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ml-agents
openai
C#
using UnityEngine; namespace MLAgents { /// <summary> /// This class contains logic for locomotion agents with joints which might make contact with the ground. /// By attaching this as a component to those joints, their contact with the ground can be used as either /// an observation for that agent, an...
53
ml-agents
openai
C#
using System.Collections.Generic; using UnityEngine; using UnityEngine.Serialization; namespace MLAgents { /// <summary> /// Used to store relevant information for acting and learning for each body part in agent. /// </summary> [System.Serializable] public class BodyPart { [Header("Body...
180
ml-agents
openai
C#
using System.Collections.Generic; using UnityEngine; namespace MLAgents { public class RandomDecision : Decision { public override float[] Decide( List<float> vectorObs, List<Texture2D> visualObs, float reward, bool done, List<float> memory) ...
48
ml-agents
openai
C#
using System.Collections.Generic; using UnityEngine; public abstract class RayPerception : MonoBehaviour { protected List<float> m_PerceptionBuffer = new List<float>(); public virtual List<float> Perceive(float rayDistance, float[] rayAngles, string[] detectableObjects, float startOffset, floa...
23
ml-agents
openai
C#
using System.Collections.Generic; using UnityEngine; namespace MLAgents { /// <summary> /// Ray 2D perception component. Attach this to agents to enable "local perception" /// via the use of ray casts directed outward from the agent. /// </summary> public class RayPerception2D : RayPerception {...
83
ml-agents
openai
C#
using System; using System.Collections.Generic; using UnityEngine; namespace MLAgents { /// <summary> /// Ray perception component. Attach this to agents to enable "local perception" /// via the use of ray casts directed outward from the agent. /// </summary> public class RayPerception3D : RayPerce...
96
ml-agents
openai
C#
using UnityEngine; namespace MLAgents { /// <summary> /// This class contains logic for locomotion agents with joints which might make contact with a target. /// By attaching this as a component to those joints, their contact with the ground can be used as /// an observation for that agent. /// </s...
39
ml-agents
openai
C#
using UnityEngine; using MLAgents; public class AgentSoccer : Agent { public enum Team { Purple, Blue } public enum AgentRole { Striker, Goalie } public Team team; public AgentRole agentRole; float m_KickPower; int m_PlayerIndex; public Socce...
216
ml-agents
openai
C#
using UnityEngine; using MLAgents; public class SoccerAcademy : Academy { public Material purpleMaterial; public Material blueMaterial; public float gravityMultiplier = 1; public bool randomizePlayersTeamForTraining = true; public float agentRunSpeed; public float strikerPunish; //if opponent...
32
ml-agents
openai
C#
using UnityEngine; public class SoccerBallController : MonoBehaviour { [HideInInspector] public SoccerFieldArea area; public AgentSoccer lastTouchedBy; //who was the last to touch the ball public string agentTag; //will be used to check if collided with a agent public string purpleGoalTag; //will b...
24
ml-agents
openai
C#
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Serialization; [System.Serializable] public class PlayerState { public int playerIndex; [FormerlySerializedAs("agentRB")] public Rigidbody agentRb; public Vector3 startingPos; public AgentSoccer agentSc...
164
ml-agents
openai
C#
using UnityEngine; using MLAgents; public class TemplateAcademy : Academy { public override void AcademyReset() { } public override void AcademyStep() { } }
14
ml-agents
openai
C#
using UnityEngine; using MLAgents; public class TemplateAgent : Agent { public override void CollectObservations() { } public override void AgentAction(float[] vectorAction, string textAction) { } public override void AgentReset() { } public override void AgentOnDone() { ...
22
ml-agents
openai
C#
using System.Collections.Generic; using UnityEngine; using MLAgents; public class TemplateDecision : Decision { public override float[] Decide( List<float> vectorObs, List<Texture2D> visualObs, float reward, bool done, List<float> memory) { return new float[0]; ...
