File size: 17,819 Bytes
b7b7500
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
"""Single-episode demo collection and success checking for Task E."""

import numpy as np
import torch
from isaaclab.envs import ManagerBasedRLEnv
from atec_rl_lab.utils import CartesianController
from atec_rl_lab.tasks.task_e.env_cfg import (
    TABLE_CENTER_X, TABLE_CENTER_Y, TABLE_TOP_Z,
    BASKET_CENTER_X, BASKET_CENTER_Y,
)

from .config import (
    ACTION_SCALE,
    EE_BODY_NAME,
    GRIPPER_OPEN_POS, GRIPPER_CLOSE_POS,
    OBJ_GRIPPER_CLOSE_POS,
    RETRACT_POS_X, RETRACT_POS_Y, CARRY_Z,
    DEFAULT_PLACE_QUAT_W,
    BASKET_IN_X, BASKET_IN_Y,
    OBJ_SPAWN_X_MIN, OBJ_SPAWN_X_MAX, OBJ_SPAWN_Z, OBJ_SPAWN_Y_BANDS,
    OBJ_HALF_EXTENTS, OBJ_BBOX_MARGIN, OBJ_GRASP_CENTER_OFFSETS,
    OBJ_FINGER_CENTER_SERVO_STATES, OBJ_FINGER_CENTER_SERVO_GAIN,
    OBJ_FINGER_CENTER_SERVO_MAX_XY, OBJ_FINGER_CENTER_SERVO_TARGET_Z,
    OBJ_FINGER_CENTER_SERVO_MAX_Z,
    WARMUP_STEPS, SETTLE_STEPS,
)
from .state_machine import PickPlaceStateMachine


def _rerandomize_objects(env: ManagerBasedRLEnv, rng: np.random.Generator) -> None:
    """Place each object randomly with AABB-based overlap rejection."""
    placed: dict[int, tuple[float, float]] = {}  # obj_idx -> (x, y)

    for obj_idx in [1, 2, 3]:
        obj = env.unwrapped.scene.rigid_objects[f"object_{obj_idx}"]
        y_min, y_max = OBJ_SPAWN_Y_BANDS[obj_idx]
        hx, hy = OBJ_HALF_EXTENTS[obj_idx]

        x = y = None
        for _ in range(200):
            cx = float(rng.uniform(OBJ_SPAWN_X_MIN, OBJ_SPAWN_X_MAX))
            cy = float(rng.uniform(y_min, y_max))
            # AABB overlap check against all already-placed objects
            ok = all(
                abs(cx - px) >= hx + OBJ_HALF_EXTENTS[pi][0] + OBJ_BBOX_MARGIN or
                abs(cy - py) >= hy + OBJ_HALF_EXTENTS[pi][1] + OBJ_BBOX_MARGIN
                for pi, (px, py) in placed.items()
            )
            if ok:
                x, y = cx, cy
                break

        if x is None:  # fallback: band centre
            x = (OBJ_SPAWN_X_MIN + OBJ_SPAWN_X_MAX) / 2.0
            y = (y_min + y_max) / 2.0

        placed[obj_idx] = (x, y)
        state = obj.data.default_root_state[0:1].clone()
        state[0, 0] = x
        state[0, 1] = y
        state[0, 2] = OBJ_SPAWN_Z
        state[0, 7:] = 0.0   # zero velocities
        obj.write_root_state_to_sim(state)

    env.unwrapped.scene.write_data_to_sim()
    env.unwrapped.sim.forward()


