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IJCAI-2026 Chinese Standard Mahjong — Finalist & Strong-Bot Game Corpus
Botzone game logs of the top-16 finalists of the IJCAI-2026 Mahjong AI Competition (Chinese Standard Mahjong / MCR, duplicate format), plus the top-3 players of every public simulation round, collected for opponent modeling and on-distribution evaluation. Each game is seat-tagged (we know which seat each tracked bot played), which makes the logs directly usable for per-player imitation / behavior cloning.
- Game: Chinese Standard Mahjong (国标麻将, MCR rules, 8-fan floor), Botzone game id
5e37dcf74019f43051e53201. - Group / competition: Botzone group
69d9eca875ce41301557e099(IJCAI-2026 Mahjong AI Competition). - Format: 4-player duplicate tournaments + simulation rounds + global ladder.
Files
| File | Size | Contents |
|---|---|---|
finalist_games.tar.gz |
~165 MB | ~44,400 raw match JSONs (<match_id>.json), seat-tagged. The primary corpus. |
finalist_decisions.tar.gz |
~41 MB | Per-player .npz of extracted discard decisions {obs, mask, act, score} — ready for training. |
imit_v3.tar.gz |
~1.4 GB | 27 imitation policy networks (one per tracked player), fused torch state-dicts — usable as evaluation opponents. |
*.log |
small | Result logs from our experiments (on-distribution gauntlet, candidate verification). |
What was collected, and from whom
We tracked two groups of players (by Botzone user-id and bot-id, so all of a player's games are captured regardless of which bot version they ran):
The 16 finalists (Round-1 final standings)
| Rank | Player | Tournament bot | Total score |
|---|---|---|---|
| 1 | Rouxqdd | dd_mahjong | 1692.66 |
| 2 | player152 | player2 | 1681.11 |
| 3 | Legendx | Greed | 1668.41 |
| 4 | cspsept | SeptMahjongVer0 | 1635.15 |
| 5 | pyccc | PHOD | 1630.26 |
| 6 | 蓝月_歪歪 | Bot | 1623.32 |
| 7 | kong | shiro | 1581.11 |
| 8 | whatcanisayman | final_bot | 1579.55 |
| 9 | 狗子酱pia | rts | 1551.65 |
| 10 | Lilangi | 跟傻子似的 | 1548.38 |
| 11 | moyu | distill | 1526.56 |
| 12 | Amy_xue | Lilith | 1507.65 |
| 13 | flbb | flbb2 | 1496.35 |
| 14 | 我什么都不会 | 小试强化 | 1495.61 |
| 15 | Chinese_zjc_ | 春日影 | 1457.00 |
| 16 | QiuQiuR | 丘丘人 | 1443.63 |
Strong non-finalist bots (top-3 of each simulation round)
Captured because they are useful imitation teachers / evaluation opponents. Notable ones:
pycc / chunjiandu (a very strong reference bot), mythos, 但闻海棠 / lee, 逐日小精灵,
Toriel / Supervised_v1, 天胡豪七 / 小寻歌, MUFC / Bound. A few top sim slots were
LLM-API players (e.g. gpt_5_mini) — included as beat-targets, not imitation teachers
(their policy is not recoverable from observable discards).
Sources
- Global ladder —
GET /globalmatchlist?game=5e37dcf74019f43051e53201&startid=<cursor>, paginated backward in time, filtered to the tracked ids. - Simulation contests —
GET /contest/detail/<id>(thetablefield lists/match/<id>links). Sim-7 (69f0440183ee0a54c18b5709) and Sim-8 (6a1d3d1258ebe27b197a8cca) contain finalists; the per-sim top-3 span Sim-1…8. - Tournament (Round-1) matches are NOT included — those contests are marked secret on Botzone (
tableempty, excluded from the global list), so their logs are not retrievable.