27
ml-agents
openai
C#
using UnityEngine; public class HitWall : MonoBehaviour { public GameObject areaObject; public int lastAgentHit; private TennisArea m_Area; private TennisAgent m_AgentA; private TennisAgent m_AgentB; // Use this for initialization void Start() { m_Area = areaObject.GetComponen...
126
ml-agents
openai
C#
using UnityEngine; using MLAgents; public class TennisAcademy : Academy { public override void AcademyReset() { Physics.gravity = new Vector3(0, -resetParameters["gravity"], 0); } public override void AcademyStep() { } }
15
ml-agents
openai
C#
using UnityEngine; using UnityEngine.UI; using MLAgents; public class TennisAgent : Agent { [Header("Specific to Tennis")] public GameObject ball; public bool invertX; public int score; public GameObject myArea; public float angle; public float scale; private Text m_TextComponent; ...
115
ml-agents
openai
C#
using UnityEngine; public class TennisArea : MonoBehaviour { public GameObject ball; public GameObject agentA; public GameObject agentB; private Rigidbody m_BallRb; // Use this for initialization void Start() { m_BallRb = ball.GetComponent<Rigidbody>(); MatchReset(); } ...
40
ml-agents
openai
C#
using UnityEngine; using MLAgents; public class WalkerAcademy : Academy { public override void InitializeAcademy() { Monitor.verticalOffset = 1f; // We increase the Physics solver iterations in order to // make walker joint calculations more accurate. Physics.defaultSolverItera...
27
ml-agents
openai
C#
using UnityEngine; using MLAgents; public class WalkerAgent : Agent { [Header("Specific to Walker")][Header("Target To Walk Towards")][Space(10)] public Transform target; Vector3 m_DirToTarget; public Transform hips; public Transform chest; public Transform spine; public Transform head; ...
215
ml-agents
openai
C#
using UnityEngine; using MLAgents; public class WallJumpAcademy : Academy { [Header("Specific to WallJump")] public float agentRunSpeed; public float agentJumpHeight; //when a goal is scored the ground will use this material for a few seconds. public Material goalScoredMaterial; //when fail, th...
28
ml-agents
openai
C#
//Put this script on your blue cube. using System.Collections; using UnityEngine; using MLAgents; public class WallJumpAgent : Agent { // Depending on this value, the wall will have different height int m_Configuration; // Brain to use when no wall is present public Brain noWallBrain; // Brain to ...
330
ml-agents
openai
C#
using System.IO; using UnityEditor; using UnityEngine; using UnityEditor.Experimental.AssetImporters; namespace Barracuda { /// <summary> /// Asset Importer of barracuda models. /// </summary> [ScriptedImporter(1, new[] {"nn"})] public class NNModelImporter : ScriptedImporter { private ...
43
ml-agents
openai
C#
#if UNITY_IOS using System.Runtime.InteropServices; using Barracuda; using UnityEngine; using UnityEngine.Scripting; [Preserve] public class iOSBLAS : BLASPlugin { [DllImport("__Internal")] static extern unsafe void iossgemm(float* Ap, int AN, int AM, float* Bp, int BN, int BM, float* Cp, int C...
28
ml-agents
openai
C#
#if UNITY_STANDALONE_OSX || UNITY_EDITOR_OSX using System.Runtime.InteropServices; using Barracuda; using UnityEngine; using UnityEngine.Scripting; [Preserve] public class MacBLAS : BLASPlugin { [DllImport("macblas")] static extern unsafe void macsgemm(float* ap, int an, int am, float* bp, int bn, int...
30
ml-agents
openai
C#
using UnityEngine; using System.IO; using System.Linq; using UnityEngine.Serialization; #if UNITY_EDITOR using UnityEditor; #endif /** * Welcome to Unity Machine Learning Agents (ML-Agents). * * The ML-Agents toolkit contains five entities: Academy, Brain, Agent, Communicator and * Python API. The academy, and al...
600
ml-agents
openai
C#
using System; using System.Collections.Generic; using System.Linq; namespace MLAgents { public class ActionMasker { /// When using discrete control, is the starting indices of the actions /// when all the branches are concatenated with each other. private int[] m_StartingActionIndices; ...
