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| #include "LyraUIMessaging.h"
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| #include "Messaging/CommonGameDialog.h"
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| #include "NativeGameplayTags.h"
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| #include "CommonLocalPlayer.h"
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| #include "PrimaryGameLayout.h"
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| #include "Widgets/CommonActivatableWidgetContainer.h"
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| #include UE_INLINE_GENERATED_CPP_BY_NAME(LyraUIMessaging)
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| class FSubsystemCollectionBase;
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| UE_DEFINE_GAMEPLAY_TAG_STATIC(TAG_UI_LAYER_MODAL, "UI.Layer.Modal");
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| void ULyraUIMessaging::Initialize(FSubsystemCollectionBase& Collection)
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| {
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| Super::Initialize(Collection);
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| ConfirmationDialogClassPtr = ConfirmationDialogClass.LoadSynchronous();
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| ErrorDialogClassPtr = ErrorDialogClass.LoadSynchronous();
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| }
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| void ULyraUIMessaging::ShowConfirmation(UCommonGameDialogDescriptor* DialogDescriptor, FCommonMessagingResultDelegate ResultCallback)
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| {
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| if (UCommonLocalPlayer* LocalPlayer = GetLocalPlayer<UCommonLocalPlayer>())
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| {
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| if (UPrimaryGameLayout* RootLayout = LocalPlayer->GetRootUILayout())
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| {
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| RootLayout->PushWidgetToLayerStack<UCommonGameDialog>(TAG_UI_LAYER_MODAL, ConfirmationDialogClassPtr, [DialogDescriptor, ResultCallback](UCommonGameDialog& Dialog) {
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| Dialog.SetupDialog(DialogDescriptor, ResultCallback);
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| });
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| }
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| }
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| }
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| void ULyraUIMessaging::ShowError(UCommonGameDialogDescriptor* DialogDescriptor, FCommonMessagingResultDelegate ResultCallback)
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| {
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| if (UCommonLocalPlayer* LocalPlayer = GetLocalPlayer<UCommonLocalPlayer>())
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| {
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| if (UPrimaryGameLayout* RootLayout = LocalPlayer->GetRootUILayout())
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| {
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| RootLayout->PushWidgetToLayerStack<UCommonGameDialog>(TAG_UI_LAYER_MODAL, ErrorDialogClassPtr, [DialogDescriptor, ResultCallback](UCommonGameDialog& Dialog) {
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| Dialog.SetupDialog(DialogDescriptor, ResultCallback);
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| });
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| }
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| }
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| }
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