|
|
|
|
| #include "LyraHUD.h"
|
|
|
| #include "AbilitySystemComponent.h"
|
| #include "AbilitySystemGlobals.h"
|
| #include "Async/TaskGraphInterfaces.h"
|
| #include "Components/GameFrameworkComponentManager.h"
|
| #include "UObject/UObjectIterator.h"
|
|
|
| #include UE_INLINE_GENERATED_CPP_BY_NAME(LyraHUD)
|
|
|
| class AActor;
|
| class UWorld;
|
|
|
|
|
|
|
|
|
| ALyraHUD::ALyraHUD(const FObjectInitializer& ObjectInitializer)
|
| : Super(ObjectInitializer)
|
| {
|
| PrimaryActorTick.bStartWithTickEnabled = false;
|
| }
|
|
|
| void ALyraHUD::PreInitializeComponents()
|
| {
|
| Super::PreInitializeComponents();
|
|
|
| UGameFrameworkComponentManager::AddGameFrameworkComponentReceiver(this);
|
| }
|
|
|
| void ALyraHUD::BeginPlay()
|
| {
|
| UGameFrameworkComponentManager::SendGameFrameworkComponentExtensionEvent(this, UGameFrameworkComponentManager::NAME_GameActorReady);
|
|
|
| Super::BeginPlay();
|
| }
|
|
|
| void ALyraHUD::EndPlay(const EEndPlayReason::Type EndPlayReason)
|
| {
|
| UGameFrameworkComponentManager::RemoveGameFrameworkComponentReceiver(this);
|
|
|
| Super::EndPlay(EndPlayReason);
|
| }
|
|
|
| void ALyraHUD::GetDebugActorList(TArray<AActor*>& InOutList)
|
| {
|
| UWorld* World = GetWorld();
|
|
|
| Super::GetDebugActorList(InOutList);
|
|
|
|
|
| for (TObjectIterator<UAbilitySystemComponent> It; It; ++It)
|
| {
|
| if (UAbilitySystemComponent* ASC = *It)
|
| {
|
| if (!ASC->HasAnyFlags(RF_ClassDefaultObject | RF_ArchetypeObject))
|
| {
|
| AActor* AvatarActor = ASC->GetAvatarActor();
|
| AActor* OwnerActor = ASC->GetOwnerActor();
|
|
|
| if (AvatarActor && UAbilitySystemGlobals::GetAbilitySystemComponentFromActor(AvatarActor))
|
| {
|
| AddActorToDebugList(AvatarActor, InOutList, World);
|
| }
|
| else if (OwnerActor && UAbilitySystemGlobals::GetAbilitySystemComponentFromActor(OwnerActor))
|
| {
|
| AddActorToDebugList(OwnerActor, InOutList, World);
|
| }
|
| }
|
| }
|
| }
|
| }
|
|
|
|
|