138
ml-agents
openai
C#
using System.Collections.Generic; using Google.Protobuf; using MLAgents.CommunicatorObjects; using UnityEngine; namespace MLAgents { /// <summary> /// Struct that contains all the information for an Agent, including its /// observations, actions and current status, that is sent to the Brain. /// </sum...
1,182
ml-agents
openai
C#
using System.Collections.Generic; using System.Linq; using System; using UnityEngine; namespace MLAgents { /// <summary> /// The batcher is an RL specific class that makes sure that the information each object in /// Unity (Academy and Brains) wants to send to External is appropriately batched together ...
290
ml-agents
openai
C#
using UnityEngine; namespace MLAgents { /// <summary> /// Behavioral Cloning Helper script. Attach to teacher agent to enable /// resetting the experience buffer, as well as toggling session recording. /// </summary> public class BcTeacherHelper : MonoBehaviour { bool m_RecordExperience...
60
ml-agents
openai
C#
using System.Collections.Generic; using UnityEngine; namespace MLAgents { /// <summary> /// Brain receive data from Agents through calls to SendState. The brain then updates the /// actions of the agents at each FixedUpdate. /// The Brain encapsulates the decision making process. Every Agent must be as...
112
ml-agents
openai
C#
using System; using UnityEngine; using System.Linq; namespace MLAgents { public enum SpaceType { Discrete, Continuous }; /// <summary> /// The resolution of a camera used by an agent. /// The width defines the number of pixels on the horizontal axis. /// The height defines ...
155
ml-agents
openai
C#
using System.Collections.Generic; using UnityEngine; using UnityEngine.Serialization; namespace MLAgents { /// <summary> /// BroadcastHub holds reference to brains and keeps track wether or not the brain be /// remotely controlled. /// </summary> [System.Serializable] public class BroadcastHub ...
71
ml-agents
openai
C#
using System.Collections.Generic; using UnityEngine; namespace MLAgents { /// <summary> /// Interface for implementing the behavior of an Agent that uses a Heuristic /// Brain. The behavior of an Agent in this case is fully decided using the /// implementation of these methods and no training or infere...
56
ml-agents
openai
C#
using System; using MLAgents.CommunicatorObjects; using UnityEngine; namespace MLAgents { /// <summary> /// Demonstration Object. Contains meta-data regarding demonstration. /// Used for imitation learning, or other forms of learning from data. /// </summary> [Serializable] public class Demonst...
77
ml-agents
openai
C#
using UnityEngine; using System.Text.RegularExpressions; namespace MLAgents { /// <summary> /// Demonstration Recorder Component. /// </summary> [RequireComponent(typeof(Agent))] public class DemonstrationRecorder : MonoBehaviour { public bool record; public string demonstration...
86
ml-agents
openai
C#
using System.IO; using System.IO.Abstractions; using Google.Protobuf; namespace MLAgents { /// <summary> /// Responsible for writing demonstration data to file. /// </summary> public class DemonstrationStore { public const int MetaDataBytes = 32; // Number of bytes allocated to metadata in ...
138
ml-agents
openai
C#
using UnityEngine; using UnityEngine.Serialization; #if UNITY_EDITOR using UnityEditor; #endif namespace MLAgents { /// <summary> /// The Heuristic Brain type allows you to hand code an Agent's decision making process. /// A Heuristic Brain requires an implementation of the Decision interface to which it ...
84
ml-agents
openai
C#
using UnityEngine; using MLAgents.CommunicatorObjects; namespace MLAgents { public struct CommunicatorParameters { public int port; } /** This is the interface of the Communicators. This does not need to be modified nor implemented to create a Unity environment. When the Unity Com...
72
ml-agents
openai
C#
using System; using System.Collections.Generic; using UnityEngine; using System.Linq; using Barracuda; using MLAgents.InferenceBrain; using UnityEngine.Profiling; namespace MLAgents { public enum InferenceDevice { CPU = 0, GPU = 1 } /// <summary> /// The Learning Brain works differ...
