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orrb
openai
C#
using System.Collections; using System.Collections.Generic; using UnityEngine; // JointRandomizer component assigns random positions to joints. public class JointRandomizer : RendererComponent { public override bool RunComponent(RendererComponent.IOutputContext context) { JointController[] joint_controll...
38
orrb
openai
C#
using System.Collections; using System.Collections.Generic; using UnityEngine; // LightRandomizer randomizes total illumination of the scene and // the parameters of individual lights. At first a random scene light // intensity is drawn, then a random weight is drawn for each light and // the total intensity is weight...
96
orrb
openai
C#
using System.Collections; using System.Collections.Generic; using UnityEngine; // This randomizer can be used to modify material appearance close // to a calibrated value. The main idea is to use the HSV representation // and separately randomize: hue, saturation and value. All three // dimensions use separate randomi...
269
orrb
openai
C#
using System.Collections; using System.Collections.Generic; using UnityEngine; // MaterialRandomizer assigns random tint, texture and normal map // to a subset of materials. It also modifies the material's // glossiness and metallic properties that control how shading // appears in the Unity PBR model. The textures an...
172
orrb
openai
C#
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Rendering.PostProcessing; // This randomizer applies a set of post-processing effects on top of the rendered images. // There are several post-processing profiles, including color gradient, bloom, ambient // occlusion a...
302
orrb
openai
C#
using System.Collections; using System.Collections.Generic; using UnityEngine; // LightingRig sets up lights in a programatic way and randomizes // their positions. The rig arranges a number of new lights // orbiting a specified center point. Mounting distance from the // center point and the height above it can be se...
136
orrb
openai
C#
using System; using System.Collections.Generic; using System.IO; using System.Reflection; using UnityEngine; // ConfigUtilities provide a reflection based interoperation between the C# components and protocol // buffer based RendererComponentConfig structures. The helper functions: Get/SetProperty allow easy // extrac...
213
orrb
openai
C#
using System; using System.Collections.Generic; using MIConvexHull; using UnityEngine; // This is a simple wrapper for the MIConvexHull. The static method CreateConvexHull takes a Unity Mesh // and produces a Unity Mesh with the convex hull. public class ConvexHull { public static Mesh CreateConvexHull(Mesh me...
47
orrb
openai
C#
using System.Collections; using System.Collections.Generic; using UnityEngine; using System; using System.IO; using System.Reflection; // This utility allows properties (class member variables) to be configured from commandline and // property files. Use the Flag attribute to mark configurable variables. This utili...
171
orrb
openai
C#
using System.Collections; using System.Collections.Generic; using UnityEngine; // A simple utility used to unify logging. The time logged is measured in milliseconds relative to // application startup. An Id and indent / alignment value can be provided in order to make logs // from multiple servers visually align n...
80
orrb
openai
C#
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SceneUtils { // Create a named game object and attach a component to it. public static T InstantiateWithController<T>(string name) where T : Component { GameObject game_object = new GameObject(); ret...
47
orrb
openai
C#
using System.Collections.Generic; using UnityEngine; using System.Xml; // Utilities that support reading the MuJoCo XMLs and the property inheritance model that // it uses. public class XmlUtils { public class Defaults { public XmlNode root; public XmlNode current; public Defaults(Xml...
256
orrb
openai
C#
// =============================================================================================== // The MIT License (MIT) for UnityFBXExporter // // UnityFBXExporter was created for Building Crafter (http://u3d.as/ovC) a tool to rapidly // create high quality buildings right in Unity with no need to use 3D model...
611
orrb
openai
C#
// =============================================================================================== // The MIT License (MIT) for UnityFBXExporter // // UnityFBXExporter was created for Building Crafter (http://u3d.as/ovC) a tool to rapidly // create high quality buildings right in Unity with no need to use 3D model...
326
orrb
openai
C#
// =============================================================================================== // The MIT License (MIT) for UnityFBXExporter // // UnityFBXExporter was created for Building Crafter (http://u3d.as/ovC) a tool to rapidly // create high quality buildings right in Unity with no need to use 3D model...
