
|
|
|
| OnTeamChanged.Broadcast(CurrentTeamIndex != INDEX_NONE, CurrentTeamIndex);
|
|
|
|
|
| if (!bCouldSucceed)
|
| {
|
| SetReadyToDestroy();
|
| }
|
| }
|
|
|
| void UAsyncAction_ObserveTeam::OnWatchedAgentChangedTeam(UObject* TeamAgent, int32 OldTeam, int32 NewTeam)
|
| {
|
| OnTeamChanged.Broadcast(NewTeam != INDEX_NONE, NewTeam);
|
| }
|
|
|
|
|