204
ml-agents
openai
C#
using System.Collections.Generic; using System.Linq; using UnityEngine; namespace MLAgents { /// <summary> /// Monitor is used to display information about the Agent within the Unity /// scene. Use the log function to add information to your monitor. /// </summary> public class Monitor : MonoBehavi...
561
ml-agents
openai
C#
using UnityEngine; using UnityEngine.Serialization; namespace MLAgents { /// <summary> /// Implemetation of the Player Brain. Inherits from the base class Brain. Allows the user to /// manually select decisions for linked agents by creating a mapping from keys presses to /// actions. /// You can us...
106
ml-agents
openai
C#
using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.Serialization; namespace MLAgents { [Serializable] public class ResetParameters : Dictionary<string, float>, ISerializationCallbackReceiver { [Serializable] public struct ResetParameter { ...
54
ml-agents
openai
C#
# if UNITY_EDITOR || UNITY_STANDALONE_WIN || UNITY_STANDALONE_OSX || UNITY_STANDALONE_LINUX using Grpc.Core; #endif #if UNITY_EDITOR using UnityEditor; #endif using UnityEngine; using MLAgents.CommunicatorObjects; namespace MLAgents { /// Responsible for communication with External using gRPC. public class Rpc...
184
ml-agents
openai
C#
using Google.Protobuf; using System.Net.Sockets; using UnityEngine; using MLAgents.CommunicatorObjects; using System.Threading.Tasks; #if UNITY_EDITOR using UnityEditor; #endif namespace MLAgents { public class SocketCommunicator : ICommunicator { private const float k_TimeOut = 10f; private co...
182
ml-agents
openai
C#
using System; using UnityEngine; using UnityEngine.SceneManagement; namespace MLAgents { public class Startup : MonoBehaviour { private const string k_SceneVariableName = "SCENE_NAME"; private void Awake() { var sceneName = Environment.GetEnvironmentVariable(k_SceneVariable...
33
ml-agents
openai
C#
using System; namespace MLAgents { /// Contains exceptions specific to ML-Agents. [Serializable] public class UnityAgentsException : Exception { /// When a UnityAgentsException is called, the timeScale is set to 0. /// The simulation will end since no steps will be taken. public...
24
ml-agents
openai
C#
using UnityEngine; using System.Collections.Generic; using MLAgents.InferenceBrain; namespace MLAgents { public static class Utilities { /// <summary> /// Converts a list of Texture2D into a TensorProxy. /// </summary> /// <param name="textures"> /// The list of textures...
141
ml-agents
openai
C#
// <auto-generated> // Generated by the protocol buffer compiler. DO NOT EDIT! // source: mlagents/envs/communicator_objects/agent_action_proto.proto // </auto-generated> #pragma warning disable 1591, 0612, 3021 #region Designer generated code using pb = global::Google.Protobuf; using pbc = global::Google.Pro...
283
ml-agents
openai
C#
// <auto-generated> // Generated by the protocol buffer compiler. DO NOT EDIT! // source: mlagents/envs/communicator_objects/agent_info_proto.proto // </auto-generated> #pragma warning disable 1591, 0612, 3021 #region Designer generated code using pb = global::Google.Protobuf; using pbc = global::Google.Proto...
461
ml-agents
openai
C#
// <auto-generated> // Generated by the protocol buffer compiler. DO NOT EDIT! // source: mlagents/envs/communicator_objects/brain_parameters_proto.proto // </auto-generated> #pragma warning disable 1591, 0612, 3021 #region Designer generated code using pb = global::Google.Protobuf; using pbc = global::Google...
358
ml-agents
openai
C#
// <auto-generated> // Generated by the protocol buffer compiler. DO NOT EDIT! // source: mlagents/envs/communicator_objects/command_proto.proto // </auto-generated> #pragma warning disable 1591, 0612, 3021 #region Designer generated code using pb = global::Google.Protobuf; using pbc = global::Google.Protobuf...
50
ml-agents
openai
C#
// <auto-generated> // Generated by the protocol buffer compiler. DO NOT EDIT! // source: mlagents/envs/communicator_objects/custom_action.proto // </auto-generated> #pragma warning disable 1591, 0612, 3021 #region Designer generated code using pb = global::Google.Protobuf; using pbc = global::Google.Protobuf...
