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5
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int64
1
10
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6 values
command
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15
144
generated_xml
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143
476
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210
BT001
BT_01
1
prompts/BT_01.txt
Collect 1 cake from quadrant 1.
<BehaviorTree ID="BehaviorTree"><SequenceStar><SubTree ID="StartGame"/><SubTree ID="CollectOneCake" cake="brown_from_quadrant_1"/><SubTree ID="FinishGame" finish_base="1"/></SequenceStar></BehaviorTree>
BT002
BT_01
2
prompts/BT_01.txt
Deliver the cake from quadrant 1 to base 5.
<BehaviorTree ID="BehaviorTree"><SequenceStar><SubTree ID="StartGame"/><SubTree ID="CollectOneCake" cake="brown_from_quadrant_1"/><SubTree ID="UnloadCakes" base="5" need_sort="False"/><SubTree ID="FinishGame" finish_base="1"/></SequenceStar></BehaviorTree>
BT003
BT_01
3
prompts/BT_01.txt
Collect 1 cake from quadrant 2.
<BehaviorTree ID="BehaviorTree"><SequenceStar><SubTree ID="StartGame"/><SubTree ID="CollectOneCake" cake="brown_from_quadrant_2"/><SubTree ID="FinishGame" finish_base="1"/></SequenceStar></BehaviorTree>
BT004
BT_01
4
prompts/BT_01.txt
Deliver the cake from quadrant 2 to base 3.
<BehaviorTree ID="BehaviorTree"><SequenceStar><SubTree ID="StartGame"/><SubTree ID="CollectOneCake" cake="brown_from_quadrant_2"/><SubTree ID="UnloadCakes" base="3" need_sort="False"/><SubTree ID="FinishGame" finish_base="1"/></SequenceStar></BehaviorTree>
BT005
BT_01
5
prompts/BT_01.txt
Collect 1 cake from quadrant 3.
<BehaviorTree ID="BehaviorTree"><SequenceStar><SubTree ID="StartGame"/><SubTree ID="CollectOneCake" cake="brown_from_quadrant_3"/><SubTree ID="FinishGame" finish_base="1"/></SequenceStar></BehaviorTree>
BT006
BT_01
6
prompts/BT_01.txt
Deliver the cake from quadrant 3 to base 7.
<BehaviorTree ID="BehaviorTree"><SequenceStar><SubTree ID="StartGame"/><SubTree ID="CollectOneCake" cake="brown_from_quadrant_3"/><SubTree ID="UnloadCakes" base="7" need_sort="False"/><SubTree ID="FinishGame" finish_base="1"/></SequenceStar></BehaviorTree>
BT007
BT_01
7
prompts/BT_01.txt
Collect 1 pink cake from quadrant 4.
<BehaviorTree ID="BehaviorTree"><SequenceStar><SubTree ID="StartGame"/><SubTree ID="CollectOneCake" cake="pink_from_quadrant_4"/><SubTree ID="FinishGame" finish_base="1"/></SequenceStar></BehaviorTree>
BT008
BT_01
8
prompts/BT_01.txt
Deliver the cake from quadrant 4 to base 2.
<BehaviorTree ID="BehaviorTree"><SequenceStar><SubTree ID="StartGame"/><SubTree ID="CollectOneCake" cake="brown_from_quadrant_4"/><SubTree ID="UnloadCakes" base="2" need_sort="False"/><SubTree ID="FinishGame" finish_base="1"/></SequenceStar></BehaviorTree>
BT009
BT_01
9
prompts/BT_01.txt
Collect 3 cakes from quadrant 1.
<BehaviorTree ID="BehaviorTree"><SequenceStar><SubTree ID="StartGame"/><SubTree ID="CollectTreeCakes" cake1="brown_from_quadrant_1" cake2="pink_from_quadrant_1" cake3="yellow_from_quadrant_1"/><SubTree ID="FinishGame" finish_base="1"/></SequenceStar></BehaviorTree>
BT010
BT_01
10
prompts/BT_01.txt
Deliver the cakes from quadrant 1 to base 6.
<BehaviorTree ID="BehaviorTree"><SequenceStar><SubTree ID="StartGame"/><SubTree ID="CollectTreeCakes" cake1="brown_from_quadrant_1" cake2="pink_from_quadrant_1" cake3="yellow_from_quadrant_1"/><SubTree ID="UnloadCakes" base="6" need_sort="False"/><SubTree ID="FinishGame" finish_base="1"/></SequenceStar></BehaviorTree>
BT011
BT_02
1
prompts/BT_02.txt
Collect 3 cakes from quadrant 2. Sort the cakes.
