| // Copyright Epic Games, Inc. All Rights Reserved. | |
| class UGameInstance; | |
| class UObject; | |
| UCLASS(BlueprintType) | |
| class ULyraGameViewportClient : public UCommonGameViewportClient | |
| { | |
| GENERATED_BODY() | |
| public: | |
| ULyraGameViewportClient(); | |
| virtual void Init(struct FWorldContext& WorldContext, UGameInstance* OwningGameInstance, bool bCreateNewAudioDevice = true) override; | |
| }; | |