146
ml-agents
openai
C#
// <auto-generated> // Generated by the protocol buffer compiler. DO NOT EDIT! // source: mlagents/envs/communicator_objects/custom_observation.proto // </auto-generated> #pragma warning disable 1591, 0612, 3021 #region Designer generated code using pb = global::Google.Protobuf; using pbc = global::Google.Pro...
147
ml-agents
openai
C#
// <auto-generated> // Generated by the protocol buffer compiler. DO NOT EDIT! // source: mlagents/envs/communicator_objects/custom_reset_parameters.proto // </auto-generated> #pragma warning disable 1591, 0612, 3021 #region Designer generated code using pb = global::Google.Protobuf; using pbc = global::Googl...
147
ml-agents
openai
C#
// <auto-generated> // Generated by the protocol buffer compiler. DO NOT EDIT! // source: mlagents/envs/communicator_objects/demonstration_meta_proto.proto // </auto-generated> #pragma warning disable 1591, 0612, 3021 #region Designer generated code using pb = global::Google.Protobuf; using pbc = global::Goog...
290
ml-agents
openai
C#
// <auto-generated> // Generated by the protocol buffer compiler. DO NOT EDIT! // source: mlagents/envs/communicator_objects/engine_configuration_proto.proto // </auto-generated> #pragma warning disable 1591, 0612, 3021 #region Designer generated code using pb = global::Google.Protobuf; using pbc = global::Go...
318
ml-agents
openai
C#
// <auto-generated> // Generated by the protocol buffer compiler. DO NOT EDIT! // source: mlagents/envs/communicator_objects/environment_parameters_proto.proto // </auto-generated> #pragma warning disable 1591, 0612, 3021 #region Designer generated code using pb = global::Google.Protobuf; using pbc = global::...
208
ml-agents
openai
C#
// <auto-generated> // Generated by the protocol buffer compiler. DO NOT EDIT! // source: mlagents/envs/communicator_objects/header.proto // </auto-generated> #pragma warning disable 1591, 0612, 3021 #region Designer generated code using pb = global::Google.Protobuf; using pbc = global::Google.Protobuf.Collec...
203
ml-agents
openai
C#
// <auto-generated> // Generated by the protocol buffer compiler. DO NOT EDIT! // source: mlagents/envs/communicator_objects/resolution_proto.proto // </auto-generated> #pragma warning disable 1591, 0612, 3021 #region Designer generated code using pb = global::Google.Protobuf; using pbc = global::Google.Proto...
232
ml-agents
openai
C#
// <auto-generated> // Generated by the protocol buffer compiler. DO NOT EDIT! // source: mlagents/envs/communicator_objects/space_type_proto.proto // </auto-generated> #pragma warning disable 1591, 0612, 3021 #region Designer generated code using pb = global::Google.Protobuf; using pbc = global::Google.Proto...
51
ml-agents
openai
C#
// <auto-generated> // Generated by the protocol buffer compiler. DO NOT EDIT! // source: mlagents/envs/communicator_objects/unity_input.proto // </auto-generated> #pragma warning disable 1591, 0612, 3021 #region Designer generated code using pb = global::Google.Protobuf; using pbc = global::Google.Protobuf.C...
220
ml-agents
openai
C#
// <auto-generated> // Generated by the protocol buffer compiler. DO NOT EDIT! // source: mlagents/envs/communicator_objects/unity_message.proto // </auto-generated> #pragma warning disable 1591, 0612, 3021 #region Designer generated code using pb = global::Google.Protobuf; using pbc = global::Google.Protobuf...
256
ml-agents
openai
C#
// <auto-generated> // Generated by the protocol buffer compiler. DO NOT EDIT! // source: mlagents/envs/communicator_objects/unity_output.proto // </auto-generated> #pragma warning disable 1591, 0612, 3021 #region Designer generated code using pb = global::Google.Protobuf; using pbc = global::Google.Protobuf....