_BASKET_MAX_Z = TABLE_TOP_Z + 0.15  # keep aligned with Task-E reward/termination bounds

def check_objects_in_basket(env: ManagerBasedRLEnv, pick_objects: list[int]) -> bool:
    """Return True only if every picked object is inside the basket region and settled."""
    for obj_idx in pick_objects:
        pos = env.unwrapped.scene.rigid_objects[f"object_{obj_idx}"].data.root_pos_w[0]
        if (abs(pos[0].item() - BASKET_CENTER_X) > BASKET_IN_X or
                abs(pos[1].item() - BASKET_CENTER_Y) > BASKET_IN_Y or
                pos[2].item() > _BASKET_MAX_Z):
            return False
    return True


def basket_status_lines(env: ManagerBasedRLEnv, pick_objects: list[int]) -> list[str]:
    """Return compact debug lines for picked objects against basket bounds."""
    lines = []
    for obj_idx in pick_objects:
        pos = env.unwrapped.scene.rigid_objects[f"object_{obj_idx}"].data.root_pos_w[0]
        dx = pos[0].item() - BASKET_CENTER_X
        dy = pos[1].item() - BASKET_CENTER_Y
        z = pos[2].item()
        inside = abs(dx) <= BASKET_IN_X and abs(dy) <= BASKET_IN_Y and TABLE_TOP_Z <= z <= _BASKET_MAX_Z
        lines.append(
            f"object_{obj_idx}: pos=({pos[0].item():.3f},{pos[1].item():.3f},{z:.3f}) "
            f"d=({dx:+.3f},{dy:+.3f}) inside={inside}"
        )
    return lines


def collect_one_demo(
    env:         ManagerBasedRLEnv,
    robot,
    ik_ctrl:     CartesianController,
    arm_ids:     list[int],
    gripper_ids: list[int],
    pick_objects: list[int],
    device:      str,
    default_jpos: torch.Tensor,
    rng:         np.random.Generator,
    camera=None,
    trace: bool = False,
    abort_failed_lift: bool = False,
) -> dict | None:
    """Run one full episode and return recorded data, or None on early termination.

    Returns a dict with keys:
      qpos    (T, 8)        absolute joint positions
      qvel    (T, 8)        joint velocities
      ee_pos  (T, 3)        end-effector position (world frame)
      ee_quat (T, 4)        end-effector quaternion (w,x,y,z)
      action  (T, 8)        env action = (joint_target - default_jpos) / ACTION_SCALE
      frames  (T, H, W, 3)  RGB uint8 — only present when camera is given
    """
    env.reset()
    robot.write_joint_state_to_sim(
        robot.data.default_joint_pos,
        torch.zeros_like(robot.data.default_joint_vel),
    )

    _rerandomize_objects(env, rng)      # write new object positions to sim + sim.forward()
    default_jpos = robot.data.default_joint_pos.clone()

    ee_home = torch.tensor([[RETRACT_POS_X, RETRACT_POS_Y, CARRY_Z]],
                            dtype=torch.float32, device=device)
    eq_home = torch.tensor([DEFAULT_PLACE_QUAT_W], dtype=torch.float32, device=device)
    g_open  = torch.tensor([GRIPPER_OPEN_POS], dtype=torch.float32, device=device)

    robot.update(dt=env.unwrapped.physics_dt)
    ik_ctrl.reset()

    # Warm-up: drive arm to HOME position (not recorded)
    for _ in range(WARMUP_STEPS):
        _step_to(env, robot, ik_ctrl, arm_ids, gripper_ids,
                 ee_home, eq_home, g_open, default_jpos)

    # Pre-compute grasp quaternions from actual object orientations after reset
    sm = PickPlaceStateMachine(pick_objects, device)
    for obj_idx in pick_objects:
        obj_quat = env.unwrapped.scene.rigid_objects[f"object_{obj_idx}"] \
                       .data.root_state_w[0, 3:7]
        sm.set_grasp_quat(obj_idx, obj_quat)

    # Settle
    for _ in range(SETTLE_STEPS):
        _step_to(env, robot, ik_ctrl, arm_ids, gripper_ids,
                 ee_home, eq_home, g_open, default_jpos)

    ik_ctrl.reset()

