|
|
|
|
| #include "LyraUIManagerSubsystem.h"
|
|
|
| #include "CommonLocalPlayer.h"
|
| #include "Engine/GameInstance.h"
|
| #include "GameFramework/HUD.h"
|
| #include "GameUIPolicy.h"
|
| #include "PrimaryGameLayout.h"
|
|
|
| #include UE_INLINE_GENERATED_CPP_BY_NAME(LyraUIManagerSubsystem)
|
|
|
| class FSubsystemCollectionBase;
|
|
|
| ULyraUIManagerSubsystem::ULyraUIManagerSubsystem()
|
| {
|
| }
|
|
|
| void ULyraUIManagerSubsystem::Initialize(FSubsystemCollectionBase& Collection)
|
| {
|
| Super::Initialize(Collection);
|
|
|
| TickHandle = FTSTicker::GetCoreTicker().AddTicker(FTickerDelegate::CreateUObject(this, &ULyraUIManagerSubsystem::Tick), 0.0f);
|
| }
|
|
|
| void ULyraUIManagerSubsystem::Deinitialize()
|
| {
|
| Super::Deinitialize();
|
|
|
| FTSTicker::GetCoreTicker().RemoveTicker(TickHandle);
|
| }
|
|
|
| bool ULyraUIManagerSubsystem::Tick(float DeltaTime)
|
| {
|
| SyncRootLayoutVisibilityToShowHUD();
|
|
|
| return true;
|
| }
|
|
|
| void ULyraUIManagerSubsystem::SyncRootLayoutVisibilityToShowHUD()
|
| {
|
| if (const UGameUIPolicy* Policy = GetCurrentUIPolicy())
|
| {
|
| for (const ULocalPlayer* LocalPlayer : GetGameInstance()->GetLocalPlayers())
|
| {
|
| bool bShouldShowUI = true;
|
|
|
| if (const APlayerController* PC = LocalPlayer->GetPlayerController(GetWorld()))
|
| {
|
| const AHUD* HUD = PC->GetHUD();
|
|
|
| if (HUD && !HUD->bShowHUD)
|
| {
|
| bShouldShowUI = false;
|
| }
|
| }
|
|
|
| if (UPrimaryGameLayout* RootLayout = Policy->GetRootLayout(CastChecked<UCommonLocalPlayer>(LocalPlayer)))
|
| {
|
| const ESlateVisibility DesiredVisibility = bShouldShowUI ? ESlateVisibility::SelfHitTestInvisible : ESlateVisibility::Collapsed;
|
| if (DesiredVisibility != RootLayout->GetVisibility())
|
| {
|
| RootLayout->SetVisibility(DesiredVisibility);
|
| }
|
| }
|
| }
|
| }
|
| }
|
|
|