<BehaviorTree ID="BehaviorTree"><SequenceStar><SubTree ID="StartGame"/><SubTree ID="CollectTreeCakes" cake1="brown_from_quadrant_2" cake2="brown_from_quadrant_2" cake3="brown_from_quadrant_2"/><SubTree ID="UnloadCakes" base="1" need_sort="True"/><SubTree ID="FinishGame" finish_base="1"/></SequenceStar></BehaviorTree>
Sorting is available only as part of unloading; no unloading base was specified, so base 1 was chosen.
BT012
BT_02
2
prompts/BT_02.txt
Deliver the cakes from quadrant 2 to base 4. Conclude the game at base 9.
<BehaviorTree ID="BehaviorTree"><SequenceStar><SubTree ID="StartGame"/><SubTree ID="CollectTreeCakes" cake1="brown_from_quadrant_2" cake2="brown_from_quadrant_2" cake3="brown_from_quadrant_2"/><SubTree ID="UnloadCakes" base="4" need_sort="False"/><SubTree ID="FinishGame" finish_base="9"/></SequenceStar></BehaviorTree>
BT013
BT_02
3
prompts/BT_02.txt
Collect 3 brown cakes. Unload the cakes at base 8.
<BehaviorTree ID="BehaviorTree"><SequenceStar><SubTree ID="StartGame"/><SubTree ID="CollectTreeCakes" cake1="brown_from_quadrant_1" cake2="brown_from_quadrant_1" cake3="brown_from_quadrant_1"/><SubTree ID="UnloadCakes" base="8" need_sort="False"/><SubTree ID="FinishGame" finish_base="1"/></SequenceStar></BehaviorTree>
BT014
BT_02
4
prompts/BT_02.txt
Deliver the cakes from quadrant 3 to base 5. collect cherries from holder 4.
<BehaviorTree ID="BehaviorTree"><SequenceStar><SubTree ID="StartGame"/><SubTree ID="CollectTreeCakes" cake1="brown_from_quadrant_3" cake2="brown_from_quadrant_3" cake3="brown_from_quadrant_3"/><SubTree ID="UnloadCakes" base="5" need_sort="False"/><SubTree ID="CollectCheries" holder="4"/><SubTree ID="FinishGame" finish_...
BT015
BT_02
5
prompts/BT_02.txt
Collect 3 cakes from quadrant 4. finish at base 1.
<BehaviorTree ID="BehaviorTree"><SequenceStar><SubTree ID="StartGame"/><SubTree ID="CollectTreeCakes" cake1="brown_from_quadrant_4" cake2="brown_from_quadrant_4" cake3="brown_from_quadrant_4"/><SubTree ID="FinishGame" finish_base="1"/></SequenceStar></BehaviorTree>
BT016
BT_02
6
prompts/BT_02.txt
Deliver the cakes from quadrant 4 to base 7. Collect cherries from holder 3.
<BehaviorTree ID="BehaviorTree"><SequenceStar><SubTree ID="StartGame"/><SubTree ID="CollectTreeCakes" cake1="brown_from_quadrant_4" cake2="brown_from_quadrant_4" cake3="brown_from_quadrant_4"/><SubTree ID="UnloadCakes" base="7" need_sort="False"/><SubTree ID="CollectCheries" holder="3"/><SubTree ID="FinishGame" finish_...
BT017
BT_02
7
prompts/BT_02.txt
Collect 1 cake from quadrant 1. Collect cherries from holder 2.
<BehaviorTree ID="BehaviorTree"><SequenceStar><SubTree ID="StartGame"/><SubTree ID="CollectOneCake" cake="brown_from_quadrant_1"/><SubTree ID="CollectCheries" holder="2"/><SubTree ID="FinishGame" finish_base="1"/></SequenceStar></BehaviorTree>
BT018
BT_02
8
prompts/BT_02.txt
Deliver the cake from quadrant 1 to base 10. finish at base 3.
<BehaviorTree ID="BehaviorTree"><SequenceStar><SubTree ID="StartGame"/><SubTree ID="CollectOneCake" cake="brown_from_quadrant_1"/><SubTree ID="UnloadCakes" base="10" need_sort="False"/><SubTree ID="FinishGame" finish_base="3"/></SequenceStar></BehaviorTree>
BT019
BT_02
9
prompts/BT_02.txt
Collect cakes from quadrant 2. Sort the cakes.