221
ml-agents
openai
C#
// <auto-generated> // Generated by the protocol buffer compiler. DO NOT EDIT! // source: mlagents/envs/communicator_objects/unity_rl_initialization_input.proto // </auto-generated> #pragma warning disable 1591, 0612, 3021 #region Designer generated code using pb = global::Google.Protobuf; using pbc = global:...
175
ml-agents
openai
C#
// <auto-generated> // Generated by the protocol buffer compiler. DO NOT EDIT! // source: mlagents/envs/communicator_objects/unity_rl_initialization_output.proto // </auto-generated> #pragma warning disable 1591, 0612, 3021 #region Designer generated code using pb = global::Google.Protobuf; using pbc = global...
296
ml-agents
openai
C#
// <auto-generated> // Generated by the protocol buffer compiler. DO NOT EDIT! // source: mlagents/envs/communicator_objects/unity_rl_input.proto // </auto-generated> #pragma warning disable 1591, 0612, 3021 #region Designer generated code using pb = global::Google.Protobuf; using pbc = global::Google.Protobu...
399
ml-agents
openai
C#
// <auto-generated> // Generated by the protocol buffer compiler. DO NOT EDIT! // source: mlagents/envs/communicator_objects/unity_rl_output.proto // </auto-generated> #pragma warning disable 1591, 0612, 3021 #region Designer generated code using pb = global::Google.Protobuf; using pbc = global::Google.Protob...
331
ml-agents
openai
C#
// <auto-generated> // Generated by the protocol buffer compiler. DO NOT EDIT! // source: mlagents/envs/communicator_objects/unity_to_external.proto // </auto-generated> #pragma warning disable 1591, 0612, 3021 #region Designer generated code using pb = global::Google.Protobuf; using pbc = global::Google.Prot...
44
ml-agents
openai
C#
// <auto-generated> // Generated by the protocol buffer compiler. DO NOT EDIT! // source: mlagents/envs/communicator_objects/unity_to_external.proto // </auto-generated> # if UNITY_EDITOR || UNITY_STANDALONE_WIN || UNITY_STANDALONE_OSX || UNITY_STANDALONE_LINUX #pragma warning disable 0414, 1591 #region Desi...
137
ml-agents
openai
C#
using System; using System.Collections.Generic; using System.Linq; using Barracuda; using MLAgents.InferenceBrain.Utils; using UnityEngine; namespace MLAgents.InferenceBrain { /// <summary> /// The Applier for the Continuous Action output tensor. Tensor is assumed to contain the /// continuous action data ...
250
ml-agents
openai
C#
using System; using System.Collections.Generic; using System.Linq; using Barracuda; namespace MLAgents.InferenceBrain { /// <summary> /// Prepares the Tensors for the Learning Brain and exposes a list of failed checks if Model /// and BrainParameters are incompatible. /// </summary> public class Ba...
549
ml-agents
openai
C#
using System.Collections.Generic; using System; using System.Linq; using Barracuda; using MLAgents.InferenceBrain.Utils; namespace MLAgents.InferenceBrain { /// <summary> /// Reshapes a Tensor so that its first dimension becomes equal to the current batch size /// and initializes its content to be zeros. W...
318
ml-agents
openai
C#
using System.Collections.Generic; using Barracuda; namespace MLAgents.InferenceBrain { /// <summary> /// Mapping between the output tensor names and the method that will use the /// output tensors and the Agents present in the batch to update their action, memories and /// value estimates. /// A Te...
97
ml-agents
openai
C#
using System.Collections.Generic; using Barracuda; namespace MLAgents.InferenceBrain { /// <summary> /// Mapping between Tensor names and generators. /// A TensorGenerator implements a Dictionary of strings (node names) to an Action. /// The Action take as argument the tensor, the current batch size an...
120
ml-agents
openai
C#
namespace MLAgents.InferenceBrain { /// <summary> /// Contains the names of the input and output tensors for the Inference Brain. /// </summary> public static class TensorNames { public const string BatchSizePlaceholder = "batch_size"; public const string SequenceLengthPlaceholder = ...
