WorldReward-Bench / README.md
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metadata
license: apache-2.0
task_categories:
  - video-classification
language:
  - en
tags:
  - reward-model
  - world-model
  - video-generation
  - camera-control
  - preference-data
size_categories:
  - n<1K
configs:
  - config_name: default
    data_files: bench.jsonl

WorldReward-Bench

A human-annotated preference benchmark for camera-conditioned world models. 760 pairs of videos, each pair generated by two different models from the same source image and the same camera-action sequence, with human verdicts on three independent axes.

Clipboard_Screenshot_1787922858

Evaluation Dimensions

Axis Question
action Did the camera actually execute the commanded motion β€” right direction, right magnitude, no un-commanded drift?
appearance Which video looks better β€” fewer artifacts, more stable structure, faithful to the source scene?
motion Which video is genuinely generating new content, rather than sliding a static texture or melting?

Each verdict is left, right, or tie.

Contents

bench.jsonl                        # 760 pairs, one JSON object per line
videos/<pair_id>/source.*          # shared source image (exact path is in bench.jsonl)
videos/<pair_id>/left.mp4          # the video shown on the left
videos/<pair_id>/right.mp4         # the video shown on the right
videos/<pair_id>/left_overlay.mp4  # left.mp4 with the commanded action burned in
videos/<pair_id>/right_overlay.mp4 # right.mp4 with the commanded action burned in

The *_overlay.mp4 files are a visualisation aid for inspecting trajectories by eye.

Source images keep their original format and pixels when they are at most 2048px on the long side. Larger ones are downscaled to 2048px and saved as JPEG.

Schema

Field Type Description
pair_id string Opaque identifier, wrb_0001-style. Carries no metadata.
input_image path Source image both videos were generated from
input_caption string English description of the source scene
actions list[string] Commanded camera-action sequence, one token per step
frames_per_action int Frames each action occupies
num_frames int Total frames per video
left / right object video, overlay, and the generating model name
trajectory_family string One of 9 fine-grained trajectory types
trajectory_group string pure_translation / pure_rotation / compound
style string photo / game_anime / traditional
label object Human verdicts: action, appearance, motion, each left/right/tie

Results

Three-way agreement with the human labels (%). All 760 pairs count; a pair whose label is tie is correct only if the model also predicts tie. Act./App./Mot. = action / appearance / motion. Best and second-best per column; -- marks an axis a predictor does not model.

Reward model All
Act.
All
App.
All
Mot.
Translation
Act.
Translation
App.
Translation
Mot.
Rotation
Act.
Rotation
App.
Rotation
Mot.
Compound
Act.
Compound
App.
Compound
Mot.
Photo
Act.
Photo
App.
Photo
Mot.
Game/Anime
Act.
Game/Anime
App.
Game/Anime
Mot.
Art
Act.
Art
App.
Art
Mot.
Closed-source VLM
Gemini-3.1-Pro 65.79 80.13 60.79 64.73 82.19 64.38 62.90 83.87 57.53 68.79 75.53 59.22 65.48 82.74 63.84 65.27 79.34 57.49 70.49 68.85 60.66
GPT-5.5 74.21 79.87 69.47 72.95 81.16 74.66 72.04 84.41 62.90 76.95 75.53 68.44 76.44 81.64 68.77 71.56 79.64 68.86 75.41 70.49 77.05
Image / video quality reward models
VideoAlign -- 61.32 40.13 -- 66.44 31.51 -- 60.22 45.16 -- 56.74 45.74 -- 61.10 41.10 -- 61.08 41.32 -- 63.93 27.87
UnifiedReward-Flex -- 64.62 49.86 -- 63.90 46.57 -- 73.18 56.98 -- 59.78 48.55 -- 65.08 55.31 -- 63.64 47.02 -- 67.27 30.91
UnifiedReward-Think -- 66.09 38.79 -- 65.41 32.88 -- 69.73 52.43 -- 64.41 35.94 -- 69.51 41.21 -- 64.37 37.43 -- 55.00 31.67
Aesthetic -- 69.87 -- -- 66.10 -- -- 72.04 -- -- 72.34 -- -- 66.58 -- -- 75.15 -- -- 60.66 --
HPSv3 -- 73.68 -- -- 74.66 -- -- 76.34 -- -- 70.92 -- -- 73.15 -- -- 75.45 -- -- 67.21 --
Geometry estimation models
DAv3 70.53 -- -- 67.47 -- -- 68.82 -- -- 74.82 -- -- 70.96 -- -- 75.75 -- -- 39.34 -- --
WorldMirror 68.55 -- -- 67.81 -- -- 68.28 -- -- 69.50 -- -- 67.40 -- -- 74.25 -- -- 44.26 -- --
Backbone, zero-shot
Qwen3.5-VL-9B 48.42 48.29 43.82 48.29 45.55 41.78 52.69 52.15 49.46 45.74 48.58 42.20 50.14 43.84 47.12 47.01 52.10 42.81 45.90 54.10 29.51
Qwen3.5-VL-27B 63.68 44.34 62.76 65.07 37.33 65.75 65.05 51.61 63.44 61.35 46.81 59.22 64.93 38.36 66.85 62.87 51.50 58.68 60.66 40.98 60.66
WorldReward-9B 77.63 81.32 73.03 76.71 77.74 78.77 73.12 86.02 64.52 81.56 81.91 72.70 77.26 81.37 71.78 78.74 82.04 75.75 73.77 77.05 65.57

Usage

See https://github.com/CodeGoat24/WorldReward for the full evaluation protocol.

Citation

@article{WorldReward,
  title={WorldReward: Reward Modeling for Camera-Conditioned World Models},
  author={Wang, Yibin and Wang, Zehan and Tang, Junshu and Li, Zhimin and Zhou, Yujie and Bu, Jiazi and Ling, Pengyang and Han, Feng and Zhang, Zhixiong and Xing, Long and Ding, Shengyuan and Li, Ziang and Jin, Cheng and Zang, Yuhang and Wang, Jiaqi and Pang, Tianyu},
  journal={arXiv preprint arXiv:2609.03952},
  year={2026}
}