How it was collected (method)
- Crawl match pages, extract
var _rawLogJSON(the per-turn game record) → thelogfield. - Seat tagging (key step): the match page also carries a
playerNamesJS array in seat order, where each entry's user-id is embedded in its avatar URL (/avatar/<uid>.png). We parse this into aplayersroster[{seat, name, uid, target}], so every decision can be attributed to the correct player/seat. (Logs without this roster are useless for per-player imitation — this is why we re-fetched.) - Version hygiene: Botzone match ids are MongoDB ObjectIds, so
int(match_id[:8], 16)is the unix timestamp. We date-filter to keep recent bot versions and avoid mixing a player's old/weak submissions with their current one. - Decision extraction: each game is replayed with a feature encoder; the tracked seats' discard (Play) decisions are recorded as
(obs, mask, act)plus that seat's final duplicate score.
Data formats
Raw match JSON (finalist_games/<match_id>.json)
{
"match_id": "6a33c8c0b38f704f97b5f885",
"our_players": { "<user_id>": {"player": "Legendx", "bot_name": "Greed"} },
"players": [
{"seat": 0, "name": "morrow", "uid": "6a2117...", "target": false},
{"seat": 1, "name": "[Legendx]Greed","uid": "691418...", "target": true },
...
],
"log": [ /* per-turn records; each has output.display.action in
{INIT,DEAL,DRAW,PLAY,CHI,PENG,GANG,BUGANG,HU} and a final
record with display.score = [s0,s1,s2,s3] (duplicate scores) */ ]
}
Decision npz (finalist_decisions/<player>.npz)
| key | shape / dtype | meaning |
|---|---|---|
obs |
(N, 38, 4, 9) int8 |
board/hand feature tensor at each discard decision |
mask |
(N, 235) bool |
legal-action mask (235-action space: Pass / Hu / Play×34 / Chi / Peng / Gang …) |
act |
(N,) int16 |
the action taken (these npz contain discard/Play decisions only) |
score |
(N,) float32 |
that seat's final duplicate game score (for advantage-weighted BC) |
How to use
Load the raw games:
import json, tarfile
tf = tarfile.open("finalist_games.tar.gz")
g = json.load(tf.extractfile("finalist_games/6a33c8c0b38f704f97b5f885.json"))
seat = next(p["seat"] for p in g["players"] if p["name"].startswith("[Rouxqdd]"))
# replay g["log"], collecting that seat's decisions
Train a behavior-cloning / imitation policy from a player's npz:
import numpy as np
z = np.load("finalist_decisions/Rouxqdd.npz")
obs, mask, act, score = z["obs"], z["mask"], z["act"], z["score"]
# masked cross-entropy on (obs -> act); optionally weight by score (advantage-weighted BC)
Use the imitation nets (imit_v3.tar.gz) as evaluation opponents in a 4-player
gauntlet (each is a fused ResNet policy over the 235-action space; build a net sized from
the checkpoint's own keys and load_state_dict).
Suggested uses
- Opponent modeling / best-response against specific finalists.
- On-distribution evaluation — gauntlet your bot against imitations of the actual field instead of synthetic opponents.
- Behavior cloning / offline RL research on a real, strong, imperfect-information card game.
- Style/meta analysis — discard tendencies, deal-in rates, fan preferences per player.
Caveats & honest notes
- Discard-only decisions: the npz capture Play decisions, not claim decisions (Chi/Peng/Gang/Hu). The raw logs contain everything if you want to extract more.
- Imitation ceiling: in our experiments, behavior-cloning / KL-distillation toward this data produced policies that tie-or-lose a strong reference bot once verified at scale — small-sample gauntlets repeatedly threw false positives that collapsed under 200-game bias-corrected re-tests. Treat any "beats baseline" claim skeptically and verify with large N + a matched null.
- Sim ≠ tournament version: a player's simulation-round bot may differ from their tournament submission. Sim-8 is closest in time to the final.
- No tournament logs: the actual Round-1 tournament games are not public/retrievable.
Provenance
Collected June 2026 from public Botzone pages for research on the IJCAI-2026 Mahjong AI Competition. Game logs are public match records. Player handles are as displayed on Botzone. If you are a listed player and want your handle anonymized, open an issue.
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