30
ml-agents
openai
C#
using System; using System.Collections.Generic; using Barracuda; using MLAgents.InferenceBrain.Utils; namespace MLAgents.InferenceBrain { /// <summary> /// Tensor - A class to encapsulate a Tensor used for inference. /// /// This class contains the Array that holds the data array, the shapes, type and ...
124
ml-agents
openai
C#
namespace MLAgents.InferenceBrain.Utils { /// <summary> /// Multinomial - Draws samples from a multinomial distribution given a (potentially unscaled) /// cumulative mass function (CMF). This means that the CMF need not "end" with probability /// mass of 1.0. For instance: [0.1, 0.2, 0.5] is a valid (un...
49
ml-agents
openai
C#
using System; namespace MLAgents.InferenceBrain.Utils { /// <summary> /// RandomNormal - A random number generator that produces normally distributed random /// numbers using the Marsaglia polar method: /// https://en.wikipedia.org/wiki/Marsaglia_polar_method /// TODO: worth overriding System.Rando...
57
orrb
openai
C#
using System; using System.Linq.Expressions; using UnityEngine; using UnityEngine.Rendering.PostProcessing; namespace UnityEditor.Rendering.PostProcessing { public class BaseEditor<T> : Editor where T : MonoBehaviour { protected T m_Target { get { return (T)target; } ...
22
orrb
openai
C#
using System; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.Assertions; using UnityEngine.Rendering.PostProcessing; namespace UnityEditor.Rendering.PostProcessing { public sealed class EffectListEditor { Editor m_BaseEditor; PostProcessProfile m_Asse...
317
orrb
openai
C#
using UnityEngine; using UnityEngine.Rendering.PostProcessing; namespace UnityEditor.Rendering.PostProcessing { [CustomEditor(typeof(PostProcessDebug))] public sealed class PostProcessDebugEditor : BaseEditor<PostProcessDebug> { SerializedProperty m_PostProcessLayer; SerializedProperty m_Li...
136
orrb
openai
C#
using System; using UnityEngine; using UnityEngine.Rendering.PostProcessing; namespace UnityEditor.Rendering.PostProcessing { public class PostProcessEffectBaseEditor { internal PostProcessEffectSettings target { get; private set; } internal SerializedObject serializedObject { get; private set;...
184
orrb
openai
C#
using System; using System.Linq.Expressions; using UnityEngine.Rendering.PostProcessing; namespace UnityEditor.Rendering.PostProcessing { public class PostProcessEffectEditor<T> : PostProcessEffectBaseEditor where T : PostProcessEffectSettings { protected SerializedProperty FindProperty<TValue>...
23
orrb
openai
C#
using System; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.Rendering.PostProcessing; using UnityEditorInternal; using System.IO; namespace UnityEditor.Rendering.PostProcessing { using SerializedBundleRef = PostProcessLayer.SerializedBundleRef; using EXRFlags = Textu...
403
orrb
openai
C#
using UnityEngine.Rendering.PostProcessing; namespace UnityEditor.Rendering.PostProcessing { [CustomEditor(typeof(PostProcessProfile))] sealed class PostProcessProfileEditor : Editor { EffectListEditor m_EffectList; void OnEnable() { m_EffectList = new EffectListEditor(...
30
orrb
openai
C#
using UnityEngine; using UnityEngine.Rendering.PostProcessing; namespace UnityEditor.Rendering.PostProcessing { [CanEditMultipleObjects, CustomEditor(typeof(PostProcessVolume))] public sealed class PostProcessVolumeEditor : BaseEditor<PostProcessVolume> { SerializedProperty m_Profile; Seri...
151
orrb
openai
C#
using System; namespace UnityEditor.Rendering.PostProcessing { [AttributeUsage(AttributeTargets.Class, AllowMultiple = false)] public sealed class DecoratorAttribute : Attribute { public readonly Type attributeType; public DecoratorAttribute(Type attributeType) { this.a...
