text stringlengths 16 120 |
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<Tracking System Calibration, connectedTo, Software Development Kit Integration> |
<User Interface Design, monitors, Spatial Audio Implementation> |
<User Interface Design, partOf, Ethical Considerations in AR or VR> |
<Wearable AR Devices, guides, Cloud_based AR or VR Rendering> |
<Character Design, connectedTo, Level Design> |
<Character Design, connectedTo, Virtual Reality Gaming> |
<Community Management, connectedTo, PC Game Development> |
<Community Management, partOf, Live Operations> |
<Console Game Development, interacts, Level Design> |
<Engine Development, advertises, Multiplayer Game Development> |
<Game Engine Customization, broadcasts, Community Management> |
<Game Engine Customization, connectedTo, Console Game Development> |
<Level Design, tests, Engine Development> |
<Localization, connectedTo, Level Design> |
<Localization, connectedTo, Network Code Optimization> |
<Network Code Optimization, connectedTo, Engine Development> |
<Network Code Optimization, connectedTo, Game Engine Customization> |
<Network Code Optimization, connectedTo, Level Design> |
<Network Code Optimization, scores, Character Design> |
<PC Game Development, connectedTo, Console Game Development> |
<PC Game Development, partOf, Live Operations> |
<Virtual Reality Gaming, connectedTo, Game Engine Customization> |
<Boarding, connectedTo, Fleet Management> |
<Customs Clearance, connectedTo, Load Balancing> |
<Electric Vehicle Charging, partOf, Accident Reconstruction> |
<Electric Vehicle Charging, rescues, Fleet Management> |
<Emergency Landing, assesses, Load Balancing> |
<Emergency Landing, connectedTo, Customs Clearance> |
<Emergency Landing, connectedTo, Navigation Update> |
<Emergency Landing, connectedTo, Traffic Monitoring> |
<Fleet Management, logs, Customs Clearance> |
<Intermodal Transfer, surveys, Security Check> |
<Load Balancing, connectedTo, Parking Management> |
<Luggage Handling, connectedTo, Boarding> |
<Navigation Update, connectedTo, Luggage Handling> |
<Navigation Update, connectedTo, Ticket Purchase> |
<Parking Management, connectedTo, Intermodal Transfer> |
<Platform Assignment, connectedTo, Train Dispatch> |
<Security Check, connectedTo, Platform Assignment> |
<Ticket Purchase, assigns, Electric Vehicle Charging> |
<Ticket Purchase, connectedTo, Luggage Handling> |
<Ticket Purchase, partOf, Accident Reconstruction> |
<Traffic Monitoring, connectedTo, Navigation Update> |
<Anti_Cheat Development, connectedTo, User Experience Design> |
<Character Design, connectedTo, Game Balancing> |
<Character Design, connectedTo, Localization> |
<Console Game Development, connectedTo, Anti_Cheat Development> |
<Console Game Development, connectedTo, Asset Creation> |
<Console Game Development, connectedTo, Sound Design> |
<Console Game Development, researches, Game Balancing> |
<Game Balancing, connectedTo, Asset Creation> |
<Level Design, connectedTo, Player Progression Systems> |
<Level Design, connectedTo, Sound Design> |
<Localization, broadcasts, Mobile Game Development> |
<Localization, partOf, Esports Event Organization> |
<Mobile Game Development, innovates, Game Balancing> |
<Mobile Game Development, partOf, Esports Event Organization> |
<Player Progression Systems, connectedTo, Console Game Development> |
<Sound Design, connectedTo, Character Design> |
<Sound Design, connectedTo, Game Balancing> |
<User Experience Design, connectedTo, Game Balancing> |
<User Experience Design, connectedTo, Sound Design> |
<Game Analytics, connectedTo, Level Design> |
<Game Analytics, connectedTo, Storytelling> |
<Game Analytics, updates, Narrative Design> |
<Game Balancing, connectedTo, Sound Design> |
<Game Performance Optimization, connectedTo, Voice Acting> |
<Game Performance Optimization, supports, Localization> |
<Localization, connectedTo, Quality Assurance Testing> |
<Localization, partOf, Character Design> |
<Mobile Game Development, connectedTo, Storytelling> |
<Narrative Design, connectedTo, Mobile Game Development> |
<Narrative Design, connectedTo, Sound Design> |
<Narrative Design, interacts, User Interface Design> |
<Quality Assurance Testing, balances, Level Design> |
<Quality Assurance Testing, partOf, Character Design> |
<Sound Design, connectedTo, Level Design> |
<Storytelling, connectedTo, Game Balancing> |
<User Interface Design, monetizes, Game Performance Optimization> |
<Voice Acting, connectedTo, Mobile Game Development> |
<Art Direction, connectedTo, In_Game Economy Design> |
<Art Direction, partOf, Game Engine Customization> |
<Esports Event Organization, streams, Voice Acting> |
<Game Balancing, connectedTo, In_Game Economy Design> |
<Game Balancing, connectedTo, Multiplayer Game Development> |
<Game Balancing, narrates, Network Code Optimization> |
<Game Design, connectedTo, In_Game Economy Design> |
<In_Game Economy Design, innovates, Esports Event Organization> |
<Mobile Game Development, connectedTo, Game Design> |
<Multiplayer Game Development, connectedTo, Network Code Optimization> |
<Multiplayer Game Development, creates, Mobile Game Development> |
<Network Code Optimization, connectedTo, Mobile Game Development> |
<Network Code Optimization, reviews, User Interface Design> |
<Programming, connectedTo, Art Direction> |
<Programming, partOf, Game Engine Customization> |
<User Interface Design, connectedTo, Mobile Game Development> |
<Voice Acting, connectedTo, PC Game Development> |
<Voice Acting, connectedTo, Programming> |
<AI Behavior Programming, connectedTo, Game Balancing> |
<AI Behavior Programming, leads, Localization> |
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