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def swap_buffers(self): """ Swaps buffers, incement the framecounter and pull events. """ self.frames += 1 glfw.swap_buffers(self.window) self.poll_events()
def resize(self, width, height): """ Sets the new size and buffer size internally """ self.width = width self.height = height self.buffer_width, self.buffer_height = glfw.get_framebuffer_size(self.window) self.set_default_viewport()
def check_glfw_version(self): """ Ensure glfw library version is compatible """ print("glfw version: {} (python wrapper version {})".format(glfw.get_version(), glfw.__version__)) if glfw.get_version() < self.min_glfw_version: raise ValueError("Please update glfw bina...
def key_event_callback(self, window, key, scancode, action, mods): """ Key event callback for glfw. Translates and forwards keyboard event to :py:func:`keyboard_event` :param window: Window event origin :param key: The key that was pressed or released. :param scancode: T...
def ctx() -> moderngl.Context: """ModernGL context""" win = window() if not win.ctx: raise RuntimeError("Attempting to get context before creation") return win.ctx
def quad_2d(width, height, xpos=0.0, ypos=0.0) -> VAO: """ Creates a 2D quad VAO using 2 triangles with normals and texture coordinates. Args: width (float): Width of the quad height (float): Height of the quad Keyword Args: xpos (float): Center position x ypos (float):...
def translate_buffer_format(vertex_format): """Translate the buffer format""" buffer_format = [] attributes = [] mesh_attributes = [] if "T2F" in vertex_format: buffer_format.append("2f") attributes.append("in_uv") mesh_attributes.append(("TEXCOORD_0", "in_uv", 2)) if "...
def load(self): """Deferred loading""" path = self.find_scene(self.meta.path) if not path: raise ValueError("Scene '{}' not found".format(self.meta.path)) if path.suffix == '.bin': path = path.parent / path.stem data = pywavefront.Wavefront(str(path), c...
def start(self): """ Start the timer by recoding the current ``time.time()`` preparing to report the number of seconds since this timestamp. """ if self.start_time is None: self.start_time = time.time() # Play after pause else: # Add the du...
def stop(self) -> float: """ Stop the timer Returns: The time the timer was stopped """ self.stop_time = time.time() return self.stop_time - self.start_time - self.offset
def get_time(self) -> float: """ Get the current time in seconds Returns: The current time in seconds """ if self.pause_time is not None: curr_time = self.pause_time - self.offset - self.start_time return curr_time curr_time = time.ti...
def set_time(self, value: float): """ Set the current time. This can be used to jump in the timeline. Args: value (float): The new time """ if value < 0: value = 0 self.offset += self.get_time() - value
def resolve_loader(self, meta: SceneDescription): """ Resolve scene loader based on file extension """ for loader_cls in self._loaders: if loader_cls.supports_file(meta): meta.loader_cls = loader_cls break else: raise Improp...
def on_key_press(self, symbol, modifiers): """ Pyglet specific key press callback. Forwards and translates the events to :py:func:`keyboard_event` """ self.keyboard_event(symbol, self.keys.ACTION_PRESS, modifiers)
def on_key_release(self, symbol, modifiers): """ Pyglet specific key release callback. Forwards and translates the events to :py:func:`keyboard_event` """ self.keyboard_event(symbol, self.keys.ACTION_RELEASE, modifiers)
def on_mouse_motion(self, x, y, dx, dy): """ Pyglet specific mouse motion callback. Forwards and traslates the event to :py:func:`cursor_event` """ # screen coordinates relative to the lower-left corner self.cursor_event(x, self.buffer_height - y, dx, dy)
def on_resize(self, width, height): """ Pyglet specific callback for window resize events. """ self.width, self.height = width, height self.buffer_width, self.buffer_height = width, height self.resize(width, height)
def swap_buffers(self): """ Swap buffers, increment frame counter and pull events """ if not self.window.context: return self.frames += 1 self.window.flip() self.window.dispatch_events()
def sphere(radius=0.5, sectors=32, rings=16) -> VAO: """ Creates a sphere. Keyword Args: radius (float): Radius or the sphere rings (int): number or horizontal rings sectors (int): number of vertical segments Returns: A :py:class:`demosys.opengl.vao.VAO` instance ""...
