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| #include "LyraSettingScreen.h"
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| #include "Input/CommonUIInputTypes.h"
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| #include "Player/LyraLocalPlayer.h"
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| #include "Settings/LyraGameSettingRegistry.h"
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| #include UE_INLINE_GENERATED_CPP_BY_NAME(LyraSettingScreen)
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| class UGameSettingRegistry;
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| void ULyraSettingScreen::NativeOnInitialized()
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| {
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| Super::NativeOnInitialized();
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| BackHandle = RegisterUIActionBinding(FBindUIActionArgs(BackInputActionData, true, FSimpleDelegate::CreateUObject(this, &ThisClass::HandleBackAction)));
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| ApplyHandle = RegisterUIActionBinding(FBindUIActionArgs(ApplyInputActionData, true, FSimpleDelegate::CreateUObject(this, &ThisClass::HandleApplyAction)));
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| CancelChangesHandle = RegisterUIActionBinding(FBindUIActionArgs(CancelChangesInputActionData, true, FSimpleDelegate::CreateUObject(this, &ThisClass::HandleCancelChangesAction)));
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| }
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| UGameSettingRegistry* ULyraSettingScreen::CreateRegistry()
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| {
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| ULyraGameSettingRegistry* NewRegistry = NewObject<ULyraGameSettingRegistry>();
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| if (ULyraLocalPlayer* LocalPlayer = CastChecked<ULyraLocalPlayer>(GetOwningLocalPlayer()))
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| {
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| NewRegistry->Initialize(LocalPlayer);
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| }
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| return NewRegistry;
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| }
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| void ULyraSettingScreen::HandleBackAction()
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| {
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| if (AttemptToPopNavigation())
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| {
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| return;
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| }
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| ApplyChanges();
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| DeactivateWidget();
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| }
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| void ULyraSettingScreen::HandleApplyAction()
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| {
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| ApplyChanges();
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| }
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| void ULyraSettingScreen::HandleCancelChangesAction()
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| {
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| CancelChanges();
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| }
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| void ULyraSettingScreen::OnSettingsDirtyStateChanged_Implementation(bool bSettingsDirty)
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| {
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| if (bSettingsDirty)
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| {
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| if (!GetActionBindings().Contains(ApplyHandle))
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| {
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| AddActionBinding(ApplyHandle);
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| }
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| if (!GetActionBindings().Contains(CancelChangesHandle))
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| {
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| AddActionBinding(CancelChangesHandle);
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| }
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| }
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| else
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| {
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| RemoveActionBinding(ApplyHandle);
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| RemoveActionBinding(CancelChangesHandle);
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| }
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| }
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