<BehaviorTree ID="BehaviorTree"><SequenceStar><SubTree ID="StartGame"/><SubTree ID="CollectTreeCakes" cake1="brown_from_quadrant_2" cake2="brown_from_quadrant_2" cake3="brown_from_quadrant_2"/><SubTree ID="UnloadCakes" base="1" need_sort="True"/><SubTree ID="FinishGame" finish_base="1"/></SequenceStar></BehaviorTree>
Sorting is available only as part of unloading; no unloading base was specified, so base 1 was chosen.
BT020
BT_02
10
prompts/BT_02.txt
Deliver the cake from quadrant 2 to base 6. Collect cherries from holder 1.
<BehaviorTree ID="BehaviorTree"><SequenceStar><SubTree ID="StartGame"/><SubTree ID="CollectOneCake" cake="brown_from_quadrant_2"/><SubTree ID="UnloadCakes" base="6" need_sort="False"/><SubTree ID="CollectCheries" holder="1"/><SubTree ID="FinishGame" finish_base="1"/></SequenceStar></BehaviorTree>
BT021
BT_03
1
prompts/BT_03.txt
Collect 1 cake from quadrant 3. Steal 3 cherries from holder 2. Finish at base 4.
<BehaviorTree ID="BehaviorTree"><SequenceStar><SubTree ID="StartGame"/><SubTree ID="CollectOneCake" cake="brown_from_quadrant_3"/><SubTree ID="CollectCheries" holder="2"/><SubTree ID="FinishGame" finish_base="4"/></SequenceStar></BehaviorTree>
Stealing cherries and specifying a count of 3 cherries are not supported. CollectCheries collects from holder 2 without a count.
BT022
BT_03
2
prompts/BT_03.txt
Deliver the cake from quadrant 3 to base 9. Unload the cake at base 2. Conclude the game at base 2.
<BehaviorTree ID="BehaviorTree"><SequenceStar><SubTree ID="StartGame"/><SubTree ID="CollectOneCake" cake="brown_from_quadrant_3"/><SubTree ID="UnloadCakes" base="9" need_sort="False"/><SubTree ID="UnloadCakes" base="2" need_sort="False"/><SubTree ID="FinishGame" finish_base="2"/></SequenceStar></BehaviorTree>
The same cake cannot be delivered to base 9 and then unloaded at base 2. The second unload may have no cake.
BT023
BT_03
3
prompts/BT_03.txt
Collect 3 cakes from quadrant 4. Collect cherries from holder 1. Finish at base 5.
<BehaviorTree ID="BehaviorTree"><SequenceStar><SubTree ID="StartGame"/><SubTree ID="CollectTreeCakes" cake1="brown_from_quadrant_4" cake2="pink_from_quadrant_4" cake3="yellow_from_quadrant_4"/><SubTree ID="CollectCheries" holder="1"/><SubTree ID="FinishGame" finish_base="5"/></SequenceStar></BehaviorTree>
BT024
BT_03
4
prompts/BT_03.txt
Deliver the cakes from quadrant 4 to base 10. Sort the cakes. Collect cherries from holder 3.
<BehaviorTree ID="BehaviorTree"><SequenceStar><SubTree ID="StartGame"/><SubTree ID="CollectTreeCakes" cake1="brown_from_quadrant_4" cake2="pink_from_quadrant_4" cake3="yellow_from_quadrant_4"/><SubTree ID="UnloadCakes" base="10" need_sort="True"/><SubTree ID="CollectCheries" holder="3"/><SubTree ID="FinishGame" finish_...
BT025
BT_03
5
prompts/BT_03.txt
Collect 1 cake from quadrant 1. Collect cherries from holder 4. Finish at base 6.
<BehaviorTree ID="BehaviorTree"><SequenceStar><SubTree ID="StartGame"/><SubTree ID="CollectOneCake" cake="brown_from_quadrant_1"/><SubTree ID="CollectCheries" holder="4"/><SubTree ID="FinishGame" finish_base="6"/></SequenceStar></BehaviorTree>
BT026
BT_03
6
prompts/BT_03.txt
Collect 1 cake from quadrant 2, Collect cherries from holder 3, and stop at base 2.
