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README.md
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---
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license: apache-2.0
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---
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license: apache-2.0
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tags:
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- robotics
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- humanoid
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---
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# Click-and-Traverse: Collision-Free Humanoid Traversal in Cluttered Indoor Scenes
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<p style="font-size: 1.2em;">
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<a href="https://axian12138.github.io/CAT/"><strong>Project Page</strong></a> |
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<a href="https://github.com/GalaxyGeneralRobotics/Click-and-Traverse/"><strong>Code</strong></a> |
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<a href="https://arxiv.org/abs/2601.16035"><strong>Paper</strong></a> |
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<a href="https://www.youtube.com/watch?v=blek__Qf0Vc"><strong>Video Demo</strong></a>
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</p>
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The system is designed for **general humanoid traversal tasks** requiring coordinated whole-body motion planning and collision avoidance.
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---
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## Key Capabilities
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<table width="100%">
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<tr>
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<th width="50%">Full-Spatial Constraints</th>
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<th width="50%">Intricate Geometry Handling</th>
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</tr>
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<tr>
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<td valign="top">
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Indoor environments impose constraints at multiple spatial levels. Obstacles can appear simultaneously at the <strong>ground, lateral, and overhead</strong> levels, restricting humanoid motion in all spatial dimensions and requiring coordinated whole-body movement.
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</td>
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<td valign="top">
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The method handles <strong>complex and irregular obstacle geometries</strong> that commonly appear in real-world environments, going beyond simplified primitives such as cubes or regular polyhedra used in many prior benchmarks.
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</td>
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</tr>
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</table>
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<div align="center">
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<img
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src="https://img.youtube.com/vi/blek__Qf0Vc/maxresdefault.jpg"
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style="width:100%; max-width:1000px; height:auto;"
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alt="Collision-Free Humanoid Traversal Demo"
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/>
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</div>
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---
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## Citation
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```bibtex
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@misc{xue2026collisionfreehumanoidtraversalcluttered,
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title = {Collision-Free Humanoid Traversal in Cluttered Indoor Scenes},
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author = {Xue, Han and Liang, Sikai and Zhang, Zhikai and Zeng, Zicheng and Liu, Yun and Lian, Yunrui and Wang, Jilong and Liu, Qingtao and Shi, Xuesong and Li, Yi},
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year = {2026},
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eprint = {2601.16035},
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archivePrefix= {arXiv},
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primaryClass = {cs.RO},
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url = {https://arxiv.org/abs/2601.16035}
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}
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