def draw(self, current_time, frame_time): """ Calls the superclass ``draw()`` methods and checks ``HEADLESS_FRAMES``/``HEADLESS_DURATION`` """ super().draw(current_time, frame_time) if self.headless_duration and current_time >= self.headless_duration: self.close()
def swap_buffers(self): """ Headless window currently don't support double buffering. We only increment the frame counter here. """ self.frames += 1 if self.headless_frames and self.frames >= self.headless_frames: self.close()
def load(self, meta: ResourceDescription) -> Any: """ Loads a resource or return existing one :param meta: The resource description """ self._check_meta(meta) self.resolve_loader(meta) return meta.loader_cls(meta).load()
def add(self, meta): """ Add a resource to this pool. The resource is loaded and returned when ``load_pool()`` is called. :param meta: The resource description """ self._check_meta(meta) self.resolve_loader(meta) self._resources.append(meta)
def load_pool(self): """ Loads all the data files using the configured finders. """ for meta in self._resources: resource = self.load(meta) yield meta, resource self._resources = []
def resolve_loader(self, meta: ResourceDescription): """ Attempts to assign a loader class to a resource description :param meta: The resource description instance """ meta.loader_cls = self.get_loader(meta, raise_on_error=True)
def get_loader(self, meta: ResourceDescription, raise_on_error=False) -> BaseLoader: """ Attempts to get a loader :param meta: The resource description instance :param raise_on_error: Raise ImproperlyConfigured if the loader cannot be resolved :returns: The requested loader clas...
def keyPressEvent(self, event): """ Pyqt specific key press callback function. Translates and forwards events to :py:func:`keyboard_event`. """ self.keyboard_event(event.key(), self.keys.ACTION_PRESS, 0)
def keyReleaseEvent(self, event): """ Pyqt specific key release callback function. Translates and forwards events to :py:func:`keyboard_event`. """ self.keyboard_event(event.key(), self.keys.ACTION_RELEASE, 0)
def resize(self, width, height): """ Pyqt specific resize callback. """ if not self.fbo: return # pyqt reports sizes in actual buffer size self.width = width // self.widget.devicePixelRatio() self.height = height // self.widget.devicePixelRatio() ...
def draw(self, texture, pos=(0.0, 0.0), scale=(1.0, 1.0)): """ Draw texture using a fullscreen quad. By default this will conver the entire screen. :param pos: (tuple) offset x, y :param scale: (tuple) scale x, y """ if not self.initialized: ...
def draw_depth(self, texture, near, far, pos=(0.0, 0.0), scale=(1.0, 1.0)): """ Draw depth buffer linearized. By default this will draw the texture as a full screen quad. A sampler will be used to ensure the right conditions to draw the depth buffer. :param near: Near plan...
def _init_texture2d_draw(self): """Initialize geometry and shader for drawing FBO layers""" if not TextureHelper._quad: TextureHelper._quad = geometry.quad_fs() # Shader for drawing color layers TextureHelper._texture2d_shader = context.ctx().program( vert...
def _init_depth_texture_draw(self): """Initialize geometry and shader for drawing FBO layers""" from demosys import geometry if not TextureHelper._quad: TextureHelper._quad = geometry.quad_fs() # Shader for drawing depth layers TextureHelper._depth_shader = ...
def draw(self, current_time, frame_time): """ Draws a frame. Internally it calls the configured timeline's draw method. Args: current_time (float): The current time (preferrably always from the configured timer class) frame_time (float): The duration of the previ...
def clear(self): """ Clear the window buffer """ self.ctx.fbo.clear( red=self.clear_color[0], green=self.clear_color[1], blue=self.clear_color[2], alpha=self.clear_color[3], depth=self.clear_depth, )
def clear_values(self, red=0.0, green=0.0, blue=0.0, alpha=0.0, depth=1.0): """ Sets the clear values for the window buffer. Args: red (float): red compoent green (float): green compoent blue (float): blue compoent alpha (float): alpha compoent ...
def keyboard_event(self, key, action, modifier): """ Handles the standard keyboard events such as camera movements, taking a screenshot, closing the window etc. Can be overriden add new keyboard events. Ensure this method is also called if you want to keep the standard features....
def cursor_event(self, x, y, dx, dy): """ The standard mouse movement event method. Can be overriden to add new functionality. By default this feeds the system camera with new values. Args: x: The current mouse x position y: The current mouse y position ...
def set_default_viewport(self): """ Calculates the viewport based on the configured aspect ratio in settings. Will add black borders if the window do not match the viewport. """ # The expected height with the current viewport width expected_height = int(self.buffer_width ...