<BehaviorTree ID="BehaviorTree"><SequenceStar><SubTree ID="StartGame"/><SubTree ID="CollectOneCake" cake="brown_from_quadrant_2"/><SubTree ID="CollectCheries" holder="3"/><SubTree ID="FinishGame" finish_base="2"/></SequenceStar></BehaviorTree>
BT027
BT_03
7
prompts/BT_03.txt
Collect 3 cakes from quadrant 1, sort the cakes, and deliver them to base 5.
<BehaviorTree ID="BehaviorTree"><SequenceStar><SubTree ID="StartGame"/><SubTree ID="CollectTreeCakes" cake1="brown_from_quadrant_1" cake2="pink_from_quadrant_1" cake3="yellow_from_quadrant_1"/><SubTree ID="UnloadCakes" base="5" need_sort="True"/><SubTree ID="FinishGame" finish_base="1"/></SequenceStar></BehaviorTree>
BT028
BT_03
8
prompts/BT_03.txt
Collect 1 cake from quadrant 2, Collect cherries from holder 3, and finish at base 4.
<BehaviorTree ID="BehaviorTree"><SequenceStar><SubTree ID="StartGame"/><SubTree ID="CollectOneCake" cake="brown_from_quadrant_2"/><SubTree ID="CollectCheries" holder="3"/><SubTree ID="FinishGame" finish_base="4"/></SequenceStar></BehaviorTree>
BT029
BT_03
9
prompts/BT_03.txt
Collect 3 cakes from quadrant 3, unload them at base 7, and conclude the game at base 2.
<BehaviorTree ID="BehaviorTree"><SequenceStar><SubTree ID="StartGame"/><SubTree ID="CollectTreeCakes" cake1="brown_from_quadrant_3" cake2="pink_from_quadrant_3" cake3="yellow_from_quadrant_3"/><SubTree ID="UnloadCakes" base="7" need_sort="False"/><SubTree ID="FinishGame" finish_base="2"/></SequenceStar></BehaviorTree>
BT030
BT_03
10
prompts/BT_03.txt
Collect 1 cake from quadrant 1, Collect cherries from holder 4, and finish at base 8.
<BehaviorTree ID="BehaviorTree"><SequenceStar><SubTree ID="StartGame"/><SubTree ID="CollectOneCake" cake="brown_from_quadrant_1"/><SubTree ID="CollectCheries" holder="4"/><SubTree ID="FinishGame" finish_base="8"/></SequenceStar></BehaviorTree>
BT031
BT_04
1
prompts/BT_04.txt
Collect 1 cake from quadrant 3, collect cherries from holder 1, finish at base 4, and conclude the game at base 9.
<BehaviorTree ID="BehaviorTree"><SequenceStar><SubTree ID="StartGame"/><SubTree ID="CollectOneCake" cake="brown_from_quadrant_3"/><SubTree ID="CollectCheries" holder="1"/><SubTree ID="FinishGame" finish_base="9"/></SequenceStar></BehaviorTree>
The request to finish at base 4 conflicts with concluding the game at base 9; the final conclusion uses base 9.
BT032
BT_04
2
prompts/BT_04.txt
Collect 3 cakes from quadrant 4, sort the cakes, deliver it to base 2, and collect cherries from holder 3.
<BehaviorTree ID="BehaviorTree"><SequenceStar><SubTree ID="StartGame"/><SubTree ID="CollectTreeCakes" cake1="brown_from_quadrant_4" cake2="pink_from_quadrant_4" cake3="yellow_from_quadrant_4"/><SubTree ID="UnloadCakes" base="2" need_sort="True"/><SubTree ID="CollectCheries" holder="3"/><SubTree ID="FinishGame" finish_b...
Sorting is available only as part of unloading, so it occurs at base 2 rather than before delivery.
BT033
BT_04
3
prompts/BT_04.txt
Collect 3 cakes from quadrant 1, unload them at base 6, finish at base 5, and conclude the game at base 8.
<BehaviorTree ID="BehaviorTree"><SequenceStar><SubTree ID="StartGame"/><SubTree ID="CollectTreeCakes" cake1="brown_from_quadrant_1" cake2="pink_from_quadrant_1" cake3="yellow_from_quadrant_1"/><SubTree ID="UnloadCakes" base="6" need_sort="False"/><SubTree ID="FinishGame" finish_base="8"/></SequenceStar></BehaviorTree>
The request to finish at base 5 conflicts with concluding the game at base 8; the final conclusion uses base 8.
BT034
BT_04
4
prompts/BT_04.txt
Collect 3 cakes from quadrant 2, collect cherries from holder 4, take them to base 3, and sort the cakes.
