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| #pragma once
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| #include "Engine/DataTable.h"
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| #include "Widgets/GameSettingScreen.h"
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| #include "LyraSettingScreen.generated.h"
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| class UGameSettingRegistry;
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| class ULyraTabListWidgetBase;
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| class UObject;
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| UCLASS(Abstract, meta = (Category = "Settings", DisableNativeTick))
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| class ULyraSettingScreen : public UGameSettingScreen
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| {
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| GENERATED_BODY()
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| public:
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| protected:
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| virtual void NativeOnInitialized() override;
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| virtual UGameSettingRegistry* CreateRegistry() override;
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| void HandleBackAction();
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| void HandleApplyAction();
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| void HandleCancelChangesAction();
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| virtual void OnSettingsDirtyStateChanged_Implementation(bool bSettingsDirty) override;
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| protected:
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| UPROPERTY(BlueprintReadOnly, Category = Input, meta = (BindWidget, OptionalWidget = true, AllowPrivateAccess = true))
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| TObjectPtr<ULyraTabListWidgetBase> TopSettingsTabs;
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| UPROPERTY(EditDefaultsOnly)
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| FDataTableRowHandle BackInputActionData;
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| UPROPERTY(EditDefaultsOnly)
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| FDataTableRowHandle ApplyInputActionData;
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| UPROPERTY(EditDefaultsOnly)
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| FDataTableRowHandle CancelChangesInputActionData;
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| FUIActionBindingHandle BackHandle;
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| FUIActionBindingHandle ApplyHandle;
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| FUIActionBindingHandle CancelChangesHandle;
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| };
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