def start(self): """Start the timer""" self.music.start() if not self.start_paused: self.rocket.start()
def toggle_pause(self): """Toggle pause mode""" self.controller.playing = not self.controller.playing self.music.toggle_pause()
def supports_file(cls, meta): """Check if the loader has a supported file extension""" path = Path(meta.path) for ext in cls.file_extensions: if path.suffixes[:len(ext)] == ext: return True return False
def get(self, name) -> Track: """ Get or create a Track object. :param name: Name of the track :return: Track object """ name = name.lower() track = self.track_map.get(name) if not track: track = Track(name) self.tacks.append(track...
def find_commands(command_dir: str) -> List[str]: """ Get all command names in the a folder :return: List of commands names """ if not command_dir: return [] return [name for _, name, is_pkg in pkgutil.iter_modules([command_dir]) if not is_pkg and not name.startswith('_')]
def execute_from_command_line(argv=None): """ Currently the only entrypoint (manage.py, demosys-admin) """ if not argv: argv = sys.argv # prog_name = argv[0] system_commands = find_commands(system_command_dir()) project_commands = find_commands(project_command_dir()) project_pa...
def update(self, **kwargs): """Override settings values""" for name, value in kwargs.items(): setattr(self, name, value)
def add_program_dir(self, directory): """Hack in program directory""" dirs = list(self.PROGRAM_DIRS) dirs.append(directory) self.PROGRAM_DIRS = dirs
def add_texture_dir(self, directory): """Hack in texture directory""" dirs = list(self.TEXTURE_DIRS) dirs.append(directory) self.TEXTURE_DIRS = dirs
def add_data_dir(self, directory): """Hack in a data directory""" dirs = list(self.DATA_DIRS) dirs.append(directory) self.DATA_DIRS = dirs
def content(self, attributes: List[str]): """Build content tuple for the buffer""" formats = [] attrs = [] for attrib_format, attrib in zip(self.attrib_formats, self.attributes): if attrib not in attributes: formats.append(attrib_format.pad_str()) ...
def render(self, program: moderngl.Program, mode=None, vertices=-1, first=0, instances=1): """ Render the VAO. Args: program: The ``moderngl.Program`` Keyword Args: mode: Override the draw mode (``TRIANGLES`` etc) vertices (int): The number of vertic...
def render_indirect(self, program: moderngl.Program, buffer, mode=None, count=-1, *, first=0): """ The render primitive (mode) must be the same as the input primitive of the GeometryShader. The draw commands are 5 integers: (count, instanceCount, firstIndex, baseVertex, baseInstance). A...
def transform(self, program: moderngl.Program, buffer: moderngl.Buffer, mode=None, vertices=-1, first=0, instances=1): """ Transform vertices. Stores the output in a single buffer. Args: program: The ``moderngl.Program`` buffer: The ``moderngl.buffer`` ...
def buffer(self, buffer, buffer_format: str, attribute_names, per_instance=False): """ Register a buffer/vbo for the VAO. This can be called multiple times. adding multiple buffers (interleaved or not) Args: buffer: The buffer data. Can be ``numpy.array``, ``moderngl.Buffer`...
def index_buffer(self, buffer, index_element_size=4): """ Set the index buffer for this VAO Args: buffer: ``moderngl.Buffer``, ``numpy.array`` or ``bytes`` Keyword Args: index_element_size (int): Byte size of each element. 1, 2 or 4 """ if not ty...
def instance(self, program: moderngl.Program) -> moderngl.VertexArray: """ Obtain the ``moderngl.VertexArray`` instance for the program. The instance is only created once and cached internally. Returns: ``moderngl.VertexArray`` instance """ vao = self.vaos.get(program.gl...
def release(self, buffer=True): """ Destroy the vao object Keyword Args: buffers (bool): also release buffers """ for key, vao in self.vaos: vao.release() if buffer: for buff in self.buffers: buff.buffer.release() ...
def cube(width, height, depth, center=(0.0, 0.0, 0.0), normals=True, uvs=True) -> VAO: """ Creates a cube VAO with normals and texture coordinates Args: width (float): Width of the cube height (float): Height of the cube depth (float): Depth of the cube Keyword Args: ce...
def draw(self, mesh, projection_matrix=None, view_matrix=None, camera_matrix=None, time=0): """ Draw code for the mesh. Should be overriden. :param projection_matrix: projection_matrix (bytes) :param view_matrix: view_matrix (bytes) :param camera_matrix: camera_matrix (bytes) ...
