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--- |
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license: cc-by-4.0 |
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Modalities: |
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- Image |
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- 3D |
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language: |
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- en |
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size_categories: |
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- 1K<n<10K |
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tags: |
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- 3d |
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- blender |
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- vision |
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- template |
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pretty_name: FoldNet |
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--- |
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# FoldNet Dataset |
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<div style="display: flex; justify-content: center; align-items: center; margin: 0 0;"> |
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<img src="https://raw.githubusercontent.com/chen01yx/FoldNet_code/main/asset/fig/teaser.png" alt="Teaser Image" style="max-width: 100%; border-radius: 10px; box-shadow: 0 4px 8px rgba(0, 0, 0, 0.1);"> |
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</div> |
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<p align="center" style="display: flex; justify-content: center; align-items: center; gap: 15px;"> |
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<a href="https://pku-epic.github.io/FoldNet/"><img src="https://img.shields.io/badge/-project-yellow?logo=githubpages&logoSize=auto&labelColor=grey" alt="Project Page"></a> |
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<a href="https://ieeexplore.ieee.org/document/11359673"><img src="https://img.shields.io/badge/-paper-green?logo=ieee&logoSize=auto&labelColor=grey" alt="Paper"></a> |
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<a href="https://github.com/chen01yx/FoldNet_code"><img src="https://img.shields.io/badge/github-code-blue?logo=github&logoSize=auto" alt="Github Code"></a> |
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</p> |
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<strong>FoldNet</strong> is a high-fidelity synthetic dataset featuring over 4,000 unique meshes across four distinct garment categories. Designed to support a wide range of downstream applications—including robotic folding and cloth manipulation—FoldNet provides physically plausible geometries paired with photorealistic textures. |
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## 🔑 Key Features |
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- **Diverse Cloth Categories:** including tshirt, trousers, vest and hoodie. |
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- **High Quality Mesh:** |
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- Watertight and manifold meshes. |
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- No self-intersections. |
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- Configurable resolution with adjustable vertex density and face sizing. |
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- **Diverse and Realistic Textures:** High-quality textures procedurally generated via Stable-Diffusion-3.5 |
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- **Rich Annotation:** |
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- Automatically labeled manipulable keypoints for robotic interaction. |
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- Pre-computed UV mapping for seamless texturing. |
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- **Highly Scalable:** A robust procedural framework capable of generating an infinite variety of plausible garment shapes. |
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## 🔥 Get started |
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To download the full dataset, you can use the following code. If you encounter any issues, please refer to the official Hugging Face documentation. |
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``` |
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# Make sure you have git-lfs installed (https://git-lfs.com) |
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git lfs install |
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# When prompted for a password, use an access token with write permissions. |
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# Generate one from your settings: https://huggingface.co/settings/tokens |
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git clone https://huggingface.co/datasets/Bowie375/FoldNet |
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# If you want to clone without large files - just their pointers |
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GIT_LFS_SKIP_SMUDGE=1 git clone https://huggingface.co/datasets/Bowie375/FoldNet |
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``` |
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## 🗂️ Dataset Structure |
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Under `mesh` directory, we provide raw cloth meshes with default texture: |
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``` |
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mesh |
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├── tshirt_sp # category |
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│ ├── 0 |
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│ │ ├── mesh.obj # generated mesh |
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│ │ ├── mesh.key.obj # the same mesh with keypoints marked red |
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│ │ ├── mesh_info.json # the configurations of the mesh, like edge length and keypoint index |
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│ │ ├── material.mtl |
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│ │ ├── material.png # default texture |
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│ ├── 1 |
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│ │ └── ... |
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│ ├── ... |
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├── trousers |
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│ ├── ... |
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├── vest_close |
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│ ├── ... |
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├── hooded_close |
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│ ├── ... |
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``` |
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## 🛠️ Dataset Creation |
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**FoldNet** features a fully automated end-to-end data generation pipeline. Our framework procedurally synthesizes garment geometries, applies AI-driven texturing, and generates ground-truth annotations without human intervention. |
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For technical implementation details, source code, and step-by-step instructions to reproduce the dataset, please visit the [FoldNet GitHub Repository](https://github.com/chen01yx/FoldNet_code). |
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## 📅 TODO List |
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- [x] [2026.2] Released: 4k synthetic 3D garment assets (across 4 cloth categories). The directory is **mesh**. |
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- [ ] To be released: textured cloth data. |
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## Citation |
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```bibtex |
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@article{11359673, |
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author={Chen, Yuxing and Xiao, Bowen and Wang, He}, |
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journal={IEEE Robotics and Automation Letters}, |
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title={FoldNet: Learning Generalizable Closed-Loop Policy for Garment Folding via Keypoint-Driven Asset and Demonstration Synthesis}, |
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year={2026}, |
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volume={}, |
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number={}, |
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pages={1-8}, |
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keywords={Clothing;Geometry;Imitation learning;Annotations;Trajectory;Training;Synthetic data;Pipelines;Grasping;Filtering;Bimanual manipulation;deep learning for visual perception;deep learning in grasping and manipulation}, |
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doi={10.1109/LRA.2026.3656770}} |
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``` |