<BehaviorTree ID="BehaviorTree"><SequenceStar><SubTree ID="StartGame"/><SubTree ID="CollectTreeCakes" cake1="brown_from_quadrant_2" cake2="pink_from_quadrant_2" cake3="yellow_from_quadrant_2"/><SubTree ID="CollectCheries" holder="4"/><SubTree ID="UnloadCakes" base="3" need_sort="True"/><SubTree ID="FinishGame" finish_b...
Sorting occurs as part of unloading at base 3; the interface has no separate sort action.
BT035
BT_04
5
prompts/BT_04.txt
Collect 3 cakes from quadrant 3, finish at base 1, collect cherries from holder 2, and unload the cakes at base 7.
<BehaviorTree ID="BehaviorTree"><SequenceStar><SubTree ID="StartGame"/><SubTree ID="CollectTreeCakes" cake1="brown_from_quadrant_3" cake2="pink_from_quadrant_3" cake3="yellow_from_quadrant_3"/><SubTree ID="CollectCheries" holder="2"/><SubTree ID="UnloadCakes" base="7" need_sort="False"/><SubTree ID="FinishGame" finish_...
Finishing at base 1 must occur last, so the requested order places it after cherry collection and unloading.
BT036
BT_04
6
prompts/BT_04.txt
Collect 3 cakes from quadrant 4, sort the cakes, collect cherries from holder 1, finish at base 10, and conclude the game at base 4.
<BehaviorTree ID="BehaviorTree"><SequenceStar><SubTree ID="StartGame"/><SubTree ID="CollectTreeCakes" cake1="brown_from_quadrant_4" cake2="pink_from_quadrant_4" cake3="yellow_from_quadrant_4"/><SubTree ID="UnloadCakes" base="10" need_sort="True"/><SubTree ID="CollectCheries" holder="1"/><SubTree ID="FinishGame" finish_...
Sorting requires unloading, so cakes are unloaded at base 10. Finishing at base 10 before collecting cherries conflicts with the later actions and final conclusion at base 4.
BT037
BT_04
7
prompts/BT_04.txt
Collect 1 cake from quadrant 1, collect cherries from holder 3, finish at base 9, unload the cake at base 2.
<BehaviorTree ID="BehaviorTree"><SequenceStar><SubTree ID="StartGame"/><SubTree ID="CollectOneCake" cake="brown_from_quadrant_1"/><SubTree ID="CollectCheries" holder="3"/><SubTree ID="UnloadCakes" base="2" need_sort="False"/><SubTree ID="FinishGame" finish_base="9"/></SequenceStar></BehaviorTree>
Finishing at base 9 must occur last, so unloading at base 2 occurs before it.
BT038
BT_04
8
prompts/BT_04.txt
Collect 3 cakes from quadrant 2, sort the cakes, deliver it to base 7, and collect cherries from holder 4.
<BehaviorTree ID="BehaviorTree"><SequenceStar><SubTree ID="StartGame"/><SubTree ID="CollectTreeCakes" cake1="brown_from_quadrant_2" cake2="pink_from_quadrant_2" cake3="yellow_from_quadrant_2"/><SubTree ID="UnloadCakes" base="7" need_sort="True"/><SubTree ID="CollectCheries" holder="4"/><SubTree ID="FinishGame" finish_b...
Sorting is available only as part of unloading, so it occurs at base 7 rather than before delivery.
BT039
BT_04
9
prompts/BT_04.txt
Collect 3 cakes from quadrant 3, unload them at base 5, steal 3 cherries from holder 2, and finish at base 3.
<BehaviorTree ID="BehaviorTree"><SequenceStar><SubTree ID="StartGame"/><SubTree ID="CollectTreeCakes" cake1="brown_from_quadrant_3" cake2="pink_from_quadrant_3" cake3="yellow_from_quadrant_3"/><SubTree ID="UnloadCakes" base="5" need_sort="False"/><SubTree ID="CollectCheries" holder="2"/><SubTree ID="FinishGame" finish_...
Stealing three cherries is not supported. CollectCheries collects from holder 2 without a count port, while TryToSteal applies only to cakes.
BT040
BT_04
10
prompts/BT_04.txt
Collect 3 cakes from quadrant 4, collect cherries from holder 1, take them to base 6, and sort the cakes.
