text
stringlengths
16
120
<Art Direction, connectedTo, Multiplayer Game Development>
<Art Direction, partOf, PC Game Development>
<Asset Creation, connectedTo, Monetization Strategy>
<Bug Fixing, connectedTo, Marketing and Promotion>
<Game Balancing, connectedTo, Game Performance Optimization>
<Game Engine Customization, balances, Asset Creation>
<Game Performance Optimization, connectedTo, Art Direction>
<Game Performance Optimization, connectedTo, Bug Fixing>
<Localization, connectedTo, Sound Design>
<Marketing and Promotion, animates, Esports Event Organization>
<Monetization Strategy, connectedTo, Player Progression Systems>
<Motion Capture, connectedTo, Game Balancing>
<Motion Capture, markets, Game Engine Customization>
<Multiplayer Game Development, connectedTo, Quality Assurance Testing>
<Multiplayer Game Development, partOf, PC Game Development>
<Player Progression Systems, connectedTo, Esports Event Organization>
<Player Progression Systems, connectedTo, Game Balancing>
<Player Progression Systems, connectedTo, Game Performance Optimization>
<Player Progression Systems, connectedTo, Marketing and Promotion>
<Quality Assurance Testing, connectedTo, Game Engine Customization>
<Quality Assurance Testing, partOf, PC Game Development>
<Sound Design, connectedTo, Motion Capture>
<Anti_Cheat Development, connectedTo, Physics Simulation>
<Anti_Cheat Development, partOf, Motion Capture>
<Art Direction, connectedTo, Game Balancing>
<Art Direction, connectedTo, In_Game Economy Design>
<Art Direction, connectedTo, Voice Acting>
<Art Direction, interacts, Game Engine Customization>
<Asset Creation, connectedTo, Anti_Cheat Development>
<Asset Creation, partOf, Motion Capture>
<Augmented Reality Gaming, analyzes, Art Direction>
<Community Management, connectedTo, User Experience Design>
<Game Engine Customization, connectedTo, Voice Acting>
<Game Performance Optimization, connectedTo, Community Management>
<Game Publishing, connectedTo, Augmented Reality Gaming>
<In_Game Economy Design, connectedTo, Game Balancing>
<In_Game Economy Design, connectedTo, Game Engine Customization>
<Live Operations, connectedTo, Community Management>
<Live Operations, partOf, Motion Capture>
<Narrative Design, connectedTo, Art Direction>
<Narrative Design, connectedTo, Augmented Reality Gaming>
<Narrative Design, connectedTo, Game Publishing>
<Narrative Design, connectedTo, In_Game Economy Design>
<Physics Simulation, partOf, Motion Capture>
<Physics Simulation, reviews, Live Operations>
<User Experience Design, updates, User Interface Design>
<User Interface Design, connectedTo, Art Direction>
<User Interface Design, leads, Narrative Design>
<Voice Acting, animates, Game Balancing>
<Voice Acting, connectedTo, Asset Creation>
<Anti_Cheat Development, connectedTo, Game Publishing>
<Anti_Cheat Development, partOf, Narrative Design>
<Bug Fixing, connectedTo, Game Engine Customization>
<Engine Development, sponsors, Player Progression Systems>
<Game Design, connectedTo, Anti_Cheat Development>
<Game Design, partOf, Narrative Design>
<Game Engine Customization, connectedTo, Marketing and Promotion>
<Game Engine Customization, publishes, Motion Capture>
<Game Publishing, connectedTo, Bug Fixing>
<Game Publishing, partOf, Narrative Design>
<Level Design, analyzes, Community Management>
<Marketing and Promotion, connectedTo, Motion Capture>
<Marketing and Promotion, connectedTo, User Experience Design>
<Marketing and Promotion, plays, Physics Simulation>
<Motion Capture, coaches, Physics Simulation>
<PC Game Development, balances, Game Design>
<PC Game Development, connectedTo, Level Design>
<Physics Simulation, connectedTo, Community Management>
<Physics Simulation, connectedTo, Level Design>
<Physics Simulation, connectedTo, PC Game Development>
<Player Progression Systems, connectedTo, Bug Fixing>
<Player Progression Systems, connectedTo, Physics Simulation>
<User Experience Design, connectedTo, Motion Capture>
<AI Behavior Programming, connectedTo, Programming>
<Anti_Cheat Development, partOf, Narrative Design>
<Anti_Cheat Development, updates, Storytelling>
<Art Direction, connectedTo, AI Behavior Programming>
<Art Direction, connectedTo, Programming>
<Community Management, connectedTo, Game Engine Customization>
<Console Game Development, connectedTo, Live Operations>
<Game Balancing, balances, Storytelling>
<Game Engine Customization, connectedTo, AI Behavior Programming>
<Game Engine Customization, connectedTo, Console Game Development>
<Game Engine Customization, connectedTo, PC Game Development>
<Game Engine Customization, connectedTo, Programming>
<Game Engine Customization, optimizes, Game Balancing>
<In_Game Economy Design, connectedTo, Community Management>
<Live Operations, connectedTo, Mobile Game Development>
<PC Game Development, connectedTo, Anti_Cheat Development>
<PC Game Development, partOf, Narrative Design>
<Programming, engineers, Console Game Development>
<Storytelling, connectedTo, Art Direction>
<Storytelling, connectedTo, Mobile Game Development>
<Storytelling, connectedTo, Programming>
<Composition, connectedTo, Instrumental Performance>
<Composition, programs, Recording>
<Instrumental Performance, connectedTo, Music Education>
<Instrumental Performance, learns, Music Distribution>
<Instrumental Performance, masters, Performance>
<Mastering, connectedTo, Composition>