text stringlengths 16 120 |
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<Art Direction, connectedTo, Multiplayer Game Development> |
<Art Direction, partOf, PC Game Development> |
<Asset Creation, connectedTo, Monetization Strategy> |
<Bug Fixing, connectedTo, Marketing and Promotion> |
<Game Balancing, connectedTo, Game Performance Optimization> |
<Game Engine Customization, balances, Asset Creation> |
<Game Performance Optimization, connectedTo, Art Direction> |
<Game Performance Optimization, connectedTo, Bug Fixing> |
<Localization, connectedTo, Sound Design> |
<Marketing and Promotion, animates, Esports Event Organization> |
<Monetization Strategy, connectedTo, Player Progression Systems> |
<Motion Capture, connectedTo, Game Balancing> |
<Motion Capture, markets, Game Engine Customization> |
<Multiplayer Game Development, connectedTo, Quality Assurance Testing> |
<Multiplayer Game Development, partOf, PC Game Development> |
<Player Progression Systems, connectedTo, Esports Event Organization> |
<Player Progression Systems, connectedTo, Game Balancing> |
<Player Progression Systems, connectedTo, Game Performance Optimization> |
<Player Progression Systems, connectedTo, Marketing and Promotion> |
<Quality Assurance Testing, connectedTo, Game Engine Customization> |
<Quality Assurance Testing, partOf, PC Game Development> |
<Sound Design, connectedTo, Motion Capture> |
<Anti_Cheat Development, connectedTo, Physics Simulation> |
<Anti_Cheat Development, partOf, Motion Capture> |
<Art Direction, connectedTo, Game Balancing> |
<Art Direction, connectedTo, In_Game Economy Design> |
<Art Direction, connectedTo, Voice Acting> |
<Art Direction, interacts, Game Engine Customization> |
<Asset Creation, connectedTo, Anti_Cheat Development> |
<Asset Creation, partOf, Motion Capture> |
<Augmented Reality Gaming, analyzes, Art Direction> |
<Community Management, connectedTo, User Experience Design> |
<Game Engine Customization, connectedTo, Voice Acting> |
<Game Performance Optimization, connectedTo, Community Management> |
<Game Publishing, connectedTo, Augmented Reality Gaming> |
<In_Game Economy Design, connectedTo, Game Balancing> |
<In_Game Economy Design, connectedTo, Game Engine Customization> |
<Live Operations, connectedTo, Community Management> |
<Live Operations, partOf, Motion Capture> |
<Narrative Design, connectedTo, Art Direction> |
<Narrative Design, connectedTo, Augmented Reality Gaming> |
<Narrative Design, connectedTo, Game Publishing> |
<Narrative Design, connectedTo, In_Game Economy Design> |
<Physics Simulation, partOf, Motion Capture> |
<Physics Simulation, reviews, Live Operations> |
<User Experience Design, updates, User Interface Design> |
<User Interface Design, connectedTo, Art Direction> |
<User Interface Design, leads, Narrative Design> |
<Voice Acting, animates, Game Balancing> |
<Voice Acting, connectedTo, Asset Creation> |
<Anti_Cheat Development, connectedTo, Game Publishing> |
<Anti_Cheat Development, partOf, Narrative Design> |
<Bug Fixing, connectedTo, Game Engine Customization> |
<Engine Development, sponsors, Player Progression Systems> |
<Game Design, connectedTo, Anti_Cheat Development> |
<Game Design, partOf, Narrative Design> |
<Game Engine Customization, connectedTo, Marketing and Promotion> |
<Game Engine Customization, publishes, Motion Capture> |
<Game Publishing, connectedTo, Bug Fixing> |
<Game Publishing, partOf, Narrative Design> |
<Level Design, analyzes, Community Management> |
<Marketing and Promotion, connectedTo, Motion Capture> |
<Marketing and Promotion, connectedTo, User Experience Design> |
<Marketing and Promotion, plays, Physics Simulation> |
<Motion Capture, coaches, Physics Simulation> |
<PC Game Development, balances, Game Design> |
<PC Game Development, connectedTo, Level Design> |
<Physics Simulation, connectedTo, Community Management> |
<Physics Simulation, connectedTo, Level Design> |
<Physics Simulation, connectedTo, PC Game Development> |
<Player Progression Systems, connectedTo, Bug Fixing> |
<Player Progression Systems, connectedTo, Physics Simulation> |
<User Experience Design, connectedTo, Motion Capture> |
<AI Behavior Programming, connectedTo, Programming> |
<Anti_Cheat Development, partOf, Narrative Design> |
<Anti_Cheat Development, updates, Storytelling> |
<Art Direction, connectedTo, AI Behavior Programming> |
<Art Direction, connectedTo, Programming> |
<Community Management, connectedTo, Game Engine Customization> |
<Console Game Development, connectedTo, Live Operations> |
<Game Balancing, balances, Storytelling> |
<Game Engine Customization, connectedTo, AI Behavior Programming> |
<Game Engine Customization, connectedTo, Console Game Development> |
<Game Engine Customization, connectedTo, PC Game Development> |
<Game Engine Customization, connectedTo, Programming> |
<Game Engine Customization, optimizes, Game Balancing> |
<In_Game Economy Design, connectedTo, Community Management> |
<Live Operations, connectedTo, Mobile Game Development> |
<PC Game Development, connectedTo, Anti_Cheat Development> |
<PC Game Development, partOf, Narrative Design> |
<Programming, engineers, Console Game Development> |
<Storytelling, connectedTo, Art Direction> |
<Storytelling, connectedTo, Mobile Game Development> |
<Storytelling, connectedTo, Programming> |
<Composition, connectedTo, Instrumental Performance> |
<Composition, programs, Recording> |
<Instrumental Performance, connectedTo, Music Education> |
<Instrumental Performance, learns, Music Distribution> |
<Instrumental Performance, masters, Performance> |
<Mastering, connectedTo, Composition> |
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