502
orrb
openai
C#
// =============================================================================================== // The MIT License (MIT) for UnityFBXExporter // // UnityFBXExporter was created for Building Crafter (http://u3d.as/ovC) a tool to rapidly // create high quality buildings right in Unity with no need to use 3D model...
161
orrb
openai
C#
using UnityEngine; using System.Collections; using UnityEditor; public class ProceduralTest : MonoBehaviour { [MenuItem("Assets/FBX Exporter/Create Object With Procedural Texture", false, 43)] public static void CreateObject() { GameObject cube = GameObject.CreatePrimitive(PrimitiveType.Cube); Texture2D te...
22
retro
openai
C#
using System.Reflection; using System.Runtime.CompilerServices; // // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. // [assembly: AssemblyTitle("DotZLib")] [assembly: AssemblyDescri...
59
retro
openai
C#
// // © Copyright Henrik Ravn 2004 // // Use, modification and distribution are subject to the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // using System; using System.Runtime.InteropServices; using System.Text; namespace DotZLib { ...
202
retro
openai
C#
// // © Copyright Henrik Ravn 2004 // // Use, modification and distribution are subject to the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // using System; using System.Diagnostics; namespace DotZLib { /// <summary> /// This class ...
84
retro
openai
C#
// // © Copyright Henrik Ravn 2004 // // Use, modification and distribution are subject to the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // using System; using System.Runtime.InteropServices; namespace DotZLib { /// <summary> /// ...
199
retro
openai
C#
// // © Copyright Henrik Ravn 2004 // // Use, modification and distribution are subject to the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // using System; using System.Diagnostics; using System.Runtime.InteropServices; namespace DotZ...
107
retro
openai
C#
// // © Copyright Henrik Ravn 2004 // // Use, modification and distribution are subject to the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // using System; using System.IO; using System.Runtime.InteropServices; using System.Text; nam...
289
retro
openai
C#
// // © Copyright Henrik Ravn 2004 // // Use, modification and distribution are subject to the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // using System; using System.IO; using System.Runtime.InteropServices; namespace DotZLib { //...
302
retro
openai
C#
// // © Copyright Henrik Ravn 2004 // // Use, modification and distribution are subject to the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // using System; using System.Diagnostics; using System.Runtime.InteropServices; namespace DotZ...
106
retro
openai
C#
// // © Copyright Henrik Ravn 2004 // // Use, modification and distribution are subject to the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // using System; using System.Collections; using System.IO; // uncomment the define below to i...
275
websockify
openai
C#
using System; using System.Collections.Generic; using System.Linq; using System.ServiceProcess; using System.Text; namespace MELT_Command_Websocket { static class Program { /// <summary> /// The main entry point for the application. /// </summary> static void Main() {...
25
websockify
openai
C#
using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Configuration.Install; using System.Linq; namespace MELT_Command_Websocket { [RunInstaller(true)] public partial class ProjectInstaller : System.Configuration.Install.Installer { ...
20
websockify
openai
C#
namespace MELT_Command_Websocket { partial class ProjectInstaller { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </sum...
61
websockify
openai
C#
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Diagnostics; using System.Linq; using System.ServiceProcess; using System.Text; using System.IO; namespace MELT_Command_Websocket { public partial class Service1 : ServiceBase { Process webso...
42
websockify
openai
C#
namespace MELT_Command_Websocket { partial class Service1 { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </summary> ...
38
websockify
openai
C#
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("...
37
C-Sharp
TheAlgorithms
C#
using System; using System.Numerics; namespace Algorithms; public static class NewtonSquareRoot { public static BigInteger Calculate(BigInteger number) { if (number < 0) { throw new ArgumentException("Cannot calculate the square root of a negative number."); } i...
38
C-Sharp
TheAlgorithms
C#
using System; using System.Linq; namespace Algorithms.DataCompression { /// <summary> /// The Burrows–Wheeler transform (BWT) rearranges a character string into runs of similar characters. /// This is useful for compression, since it tends to be easy to compress a string that has runs of repea...
75
C-Sharp
TheAlgorithms
C#
using System; using System.Collections.Generic; using System.Linq; using Algorithms.Sorters.Comparison; using Utilities.Extensions; namespace Algorithms.DataCompression { /// <summary> /// Greedy lossless compression algorithm. /// </summary> public class HuffmanCompressor { // TODO: Us...