def pause(self): """Pause the music""" self.pause_time = self.get_time() self.paused = True self.player.pause()
def get_time(self) -> float: """ Get the current time in seconds Returns: The current time in seconds """ if self.paused: return self.pause_time return self.player.get_time() / 1000.0
def parse_package_string(path): """ Parse the effect package string. Can contain the package python path or path to effect class in an effect package. Examples:: # Path to effect pacakge examples.cubes # Path to effect class examples.cubes.Cubes Args: path...
def get_dirs(self) -> List[str]: """ Get all effect directories for registered effects. """ for package in self.packages: yield os.path.join(package.path, 'resources')
def get_effect_resources(self) -> List[Any]: """ Get all resources registed in effect packages. These are typically located in ``resources.py`` """ resources = [] for package in self.packages: resources.extend(package.resources) return resources
def add_package(self, name): """ Registers a single package :param name: (str) The effect package to add """ name, cls_name = parse_package_string(name) if name in self.package_map: return package = EffectPackage(name) package.load() ...
def get_package(self, name) -> 'EffectPackage': """ Get a package by python path. Can also contain path to an effect. Args: name (str): Path to effect package or effect Returns: The requested EffectPackage Raises: EffectError when no package...
def find_effect_class(self, path) -> Type[Effect]: """ Find an effect class by class name or full python path to class Args: path (str): effect class name or full python path to effect class Returns: Effect class Raises: EffectError if no cl...
def runnable_effects(self) -> List[Type[Effect]]: """Returns the runnable effect in the package""" return [cls for cls in self.effect_classes if cls.runnable]
def load_package(self): """FInd the effect package""" try: self.package = importlib.import_module(self.name) except ModuleNotFoundError: raise ModuleNotFoundError("Effect package '{}' not found.".format(self.name))
def load_effects_classes(self): """Iterate the module attributes picking out effects""" self.effect_classes = [] for _, cls in inspect.getmembers(self.effect_module): if inspect.isclass(cls): if cls == Effect: continue if issubcla...
def load_resource_module(self): """Fetch the resource list""" # Attempt to load the dependencies module try: name = '{}.{}'.format(self.name, 'dependencies') self.dependencies_module = importlib.import_module(name) except ModuleNotFoundError as err: ra...
def create(file_format='png', name=None): """ Create a screenshot :param file_format: formats supported by PIL (png, jpeg etc) """ dest = "" if settings.SCREENSHOT_PATH: if not os.path.exists(settings.SCREENSHOT_PATH): print("SCREENSHOT_PATH does not exist. creating: {}".form...
def draw(self, time, frametime, target): """ Fetch track value for every runnable effect. If the value is > 0.5 we draw it. """ for effect in self.effects: value = effect.rocket_timeline_track.time_value(time) if value > 0.5: effect...
def load(self): """Load a 2d texture""" self._open_image() components, data = image_data(self.image) texture = self.ctx.texture( self.image.size, components, data, ) texture.extra = {'meta': self.meta} if self.me...
def from_single(cls, meta: ProgramDescription, source: str): """Initialize a single glsl string containing all shaders""" instance = cls(meta) instance.vertex_source = ShaderSource( VERTEX_SHADER, meta.path or meta.vertex_shader, source ) ...
def from_separate(cls, meta: ProgramDescription, vertex_source, geometry_source=None, fragment_source=None, tess_control_source=None, tess_evaluation_source=None): """Initialize multiple shader strings""" instance = cls(meta) instance.vertex_source = ShaderSource( ...
def create(self): """ Creates a shader program. Returns: ModernGL Program instance """ # Get out varyings out_attribs = [] # If no fragment shader is present we are doing transform feedback if not self.fragment_source: ...
def find_out_attribs(self): """ Get all out attributes in the shader source. :return: List of attribute names """ names = [] for line in self.lines: if line.strip().startswith("out "): names.append(line.split()[2].replace(';', '')) ...
def print(self): """Print the shader lines""" print("---[ START {} ]---".format(self.name)) for i, line in enumerate(self.lines): print("{}: {}".format(str(i).zfill(3), line)) print("---[ END {} ]---".format(self.name))
def create_effect(self, label: str, name: str, *args, **kwargs) -> Effect: """ Create an effect instance adding it to the internal effects dictionary using the label as key. Args: label (str): The unique label for the effect instance name (str): Name or full python...
