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| #include "LyraTeamDisplayAsset.h"
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| #include "Components/MeshComponent.h"
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| #include "NiagaraComponent.h"
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| #include "Materials/MaterialInstanceDynamic.h"
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| #include "Engine/Texture.h"
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| #include "Teams/LyraTeamSubsystem.h"
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| #include "UObject/UObjectIterator.h"
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| #include UE_INLINE_GENERATED_CPP_BY_NAME(LyraTeamDisplayAsset)
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| void ULyraTeamDisplayAsset::ApplyToMaterial(UMaterialInstanceDynamic* Material)
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| {
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| if (Material)
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| {
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| for (const auto& KVP : ScalarParameters)
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| {
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| Material->SetScalarParameterValue(KVP.Key, KVP.Value);
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| }
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| for (const auto& KVP : ColorParameters)
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| {
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| Material->SetVectorParameterValue(KVP.Key, FVector(KVP.Value));
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| }
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| for (const auto& KVP : TextureParameters)
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| {
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| Material->SetTextureParameterValue(KVP.Key, KVP.Value);
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| }
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| }
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| }
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| void ULyraTeamDisplayAsset::ApplyToMeshComponent(UMeshComponent* MeshComponent)
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| {
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| if (MeshComponent)
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| {
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| for (const auto& KVP : ScalarParameters)
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| {
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| MeshComponent->SetScalarParameterValueOnMaterials(KVP.Key, KVP.Value);
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| }
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| for (const auto& KVP : ColorParameters)
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| {
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| MeshComponent->SetVectorParameterValueOnMaterials(KVP.Key, FVector(KVP.Value));
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| }
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| const TArray<UMaterialInterface*> MaterialInterfaces = MeshComponent->GetMaterials();
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| for (int32 MaterialIndex = 0; MaterialIndex < MaterialInterfaces.Num(); ++MaterialIndex)
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| {
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| if (UMaterialInterface* MaterialInterface = MaterialInterfaces[MaterialIndex])
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| {
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| UMaterialInstanceDynamic* DynamicMaterial = Cast<UMaterialInstanceDynamic>(MaterialInterface);
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| if (!DynamicMaterial)
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| {
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| DynamicMaterial = MeshComponent->CreateAndSetMaterialInstanceDynamic(MaterialIndex);
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| }
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| for (const auto& KVP : TextureParameters)
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| {
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| DynamicMaterial->SetTextureParameterValue(KVP.Key, KVP.Value);
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| }
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| }
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| }
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| }
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| }
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| void ULyraTeamDisplayAsset::ApplyToNiagaraComponent(UNiagaraComponent* NiagaraComponent)
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| {
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| if (NiagaraComponent)
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| {
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| for (const auto& KVP : ScalarParameters)
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| {
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| NiagaraComponent->SetVariableFloat(KVP.Key, KVP.Value);
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| }
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| for (const auto& KVP : ColorParameters)
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| {
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| NiagaraComponent->SetVariableLinearColor(KVP.Key, KVP.Value);
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| }
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| for (const auto& KVP : TextureParameters)
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| {
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| UTexture* Texture = KVP.Value;
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| NiagaraComponent->SetVariableTexture(KVP.Key, Texture);
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| }
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| }
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| }
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| void ULyraTeamDisplayAsset::ApplyToActor(AActor* TargetActor, bool bIncludeChildActors)
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| {
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| if (TargetActor != nullptr)
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| {
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| TargetActor->ForEachComponent(bIncludeChildActors, [this](UActorComponent* InComponent)
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| {
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| if (UMeshComponent* MeshComponent = Cast<UMeshComponent>(InComponent))
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| {
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| ApplyToMeshComponent(MeshComponent);
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| }
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| else if (UNiagaraComponent* NiagaraComponent = Cast<UNiagaraComponent>(InComponent))
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| {
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| ApplyToNiagaraComponent(NiagaraComponent);
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| }
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| });
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| }
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| }
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| #if WITH_EDITOR
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| void ULyraTeamDisplayAsset::PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent)
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| {
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| Super::PostEditChangeProperty(PropertyChangedEvent);
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| for (ULyraTeamSubsystem* TeamSubsystem : TObjectRange<ULyraTeamSubsystem>())
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| {
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| TeamSubsystem->NotifyTeamDisplayAssetModified(this);
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| }
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| }
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| #endif
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