<BehaviorTree ID="BehaviorTree"><SequenceStar><SubTree ID="StartGame"/><SubTree ID="CollectTreeCakes" cake1="brown_from_quadrant_4" cake2="pink_from_quadrant_4" cake3="yellow_from_quadrant_4"/><SubTree ID="CollectCheries" holder="1"/><SubTree ID="UnloadCakes" base="6" need_sort="True"/><SubTree ID="FinishGame" finish_b...
Sorting occurs as part of unloading at base 6; the interface has no separate sort action.
BT041
BT_05
1
prompts/BT_05.txt
Collect 1 cake from quadrant 1, collect cherries from holder 2, finish at base 4, unload the cake at base 8.
<BehaviorTree ID="BehaviorTree"><SequenceStar><SubTree ID="StartGame"/><SubTree ID="CollectOneCake" cake="brown_from_quadrant_1"/><SubTree ID="CollectCheries" holder="2"/><SubTree ID="UnloadCakes" base="8" need_sort="False"/><SubTree ID="FinishGame" finish_base="4"/></SequenceStar></BehaviorTree>
The requested finish precedes unloading; unloading is placed before FinishGame because finishing must end the tree.
BT042
BT_05
2
prompts/BT_05.txt
Collect 3 cakes from quadrant 2, sort the cakes, deliver it to base 3, collect cherries from holder 3, and finish at base 7.
<BehaviorTree ID="BehaviorTree"><SequenceStar><SubTree ID="StartGame"/><SubTree ID="CollectTreeCakes" cake1="brown_from_quadrant_2" cake2="pink_from_quadrant_2" cake3="yellow_from_quadrant_2"/><SubTree ID="UnloadCakes" base="3" need_sort="True"/><SubTree ID="CollectCheries" holder="3"/><SubTree ID="FinishGame" finish_b...
Sorting is available as part of unloading, rather than as a separate action before delivery.
BT043
BT_05
3
prompts/BT_05.txt
Collect 3 cakes from quadrant 3, unload them at base 6, collect cherries from holder 4, take them to base 2, and sort the cakes.
<BehaviorTree ID="BehaviorTree"><SequenceStar><SubTree ID="StartGame"/><SubTree ID="CollectTreeCakes" cake1="brown_from_quadrant_3" cake2="pink_from_quadrant_3" cake3="yellow_from_quadrant_3"/><SubTree ID="UnloadCakes" base="6" need_sort="True"/><SubTree ID="CollectCheries" holder="4"/><SubTree ID="FinishGame" finish_b...
Sorting is folded into the cake unload at base 6 despite being requested later. There is no skill for unloading cherries at base 2, so FinishGame parks there.
BT044
BT_05
4
prompts/BT_05.txt
Collect 3 cakes from quadrant 4, collect cherries from holder 1, finish at base 10, sort the cakes, and conclude the game at base 5.
<BehaviorTree ID="BehaviorTree"><SequenceStar><SubTree ID="StartGame"/><SubTree ID="CollectTreeCakes" cake1="brown_from_quadrant_4" cake2="pink_from_quadrant_4" cake3="yellow_from_quadrant_4"/><SubTree ID="CollectCheries" holder="1"/><SubTree ID="UnloadCakes" base="10" need_sort="True"/><SubTree ID="FinishGame" finish_...
The command names both base 10 and base 5 as finish locations. The final conclusion at base 5 is used for FinishGame; base 10 is used for sorted unloading.
BT045
BT_05
5
prompts/BT_05.txt
Collect 1 cake from quadrant 1, collect cherries from holder 3, finish at base 9, unload the cake at base 4, and collect cherries from holder 2.
<BehaviorTree ID="BehaviorTree"><SequenceStar><SubTree ID="StartGame"/><SubTree ID="CollectOneCake" cake="brown_from_quadrant_1"/><SubTree ID="CollectCheries" holder="3"/><SubTree ID="UnloadCakes" base="4" need_sort="False"/><SubTree ID="CollectCheries" holder="2"/><SubTree ID="FinishGame" finish_base="9"/></SequenceSt...
The requested finish precedes unloading and another cherry collection; FinishGame is moved to the end.
BT046
BT_05
6
prompts/BT_05.txt
Collect 3 cakes from quadrant 2, sort the cakes, deliver it to base 7, collect cherries from holder 4, and take 2 cakes from quadrant 1.
<BehaviorTree ID="BehaviorTree"><SequenceStar><SubTree ID="StartGame"/><SubTree ID="CollectTreeCakes" cake1="brown_from_quadrant_2" cake2="pink_from_quadrant_2" cake3="yellow_from_quadrant_2"/><SubTree ID="UnloadCakes" base="7" need_sort="True"/><SubTree ID="CollectCheries" holder="4"/><SubTree ID="CollectOneCake" cake...