16
orrb
openai
C#
using System; namespace UnityEngine.Rendering.PostProcessing { [AttributeUsage(AttributeTargets.Class, AllowMultiple = false)] public sealed class PostProcessEditorAttribute : Attribute { public readonly Type settingsType; public PostProcessEditorAttribute(Type settingsType) { ...
16
orrb
openai
C#
using System; using UnityEngine; namespace UnityEditor.Rendering.PostProcessing { public abstract class AttributeDecorator { // Override this and return false if you want to customize the override checkbox position, // else it'll automatically draw it and put the property content in a horizonta...
18
orrb
openai
C#
using System; using UnityEngine; namespace UnityEditor.Rendering.PostProcessing { [Decorator(typeof(RangeAttribute))] public sealed class RangeDecorator : AttributeDecorator { public override bool OnGUI(SerializedProperty property, SerializedProperty overrideState, GUIContent title, Attribute attri...
144
orrb
openai
C#
using System; using UnityEngine; using UnityEngine.Rendering.PostProcessing; namespace UnityEditor.Rendering.PostProcessing { [Decorator(typeof(TrackballAttribute))] public sealed class TrackballDecorator : AttributeDecorator { static readonly int k_ThumbHash = "colorWheelThumb".GetHashCode(); ...
210
orrb
openai
C#
using UnityEngine; using UnityEngine.Rendering.PostProcessing; namespace UnityEditor.Rendering.PostProcessing { [PostProcessEditor(typeof(AmbientOcclusion))] public sealed class AmbientOcclusionEditor : PostProcessEffectEditor<AmbientOcclusion> { SerializedParameterOverride m_Mode; Serializ...
74
orrb
openai
C#
using UnityEngine; using UnityEngine.Rendering.PostProcessing; namespace UnityEditor.Rendering.PostProcessing { [PostProcessEditor(typeof(AutoExposure))] public sealed class AutoExposureEditor : PostProcessEffectEditor<AutoExposure> { SerializedParameterOverride m_Filtering; Serial...
64
orrb
openai
C#
using UnityEngine.Rendering.PostProcessing; namespace UnityEditor.Rendering.PostProcessing { [PostProcessEditor(typeof(Bloom))] public sealed class BloomEditor : PostProcessEffectEditor<Bloom> { SerializedParameterOverride m_Intensity; SerializedParameterOverride m_Threshold; Serial...
60
orrb
openai
C#
using System.Collections.Generic; using UnityEngine; using UnityEngine.Rendering.PostProcessing; namespace UnityEditor.Rendering.PostProcessing { [PostProcessEditor(typeof(ColorGrading))] public sealed class ColorGradingEditor : PostProcessEffectEditor<ColorGrading> { SerializedParameterOverride m_...
739
orrb
openai
C#
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using UnityEngine.Rendering.PostProcessing; namespace UnityEditor.Rendering.PostProcessing { public class DefaultPostProcessEffectEditor : PostProcessEffectBaseEditor { List<SerializedParameterOverride> m_Parame...
42
orrb
openai
C#
using UnityEngine; using UnityEngine.Rendering.PostProcessing; namespace UnityEditor.Rendering.PostProcessing { [PostProcessEditor(typeof(DepthOfField))] public sealed class DepthOfFieldEditor : PostProcessEffectEditor<DepthOfField> { SerializedParameterOverride m_FocusDistance; SerializedP...
34
orrb
openai
C#
using UnityEngine; using UnityEngine.Rendering.PostProcessing; namespace UnityEditor.Rendering.PostProcessing { [PostProcessEditor(typeof(ScreenSpaceReflections))] public sealed class ScreenSpaceReflectionsEditor : PostProcessEffectEditor<ScreenSpaceReflections> { SerializedParameterOverride m_Pres...
59
orrb
openai
C#
using UnityEngine; using UnityEngine.Rendering.PostProcessing; namespace UnityEditor.Rendering.PostProcessing { [PostProcessEditor(typeof(Vignette))] public sealed class VignetteEditor : PostProcessEffectEditor<Vignette> { SerializedParameterOverride m_Mode; SerializedParameterOverride m_Co...
92