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| #pragma once
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| #include "CommonUserWidget.h"
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| #include "MaterialProgressBar.generated.h"
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| class UImage;
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| class UMaterialInstanceDynamic;
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| class UMaterialInterface;
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| class UWidgetAnimation;
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| UCLASS(Abstract, meta = (DisableNativeTick))
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| class UMaterialProgressBar : public UCommonUserWidget
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| {
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| GENERATED_BODY()
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| protected:
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| virtual void SynchronizeProperties() override;
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| #if WITH_EDITOR
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| virtual void OnWidgetRebuilt() override;
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| #endif
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| virtual void OnAnimationFinished_Implementation(const UWidgetAnimation* Animation) override;
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| public:
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| UFUNCTION(BlueprintCallable)
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| void SetProgress(float Progress);
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| UFUNCTION(BlueprintCallable)
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| void SetStartProgress(float StartProgress);
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| UFUNCTION(BlueprintCallable)
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| void SetColorA(FLinearColor ColorA);
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| UFUNCTION(BlueprintCallable)
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| void SetColorB(FLinearColor ColorB);
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| UFUNCTION(BlueprintCallable)
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| void SetColorBackground(FLinearColor ColorBackground);
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| UFUNCTION(BlueprintCallable)
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| void AnimateProgressFromStart(float Start, float End, float AnimSpeed = 1.0f);
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| UFUNCTION(BlueprintCallable)
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| void AnimateProgressFromCurrent(float End, float AnimSpeed = 1.0f);
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| DECLARE_DYNAMIC_MULTICAST_DELEGATE(FOnFillAnimationFinished);
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| UPROPERTY(BlueprintAssignable)
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| FOnFillAnimationFinished OnFillAnimationFinished;
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| private:
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| void SetProgress_Internal(float Progress);
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| void SetStartProgress_Internal(float StartProgress);
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| void SetColorA_Internal(FLinearColor ColorA);
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| void SetColorB_Internal(FLinearColor ColorB);
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| void SetColorBackground_Internal(FLinearColor ColorBackground);
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| UMaterialInstanceDynamic* GetBarDynamicMaterial() const;
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| UPROPERTY(EditAnywhere, meta = (InlineEditConditionToggle = "CachedColorA"))
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| bool bOverrideDefaultColorA = false;
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| UPROPERTY(EditAnywhere, meta = (DisplayName = "Color A", EditCondition = "bOverrideDefaultColorA"))
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| FLinearColor CachedColorA;
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| UPROPERTY(EditAnywhere, meta = (InlineEditConditionToggle = "CachedColorB"))
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| bool bOverrideDefaultColorB = false;
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| UPROPERTY(EditAnywhere, meta = (DisplayName = "Color B", EditCondition = "bOverrideDefaultColorB"))
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| FLinearColor CachedColorB;
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| UPROPERTY(EditAnywhere, meta = (InlineEditConditionToggle = "CachedColorBackground"))
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| bool bOverrideDefaultColorBackground;
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| UPROPERTY(EditAnywhere, meta = (DisplayName = "Color Background", EditCondition = "bOverrideDefaultColorBackground"))
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| FLinearColor CachedColorBackground;
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| UPROPERTY(EditAnywhere, meta = (InlineEditConditionToggle = "Segments"))
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| bool bOverrideDefaultSegments = false;
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| UPROPERTY(EditAnywhere, meta = (EditCondition = "bOverrideDefaultSegments"))
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| int32 Segments;
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| UPROPERTY(EditAnywhere, meta = (InlineEditConditionToggle = "SegmentEdge"))
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| bool bOverrideDefaultSegmentEdge = false;
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| UPROPERTY(EditAnywhere, meta = (EditCondition = "bOverrideDefaultSegmentEdge"))
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| float SegmentEdge;
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| UPROPERTY(EditAnywhere, meta = (InlineEditConditionToggle = "FillEdgeSoftness"))
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| bool bOverrideDefaultFillEdgeSoftness;
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| UPROPERTY(EditAnywhere, meta = (EditCondition = "bOverrideDefaultFillEdgeSoftness"))
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| float FillEdgeSoftness;
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| UPROPERTY(EditAnywhere, meta = (InlineEditConditionToggle = "GlowEdge"))
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| bool bOverrideDefaultGlowEdge = false;
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| UPROPERTY(EditAnywhere, meta = (EditCondition = "bOverrideDefaultGlowEdge"))
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| float GlowEdge;
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| UPROPERTY(EditAnywhere, meta = (InlineEditConditionToggle = "GlowSoftness"))
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| bool bOverrideDefaultGlowSoftness = false;
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| UPROPERTY(EditAnywhere, meta = (EditCondition = "bOverrideDefaultGlowSoftness"))
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| float GlowSoftness;
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| UPROPERTY(EditAnywhere, meta = (InlineEditConditionToggle = "OutlineScale"))
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| bool bOverrideDefaultOutlineScale = false;
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| UPROPERTY(EditAnywhere, meta = (EditCondition = "bOverrideDefaultOutlineScale"))
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| float OutlineScale;
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| UPROPERTY(EditAnywhere)
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| bool bUseStroke = true;
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| UPROPERTY(EditDefaultsOnly)
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| TObjectPtr<UMaterialInterface> StrokeMaterial;
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| UPROPERTY(EditDefaultsOnly)
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| TObjectPtr<UMaterialInterface> NoStrokeMaterial;
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| #if WITH_EDITORONLY_DATA
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| UPROPERTY(EditAnywhere, meta = (DisplayName = "Design Time Progress"))
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| float DesignTime_Progress = 1.0f;
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| #endif
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| UPROPERTY(BlueprintReadOnly, meta = (BindWidget, AllowPrivateAccess))
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| TObjectPtr<UImage> Image_Bar;
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| UPROPERTY(BlueprintReadOnly, Transient, meta = (BindWidgetAnim, AllowPrivateAccess))
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| TObjectPtr<UWidgetAnimation> BoundAnim_FillBar;
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| UPROPERTY(Transient)
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| mutable TObjectPtr<UMaterialInstanceDynamic> CachedMID;
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| float CachedProgress = -1.0f;
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| float CachedStartProgress = -1.0f;
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| }; |