168
C-Sharp
TheAlgorithms
C#
using System.Collections.Generic; using System.Linq; using Algorithms.Knapsack; using Utilities.Extensions; namespace Algorithms.DataCompression { /// <summary> /// Greedy lossless compression algorithm. /// </summary> public class ShannonFanoCompressor { private readonly IHeuristicKnap...
135
C-Sharp
TheAlgorithms
C#
using System.Collections.Generic; using System.Text; namespace Algorithms.DataCompression { /// <summary> /// TODO. /// </summary> public class Translator { /// <summary> /// TODO. /// </summary> /// <param name="text">TODO. 2.</param> /// <param n...
36
C-Sharp
TheAlgorithms
C#
using System.Text; namespace Algorithms.Encoders { /// <summary> /// Encodes using caesar cypher. /// </summary> public class CaesarEncoder : IEncoder<int> { /// <summary> /// Encodes text using specified key, /// time complexity: O(n), /// space comp...
57
C-Sharp
TheAlgorithms
C#
using System; using System.Collections.Generic; using System.Text; namespace Algorithms.Encoders { /// <summary> /// Encodes using Feistel cipher. /// https://en.wikipedia.org/wiki/Feistel_cipher /// In cryptography, a Feistel cipher (also known as Luby–Rackoff block cipher) /// i...
178
C-Sharp
TheAlgorithms
C#
using System; using System.Linq; using Algorithms.Numeric; namespace Algorithms.Encoders { /// <summary> /// Lester S. Hill's polygraphic substitution cipher, /// without representing letters using mod26, using /// corresponding "(char)value" instead. /// </summary> public class ...
193
C-Sharp
TheAlgorithms
C#
namespace Algorithms.Encoders { /// <summary> /// Encodes and decodes text based on specified key. /// </summary> /// <typeparam name="TKey">Type of the key.</typeparam> public interface IEncoder<TKey> { /// <summary> /// Encodes text using specified key. /// <...
26
C-Sharp
TheAlgorithms
C#
using System.Globalization; using System.Linq; using System.Text; namespace Algorithms.Encoders { /// <summary> /// Class for NYSIIS encoding strings. /// </summary> public class NysiisEncoder { private static readonly char[] Vowels = { 'A', 'E', 'I', 'O', 'U' }; /// <summary> ...
181
C-Sharp
TheAlgorithms
C#
using System.Collections.Generic; using System.Linq; namespace Algorithms.Encoders { /// <summary> /// Class for Soundex encoding strings. /// </summary> public class SoundexEncoder { /// <summary> /// Encodes a string using the Soundex Algorithm. /// </summary> ...
112
C-Sharp
TheAlgorithms
C#
using System; using System.Text; namespace Algorithms.Encoders { /// <summary> /// Encodes using vigenere cypher. /// </summary> public class VigenereEncoder : IEncoder<string> { private readonly CaesarEncoder caesarEncoder = new(); /// <summary> /// Encodes text...
72
C-Sharp
TheAlgorithms
C#
using System; using System.Collections.Generic; using DataStructures.Graph; namespace Algorithms.Graph { /// <summary> /// Breadth First Search - algorithm for traversing graph. /// Algorithm starts from root node that is selected by the user. /// Algorithm explores all nodes at the present depth. ...
60
C-Sharp
TheAlgorithms
C#
using System; using System.Collections.Generic; using DataStructures.BinarySearchTree; namespace Algorithms.Graph { /// <summary> /// Breadth first tree traversal traverses through a binary tree /// by iterating through each level first. /// time complexity: O(n). /// space complexi...
91
C-Sharp
TheAlgorithms
C#
using System; using System.Collections.Generic; using DataStructures.Graph; namespace Algorithms.Graph { /// <summary> /// Depth First Search - algorithm for traversing graph. /// Algorithm starts from root node that is selected by the user. /// Algorithm explores as far as possible along each branch b...
