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| #include "LyraTeamInfoBase.h"
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| #include "Engine/World.h"
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| #include "Net/UnrealNetwork.h"
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| #include "Teams/LyraTeamSubsystem.h"
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| #include UE_INLINE_GENERATED_CPP_BY_NAME(LyraTeamInfoBase)
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| class FLifetimeProperty;
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| ALyraTeamInfoBase::ALyraTeamInfoBase(const FObjectInitializer& ObjectInitializer)
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| : Super(ObjectInitializer)
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| , TeamId(INDEX_NONE)
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| {
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| bReplicates = true;
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| bAlwaysRelevant = true;
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| NetPriority = 3.0f;
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| SetReplicatingMovement(false);
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| }
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| void ALyraTeamInfoBase::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const
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| {
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| Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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| DOREPLIFETIME(ThisClass, TeamTags);
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| DOREPLIFETIME_CONDITION(ThisClass, TeamId, COND_InitialOnly);
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| }
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| void ALyraTeamInfoBase::BeginPlay()
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| {
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| Super::BeginPlay();
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| TryRegisterWithTeamSubsystem();
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| }
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| void ALyraTeamInfoBase::EndPlay(const EEndPlayReason::Type EndPlayReason)
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| {
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| if (TeamId != INDEX_NONE)
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| {
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| ULyraTeamSubsystem* TeamSubsystem = GetWorld()->GetSubsystem<ULyraTeamSubsystem>();
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| if (TeamSubsystem)
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| {
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| TeamSubsystem->UnregisterTeamInfo(this);
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| }
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| }
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| Super::EndPlay(EndPlayReason);
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| }
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| void ALyraTeamInfoBase::RegisterWithTeamSubsystem(ULyraTeamSubsystem* Subsystem)
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| {
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| Subsystem->RegisterTeamInfo(this);
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| }
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| void ALyraTeamInfoBase::TryRegisterWithTeamSubsystem()
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| {
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| if (TeamId != INDEX_NONE)
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| {
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| ULyraTeamSubsystem* TeamSubsystem = GetWorld()->GetSubsystem<ULyraTeamSubsystem>();
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| if (ensure(TeamSubsystem))
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| {
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| RegisterWithTeamSubsystem(TeamSubsystem);
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| }
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| }
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| }
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| void ALyraTeamInfoBase::SetTeamId(int32 NewTeamId)
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| {
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| check(HasAuthority());
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| check(TeamId == INDEX_NONE);
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| check(NewTeamId != INDEX_NONE);
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| TeamId = NewTeamId;
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| TryRegisterWithTeamSubsystem();
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| }
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| void ALyraTeamInfoBase::OnRep_TeamId()
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| {
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| TryRegisterWithTeamSubsystem();
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| }
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