Sorting is performed during unloading at base 7. Two cakes are collected using two CollectOneCake actions. No finish location was requested, so base 1 is used.
BT047
BT_05
7
prompts/BT_05.txt
Collect 3 cakes from quadrant 3, collect cherries from holder 2, finish at base 5, unload them at base 3, and steal 1 cake from quadrant 4.
<BehaviorTree ID="BehaviorTree"><SequenceStar><SubTree ID="StartGame"/><SubTree ID="CollectTreeCakes" cake1="brown_from_quadrant_3" cake2="pink_from_quadrant_3" cake3="yellow_from_quadrant_3"/><SubTree ID="CollectCheries" holder="2"/><SubTree ID="UnloadCakes" base="3" need_sort="False"/><SubTree ID="TryToSteal" unload_...
The requested finish precedes unloading and stealing; FinishGame is moved to the end. TryToSteal cannot specify quadrant 4, so the steal source remains unresolved; base 3 is chosen for its required unload_base.
BT048
BT_05
8
prompts/BT_05.txt
Collect 3 cakes from quadrant 4, collect cherries from holder 1, take them to base 6, sort the cakes, and finish at base 2.
<BehaviorTree ID="BehaviorTree"><SequenceStar><SubTree ID="StartGame"/><SubTree ID="CollectTreeCakes" cake1="brown_from_quadrant_4" cake2="pink_from_quadrant_4" cake3="yellow_from_quadrant_4"/><SubTree ID="CollectCheries" holder="1"/><SubTree ID="UnloadCakes" base="6" need_sort="True"/><SubTree ID="FinishGame" finish_b...
Sorting is performed as part of unloading at base 6. There is no separate action to deliver cherries to base 6.
BT049
BT_05
9
prompts/BT_05.txt
Collect 1 cake from quadrant 1, collect cherries from holder 4, finish at base 8, unload the cake at base 5, and collect cherries from holder 3.
<BehaviorTree ID="BehaviorTree"><SequenceStar><SubTree ID="StartGame"/><SubTree ID="CollectOneCake" cake="brown_from_quadrant_1"/><SubTree ID="CollectCheries" holder="4"/><SubTree ID="UnloadCakes" base="5" need_sort="False"/><SubTree ID="CollectCheries" holder="3"/><SubTree ID="FinishGame" finish_base="8"/></SequenceSt...
The requested finish precedes unloading and another cherry collection; FinishGame is moved to the end.
BT050
BT_05
10
prompts/BT_05.txt
Collect 3 cakes from quadrant 2, sort the cakes, deliver it to base 3, collect cherries from holder 2, and finish at base 1.
<BehaviorTree ID="BehaviorTree"><SequenceStar><SubTree ID="StartGame"/><SubTree ID="CollectTreeCakes" cake1="brown_from_quadrant_2" cake2="pink_from_quadrant_2" cake3="yellow_from_quadrant_2"/><SubTree ID="UnloadCakes" base="3" need_sort="True"/><SubTree ID="CollectCheries" holder="2"/><SubTree ID="FinishGame" finish_b...
Sorting is available as part of unloading, rather than as a separate action before delivery.
BT051
BT_06
1
prompts/BT_06.txt
Collect 3 cakes
<BehaviorTree ID="BehaviorTree"><SequenceStar><SubTree ID="StartGame"/><SubTree ID="CollectTreeCakes" cake1="brown_from_quadrant_1" cake2="pink_from_quadrant_1" cake3="yellow_from_quadrant_1"/><SubTree ID="FinishGame" finish_base="1"/></SequenceStar></BehaviorTree>
BT052
BT_06
2
prompts/BT_06.txt
collect cherries from holder 2
<BehaviorTree ID="BehaviorTree"><SequenceStar><SubTree ID="StartGame"/><SubTree ID="CollectCheries" holder="2"/><SubTree ID="FinishGame" finish_base="1"/></SequenceStar></BehaviorTree>
BT053
BT_06
3
prompts/BT_06.txt
finish at base 4
<BehaviorTree ID="BehaviorTree"><SequenceStar><SubTree ID="StartGame"/><SubTree ID="FinishGame" finish_base="4"/></SequenceStar></BehaviorTree>
BT054
BT_06
4
prompts/BT_06.txt
unload the cake at base 5
<BehaviorTree ID="BehaviorTree"><SequenceStar><SubTree ID="StartGame"/><SubTree ID="CollectOneCake" cake="brown_from_quadrant_1"/><SubTree ID="UnloadCakes" base="5" need_sort="False"/><SubTree ID="FinishGame" finish_base="1"/></SequenceStar></BehaviorTree>
The interface has no preloaded-cake state, so one supported cake is collected before unloading the requested cake.