51
C-Sharp
TheAlgorithms
C#
using System; using DataStructures.Graph; namespace Algorithms.Graph { /// <summary> /// Floyd Warshall algorithm on directed weighted graph. /// </summary> /// <typeparam name="T">generic type of data in graph.</typeparam> public class FloydWarshall<T> { /// <summary> /// runs ...
66
C-Sharp
TheAlgorithms
C#
using System; using DataStructures.Graph; namespace Algorithms.Graph { public interface IGraphSearch<T> { /// <summary> /// Traverses graph from start vertex. /// </summary> /// <param name="graph">Graph instance.</param> /// <param name="startVertex">Vertex that search ...
17
C-Sharp
TheAlgorithms
C#
using System.Collections.Generic; using System.Linq; using DataStructures.Graph; namespace Algorithms.Graph { /// <summary> /// Implementation of Kosaraju-Sharir's algorithm (also known as Kosaraju's algorithm) to find the /// strongly connected components (SCC) of a directed graph. /// See https://en....
128
C-Sharp
TheAlgorithms
C#
using System; using System.Collections.Generic; using System.Linq; using DataStructures.Graph; namespace Algorithms.Graph.Dijkstra { public static class DijkstraAlgorithm { /// <summary> /// Implementation of the Dijkstra shortest path algorithm for cyclic graphs. /// https://en.wiki...
125
C-Sharp
TheAlgorithms
C#
using DataStructures.Graph; namespace Algorithms.Graph.Dijkstra { /// <summary> /// Entity which represents the Dijkstra shortest distance. /// Contains: Vertex, Previous Vertex and minimal distance from start vertex. /// </summary> /// <typeparam name="T">Generic parameter.</typeparam> publ...
29
C-Sharp
TheAlgorithms
C#
using System; using System.Collections.Generic; using DataStructures.DisjointSet; namespace Algorithms.Graph.MinimumSpanningTree { /// <summary> /// Algorithm to determine the minimum spanning forest of an undirected graph. /// </summary> /// <remarks> /// Kruskal's algorithm is a greedy al...
193
C-Sharp
TheAlgorithms
C#
using System; namespace Algorithms.Graph.MinimumSpanningTree { /// <summary> /// Class that uses Prim's (Jarnik's algorithm) to determine the minimum /// spanning tree (MST) of a given graph. Prim's algorithm is a greedy /// algorithm that can determine the MST of a weighted undirected grap...
151
C-Sharp
TheAlgorithms
C#
using System; using System.Collections.Generic; using System.Linq; namespace Algorithms.Knapsack { /// <summary> /// Branch and bound Knapsack solver. /// </summary> /// <typeparam name="T">Type of items in knapsack.</typeparam> public class BranchAndBoundKnapsackSolver<T> { /// <su...
166
C-Sharp
TheAlgorithms
C#
namespace Algorithms.Knapsack { public class BranchAndBoundNode { // isTaken --> true = the item where index = level is taken, vice versa public bool IsTaken { get; } // cumulativeWeight --> um of weight of item associated in each nodes starting from root to this node (only item that is...
31
C-Sharp
TheAlgorithms
C#
using System; using System.Collections.Generic; namespace Algorithms.Knapsack { /// <summary> /// Dynamic Programming Knapsack solver. /// </summary> /// <typeparam name="T">Type of items in knapsack.</typeparam> public class DynamicProgrammingKnapsackSolver<T> { /// <summary> ...
102
C-Sharp
TheAlgorithms
C#
using System; namespace Algorithms.Knapsack { /// <summary> /// Solves knapsack problem using some heuristics /// Sum of values of taken items -> max /// Sum of weights of taken items. &lt;= capacity. /// </summary> /// <typeparam name="T">Type of items in knapsack.</typeparam> ...
26
C-Sharp
TheAlgorithms
C#
namespace Algorithms.Knapsack { /// <summary> /// Solves knapsack problem: /// to maximize sum of values of taken items, /// while sum of weights of taken items is less than capacity. /// </summary> /// <typeparam name="T">Type of items in knapsack.</typeparam> public interfac...