def load(self): """ Loads this project instance """ self.create_effect_classes() self._add_resource_descriptions_to_pools(self.create_external_resources()) self._add_resource_descriptions_to_pools(self.create_resources()) for meta, resource in resources...
def _add_resource_descriptions_to_pools(self, meta_list): """ Takes a list of resource descriptions adding them to the resource pool they belong to scheduling them for loading. """ if not meta_list: return for meta in meta_list: getattr(r...
def reload_programs(self): """ Reload all shader programs with the reloadable flag set """ print("Reloading programs:") for name, program in self._programs.items(): if getattr(program, 'program', None): print(" - {}".format(program.meta.label)) ...
def get_effect(self, label: str) -> Effect: """ Get an effect instance by label Args: label (str): The label for the effect instance Returns: Effect class instance """ return self._get_resource(label, self._effects, "effect")
def get_effect_class(self, class_name, package_name=None) -> Type[Effect]: """ Get an effect class from the effect registry. Args: class_name (str): The exact class name of the effect Keyword Args: package_name (str): The python path to the effect packag...
def get_scene(self, label: str) -> Scene: """ Gets a scene by label Args: label (str): The label for the scene to fetch Returns: Scene instance """ return self._get_resource(label, self._scenes, "scene")
def get_texture(self, label: str) -> Union[moderngl.Texture, moderngl.TextureArray, moderngl.Texture3D, moderngl.TextureCube]: """ Get a texture by label Args: label (str): The label for the texture to fetch Returns: ...
def get_data(self, label: str) -> Any: """ Get a data resource by label Args: label (str): The labvel for the data resource to fetch Returns: The requeted data object """ return self._get_resource(label, self._data, "data")
def _get_resource(self, label: str, source: dict, resource_type: str): """ Generic resoure fetcher handling errors. Args: label (str): The label to fetch source (dict): The dictionary to look up the label resource_type str: The display name of the reso...
def get_runnable_effects(self) -> List[Effect]: """ Returns all runnable effects in the project. :return: List of all runnable effects """ return [effect for name, effect in self._effects.items() if effect.runnable]
def image_data(image): """Get components and bytes for an image""" # NOTE: We might want to check the actual image.mode # and convert to an acceptable format. # At the moment we load the data as is. data = image.tobytes() components = len(data) // (image.size[0] * image.size[1]...
def run_from_argv(self, argv): """ Called by the system when executing the command from the command line. This should not be overridden. :param argv: Arguments from command line """ parser = self.create_parser(argv[0], argv[1]) options = parser.parse_args...
def create_parser(self, prog_name, subcommand): """ Create argument parser and deal with ``add_arguments``. This method should not be overriden. :param prog_name: Name of the command (argv[0]) :return: ArgumentParser """ parser = argparse.ArgumentParser(p...
def validate_name(self, name): """ Can the name be used as a python module or package? Raises ``ValueError`` if the name is invalid. :param name: the name to check """ if not name: raise ValueError("Name cannot be empty") # Can the name be ...
def bbox(width=1.0, height=1.0, depth=1.0): """ Generates a bounding box with (0.0, 0.0, 0.0) as the center. This is simply a box with ``LINE_STRIP`` as draw mode. Keyword Args: width (float): Width of the box height (float): Height of the box depth (float): Depth of the box ...
def _find_last_of(self, path, finders): """Find the last occurance of the file in finders""" found_path = None for finder in finders: result = finder.find(path) if result: found_path = result return found_path
def initial_sanity_check(self): """Checks if we can create the project""" # Check for python module collision self.try_import(self.project_name) # Is the name a valid identifier? self.validate_name(self.project_name) # Make sure we don't mess with existing direc...
def create_entrypoint(self): """Write manage.py in the current directory""" with open(os.path.join(self.template_dir, 'manage.py'), 'r') as fd: data = fd.read().format(project_name=self.project_name) with open('manage.py', 'w') as fd: fd.write(data) os.c...
def get_template_dir(self): """Returns the absolute path to template directory""" directory = os.path.dirname(os.path.abspath(__file__)) directory = os.path.dirname(os.path.dirname(directory)) directory = os.path.join(directory, 'project_template') return directory
def resolve_loader(self, meta: ProgramDescription): """ Resolve program loader """ if not meta.loader: meta.loader = 'single' if meta.path else 'separate' for loader_cls in self._loaders: if loader_cls.name == meta.loader: meta.loader_cls ...