BT055
BT_06
5
prompts/BT_06.txt
steal from quadrant 4
<BehaviorTree ID="BehaviorTree"><SequenceStar><SubTree ID="StartGame"/><SubTree ID="TryToSteal" unload_base="1" number_of_steals="1"/><SubTree ID="FinishGame" finish_base="1"/></SequenceStar></BehaviorTree>
TryToSteal has no source-quadrant port, so the request to steal from quadrant 4 cannot be guaranteed; one steal and unload base 1 were chosen.
BT056
BT_06
6
prompts/BT_06.txt
collect cherries from holder 3
<BehaviorTree ID="BehaviorTree"><SequenceStar><SubTree ID="StartGame"/><SubTree ID="CollectCheries" holder="3"/><SubTree ID="FinishGame" finish_base="1"/></SequenceStar></BehaviorTree>
BT057
BT_06
7
prompts/BT_06.txt
finish at base 5
<BehaviorTree ID="BehaviorTree"><SequenceStar><SubTree ID="StartGame"/><SubTree ID="FinishGame" finish_base="5"/></SequenceStar></BehaviorTree>
BT058
BT_06
8
prompts/BT_06.txt
unload the cake at base 3
<BehaviorTree ID="BehaviorTree"><SequenceStar><SubTree ID="StartGame"/><SubTree ID="CollectOneCake" cake="brown_from_quadrant_1"/><SubTree ID="UnloadCakes" base="3" need_sort="False"/><SubTree ID="FinishGame" finish_base="1"/></SequenceStar></BehaviorTree>
The interface has no preloaded-cake state, so one supported cake is collected before unloading the requested cake.
BT059
BT_06
9
prompts/BT_06.txt
steal from quadrant 1
<BehaviorTree ID="BehaviorTree"><SequenceStar><SubTree ID="StartGame"/><SubTree ID="TryToSteal" unload_base="1" number_of_steals="1"/><SubTree ID="FinishGame" finish_base="1"/></SequenceStar></BehaviorTree>
TryToSteal has no source-quadrant port, so the request to steal from quadrant 1 cannot be guaranteed; one steal and unload base 1 were chosen.
BT060
BT_06
10
prompts/BT_06.txt
collect cherries from holder 1
<BehaviorTree ID="BehaviorTree"><SequenceStar><SubTree ID="StartGame"/><SubTree ID="CollectCheries" holder="1"/><SubTree ID="FinishGame" finish_base="1"/></SequenceStar></BehaviorTree>

LLM-MARS Contemporary Evaluation

Inputs, generated outputs, and task prompts for the contemporary-model evaluation of LLM-MARS.

  • Behavior-tree generation: 60 commands with generated XML trees in data/bt_generation.jsonl.
  • Question answering: 50 context–question records with generated answers in data/question_answering.jsonl; 35 distinct inputs after normalization.
  • Task prompts: six BT batches and five QA batches of ten records, in prompts/BT_01.txt–BT_06.txt and prompts/QA_01.txt–QA_05.txt.

The configured model was gpt-6-sol, evaluated without task-specific fine-tuning or solved examples. Batches BT_01–BT_05 and QA_01–QA_05 were generated on 21 October 2026; BT_06 was generated on 24 October 2026. These are the first saved outputs for the supplied inputs. Each task is a separate configuration with a test split. Expert assessment tables are not included.

Fields

Both tasks provide id, batch_id, position_in_batch, and prompt_file.

Behavior-tree records contain command, generated_xml, and generation_notes. Notes are part of the generated response, not expert assessments. Historical skill names are preserved.

Question-answering records contain context_and_question, generated_answer, and input_group_id. Group IDs identify repeated inputs after text.strip().strip('"').strip() normalization; original strings are unchanged.

Only local output paths in the task prompts are replaced with {output_json_path}. The release covers task prompts and input/output records, rather than a complete runtime configuration.

Related datasets and license

Licensed under CC BY 4.0.

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Paper for ArtemLykov/LLM-MARS-contemporary-evaluation