13
C-Sharp
TheAlgorithms
C#
using System; using System.Collections.Generic; namespace Algorithms.Knapsack { /// <summary> /// Greedy heurictic solver. /// </summary> /// <typeparam name="T">Type of items in knapsack.</typeparam> public class NaiveKnapsackSolver<T> : IHeuristicKnapsackSolver<T> { /// <summar...
39
C-Sharp
TheAlgorithms
C#
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Algorithms.LinearAlgebra.Distances { /// <summary> /// Implementation for Euclidean distance. /// </summary> public static class Euclidean { /// <summary> //...
32
C-Sharp
TheAlgorithms
C#
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Algorithms.LinearAlgebra.Distances { /// <summary> /// Implementation fo Manhattan distance. /// It is the sum of the lengths of the projections of the line segment between the poin...
36
C-Sharp
TheAlgorithms
C#
using System; using System.Linq; using Utilities.Extensions; namespace Algorithms.LinearAlgebra.Eigenvalue { /// <summary> /// Power iteration method - eigenvalue numeric algorithm, based on recurrent relation: /// Li+1 = (A * Li) / || A * Li ||, where Li - eigenvector approximation. /// </summ...
88
C-Sharp
TheAlgorithms
C#
using System; using System.Collections.Generic; using System.Linq; using System.Numerics; namespace Algorithms.ModularArithmetic { /// <summary> /// Chinese Remainder Theorem: https://en.wikipedia.org/wiki/Chinese_remainder_theorem. /// </summary> public static class ChineseRemainderTheorem { ...
194
C-Sharp
TheAlgorithms
C#
using System.Numerics; namespace Algorithms.ModularArithmetic { /// <summary> /// Extended Euclidean algorithm: https://en.wikipedia.org/wiki/Extended_Euclidean_algorithm. /// </summary> public static class ExtendedEuclideanAlgorithm { /// <summary> /// Computes the greatest...
96
C-Sharp
TheAlgorithms
C#
using System; using System.Numerics; namespace Algorithms.ModularArithmetic { /// <summary> /// Modular multiplicative inverse: https://en.wikipedia.org/wiki/Modular_multiplicative_inverse. /// </summary> public static class ModularMultiplicativeInverse { /// <summary> /// Compu...
66
C-Sharp
TheAlgorithms
C#
using System; namespace Algorithms.Numeric { /// <summary> /// In number theory, the aliquot sum s(n) of a positive integer n is the sum of all proper divisors /// of n, that is, all divisors of n other than n itself. For example, the proper divisors of 15 /// (that is, the positive divi...
39
C-Sharp
TheAlgorithms
C#
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Algorithms.Numeric { /// <summary> /// Amicable numbers are two different natural numbers related in such a way that the sum of the proper divisors of /// each is equal to the other...
42
C-Sharp
TheAlgorithms
C#
using System; using System.Collections.Generic; using System.Linq; using System.Numerics; namespace Algorithms.Numeric { /// <summary> /// Calculates Automorphic numbers. A number is said to be an Automorphic number /// if the square of the number will contain the number itself at the end. /// </summar...
75
C-Sharp
TheAlgorithms
C#
using System; using System.Numerics; namespace Algorithms.Numeric { /// <summary> /// The binomial coefficients are the positive integers /// that occur as coefficients in the binomial theorem. /// </summary> public static class BinomialCoefficient { /// <summary> /// ...
50
C-Sharp
TheAlgorithms
C#
using System; using System.Collections.Generic; namespace Algorithms.Numeric { /// <summary> /// In mathematics and computational science, the Euler method (also called forward Euler method) /// is a first-order numerical procedure for solving ordinary differential equations (ODEs) /// with...
86
C-Sharp
TheAlgorithms
C#
using System; using System.Numerics; namespace Algorithms.Numeric { /// <summary> /// The factorial of a positive integer n, denoted by n!, /// is the product of all positive integers less than or equal to n. /// </summary> public static class Factorial { /// <summary> ...
40
C-Sharp
TheAlgorithms
C#
using System; namespace Algorithms.Numeric { /// <summary> /// Algorithm used to find the inverse of any matrix that can be inverted. /// </summary> public class GaussJordanElimination { private int RowCount { get; set; } /// <summary> /// Method to find a linear...
