| // Copyright Epic Games, Inc. All Rights Reserved. | |
| namespace EEndPlayReason { enum Type : int; } | |
| class AActor; | |
| class UObject; | |
| /** | |
| * ALyraHUD | |
| * | |
| * Note that you typically do not need to extend or modify this class, instead you would | |
| * use an "Add Widget" action in your experience to add a HUD layout and widgets to it | |
| * | |
| * This class exists primarily for debug rendering | |
| */ | |
| UCLASS(Config = Game) | |
| class ALyraHUD : public AHUD | |
| { | |
| GENERATED_BODY() | |
| public: | |
| ALyraHUD(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); | |
| protected: | |
| //~UObject interface | |
| virtual void PreInitializeComponents() override; | |
| //~End of UObject interface | |
| //~AActor interface | |
| virtual void BeginPlay() override; | |
| virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override; | |
| //~End of AActor interface | |
| //~AHUD interface | |
| virtual void GetDebugActorList(TArray<AActor*>& InOutList) override; | |
| //~End of AHUD interface | |
| }; | |