154
C-Sharp
TheAlgorithms
C#
using System; namespace Algorithms.Numeric; public static class JosephusProblem { /// <summary> /// Calculates the winner in the Josephus problem. /// </summary> /// <param name="n">The number of people in the initial circle.</param> /// <param name="k">The count of each step. k-1 people are sk...
34
C-Sharp
TheAlgorithms
C#
using System; namespace Algorithms.Numeric { /// <summary> /// In number theory, a Keith number or repfigit number is a natural number n in a given number base b with k digits such that /// when a sequence is created such that the first k terms are the k digits of n and each subsequent term is the sum of...
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C-Sharp
TheAlgorithms
C#
using System; namespace Algorithms.Numeric { /// <summary> /// A Krishnamurthy number is a number whose sum of the factorial of digits /// is equal to the number itself. /// /// For example, 145 is a Krishnamurthy number since: 1! + 4! + 5! = 1 + 24 + 120 = 145. /// </summary> public static...
39
C-Sharp
TheAlgorithms
C#
using System; namespace Algorithms.Numeric { /// <summary> /// Modular exponentiation is a type of exponentiation performed over a modulus /// Modular exponentiation c is: c = b^e mod m where b is base, e is exponent, m is modulus /// (Wiki: https://en.wikipedia.org/wiki/Modular_exponentiat...
44
C-Sharp
TheAlgorithms
C#
using System; namespace Algorithms.Numeric { /// <summary> /// A Narcissistic number is equal to the sum of the cubes of its digits. For example, 370 is a /// Narcissistic number because 3*3*3 + 7*7*7 + 0*0*0 = 370. /// </summary> public static class NarcissisticNumberChecker { ...
41
C-Sharp
TheAlgorithms
C#
using System; namespace Algorithms.Numeric { /// <summary> /// In number theory, a perfect number is a positive integer that is equal to the sum of its positive /// divisors, excluding the number itself.For instance, 6 has divisors 1, 2 and 3 (excluding /// itself), and 1 + 2 + 3 = 6, so...
38
C-Sharp
TheAlgorithms
C#
using System; namespace Algorithms.Numeric { /// <summary> /// A perfect square is an element of algebraic structure that is equal to the square of another element. /// </summary> public static class PerfectSquareChecker { /// <summary> /// Checks if a number is a perfect...
27
C-Sharp
TheAlgorithms
C#
using System; using System.Collections.Generic; namespace Algorithms.Numeric { /// <summary> /// In numerical analysis, the Runge–Kutta methods are a family of implicit and explicit iterative methods, /// used in temporal discretization for the approximate solutions of simultaneous nonlinear equa...
70
C-Sharp
TheAlgorithms
C#
using System; namespace Algorithms.Numeric.Decomposition { /// <summary> /// LU-decomposition factors the "source" matrix as the product of lower triangular matrix /// and upper triangular matrix. /// </summary> public static class Lu { /// <summary> /// Performs LU-...
115
C-Sharp
TheAlgorithms
C#
using System; using Utilities.Extensions; using M = Utilities.Extensions.MatrixExtensions; using V = Utilities.Extensions.VectorExtensions; namespace Algorithms.Numeric.Decomposition { /// <summary> /// Singular Vector Decomposition decomposes any general matrix into its /// singular values and a s...
146
C-Sharp
TheAlgorithms
C#
namespace Algorithms.Numeric.Factorization { /// <summary> /// Finds a factor of a given number or returns false if it's prime. /// </summary> public interface IFactorizer { /// <summary> /// Finds a factor of a given number or returns false if it's prime. /// </su...
17
C-Sharp
TheAlgorithms
C#
using System; using System.Linq; namespace Algorithms.Numeric.Factorization { /// <summary> /// Factors number using trial division algorithm. /// </summary> public class TrialDivisionFactorizer : IFactorizer { /// <summary> /// Finds the smallest non trivial factor (i.e.: 1...
25
C-Sharp
TheAlgorithms
C#
using System; namespace Algorithms.Numeric.GreatestCommonDivisor { /// <summary> /// Finds greatest common divisor for numbers u and v /// using binary algorithm. /// Wiki: https://en.wikipedia.org/wiki/Binary_GCD_algorithm. /// </summary> public class BinaryGreatestCommonDivisorFin...
72
C-Sharp
TheAlgorithms
C#
namespace Algorithms.Numeric.GreatestCommonDivisor { /// <summary> /// TODO. /// </summary> public class EuclideanGreatestCommonDivisorFinder : IGreatestCommonDivisorFinder { /// <summary> /// Finds greatest common divisor for numbers a and b /// using euclidean a...
42
C-Sharp
TheAlgorithms
C#
namespace Algorithms.Numeric.GreatestCommonDivisor { public interface IGreatestCommonDivisorFinder { int FindGcd(int a, int b); } }
8
C-Sharp
TheAlgorithms
C#
using System; using Algorithms.Numeric.Decomposition; using Utilities.Extensions; namespace Algorithms.Numeric.Pseudoinverse { /// <summary> /// The Moore–Penrose pseudo-inverse A+ of a matrix A, /// is a general way to find the solution to the following system of linear equations: /// ...
47
C-Sharp
TheAlgorithms
C#
using System; using System.Linq; namespace Algorithms.Numeric.Series { /// <summary> /// Maclaurin series calculates nonlinear functions approximation /// starting from point x = 0 in a form of infinite power series: /// f(x) = f(0) + f'(0) * x + ... + (f'n(0) * (x ^ n)) / n! + ..., ///...
141
C-Sharp
TheAlgorithms
C#
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Algorithms.Other { /// <summary> /// Almost all real complex decision-making task is described by more than one criterion. /// There are different methods to select the best decisio...
79
C-Sharp
TheAlgorithms
C#
using System; using System.Numerics; namespace Algorithms.Other { /// <summary> /// Fermat's prime tester https://en.wikipedia.org/wiki/Fermat_primality_test. /// </summary> public static class FermatPrimeChecker { /// <summary> /// Checks if input number is a probable prime...
47
C-Sharp
TheAlgorithms
C#
using System; using System.Collections.Generic; using System.Drawing; using System.Numerics; namespace Algorithms.Other { /// <summary> /// Flood fill, also called seed fill, is an algorithm that determines and /// alters the area connected to a given node in a multi-dimensional array with /// some ...
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TheAlgorithms
C#
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Algorithms.Other { /// <summary> /// The Gaussian method (coordinate descent method) refers to zero-order methods in which only the value /// of the function Q(X) at different point...
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TheAlgorithms
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using System; namespace Algorithms.Other { public static class GeoLocation { private const double EarthRadiusKm = 6371.01d; /// <summary> /// Calculates spherical distance between 2 points given their latitude, longitude coordinates. /// https://www.movable-type.co.u...
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TheAlgorithms
C#
using System.Text; namespace Algorithms.Other { /// <summary> /// Manually converts an integer of certain size to a string of the binary representation. /// </summary> public static class Int2Binary { /// <summary> /// Returns string of the binary representation of given Int...
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TheAlgorithms
C#
using System; using System.Globalization; namespace Algorithms.Other { /// <summary> /// Date of Easter calculated with Meeus's Julian algorithm. /// The algorithm is described in Jean Meeus' <a href="https://archive.org/details/astronomicalalgorithmsjeanmeeus1991/page/n73/mode/2up">Astronomical Al...
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TheAlgorithms
C#
using System; using System.Collections.Generic; using System.Drawing; using System.Numerics; namespace Algorithms.Other { /// <summary> /// The Koch snowflake is a fractal curve and one of the earliest fractals to /// have been described. The Koch snowflake can be built up iteratively, in a ///...
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using System; namespace Algorithms.Other { /// <summary> /// Luhn algorithm is a simple /// checksum formula used to validate /// a variety of identification numbers, /// such as credit card numbers. /// More information on the link: /// https://en.wikipedia.org/w...
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TheAlgorithms
C#
using System; using System.Drawing; namespace Algorithms.Other { /// <summary> /// The Mandelbrot set is the set of complex numbers "c" for which the series /// "z_(n+1) = z_n * z_n + c" does not diverge, i.e. remains bounded. Thus, a /// complex number "c" is a member of the Mandelbrot set...
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