    # ---- Recording loop ---- #
    qpos_buf, qvel_buf, ee_pos_buf, ee_quat_buf, action_buf = [], [], [], [], []
    frames_buf = [] if camera is not None else None
    trace_stats: dict[str, dict] | None = {} if trace else None
    ee_body_idx = None
    finger_body_indices: tuple[int, int] | None = None
    ee_body_ids, _ = robot.find_bodies(EE_BODY_NAME)
    if len(ee_body_ids) > 0:
        ee_body_idx = int(ee_body_ids[0])
    link7_ids, _ = robot.find_bodies("link7")
    link8_ids, _ = robot.find_bodies("link8")
    if len(link7_ids) > 0 and len(link8_ids) > 0:
        finger_body_indices = (int(link7_ids[0]), int(link8_ids[0]))

    def _finger_center() -> torch.Tensor | None:
        if finger_body_indices is None:
            return None
        f0 = robot.data.body_pos_w[0, finger_body_indices[0], :3].detach()
        f1 = robot.data.body_pos_w[0, finger_body_indices[1], :3].detach()
        return 0.5 * (f0 + f1)

    def _servo_target_to_fingers(
        state_name: str,
        obj_key: str,
        obj_pos: torch.Tensor,
        ee_pos_des: torch.Tensor,
    ) -> torch.Tensor:
        obj_idx = int(obj_key.rsplit("_", 1)[1])
        if state_name not in OBJ_FINGER_CENTER_SERVO_STATES.get(obj_idx, ()):
            return ee_pos_des
        finger_center = _finger_center()
        if finger_center is None:
            return ee_pos_des
        grasp_offset = torch.tensor(
            OBJ_GRASP_CENTER_OFFSETS.get(obj_idx, (0.0, 0.0, 0.0)),
            dtype=torch.float32,
            device=device,
        )
        grasp_center = obj_pos + grasp_offset if obj_idx == 1 else obj_pos
        xy_error = finger_center[:2] - grasp_center[:2]
        err_norm = torch.linalg.norm(xy_error)
        if err_norm.item() > 0.18:
            return ee_pos_des
        gain = OBJ_FINGER_CENTER_SERVO_GAIN.get(obj_idx, 0.85)
        correction = -xy_error * gain
        max_xy = OBJ_FINGER_CENTER_SERVO_MAX_XY.get(obj_idx, 0.08)
        corr_norm = torch.linalg.norm(correction).clamp(min=1e-6)
        if corr_norm.item() > max_xy:
            correction = correction / corr_norm * max_xy
        ee_pos_des = ee_pos_des.clone()
        ee_pos_des[:2] = ee_pos_des[:2] + correction
        if state_name in ("REACH", "CLOSE") and obj_idx in OBJ_FINGER_CENTER_SERVO_TARGET_Z:
            target_rel_z = OBJ_FINGER_CENTER_SERVO_TARGET_Z[obj_idx]
            z_error = target_rel_z - float((finger_center[2] - obj_pos[2]).item())
            max_z = OBJ_FINGER_CENTER_SERVO_MAX_Z.get(obj_idx, 0.02)
            z_correction = min(0.0, max(-max_z, z_error * gain))
            ee_pos_des[2] = ee_pos_des[2] + z_correction
        return ee_pos_des

    def _update_trace(state_name: str, obj_key: str, obj_pos: torch.Tensor) -> None:
        if trace_stats is None:
            return
        obj_idx = int(obj_key.rsplit("_", 1)[1])
        grasp_offset = torch.tensor(
            OBJ_GRASP_CENTER_OFFSETS.get(obj_idx, (0.0, 0.0, 0.0)),
            dtype=torch.float32,
            device=device,
        )
        grasp_center = obj_pos + grasp_offset if obj_idx == 1 else obj_pos
        if ee_body_idx is not None:
            ee_pos = robot.data.body_pos_w[0, ee_body_idx, :3].detach()
        else:
            ee_pos = ik_ctrl.ee_pos_w[0].detach()
        finger_center_dist = None
        finger_body_gap = None
        if finger_body_indices is not None:
            f0 = robot.data.body_pos_w[0, finger_body_indices[0], :3].detach()
            f1 = robot.data.body_pos_w[0, finger_body_indices[1], :3].detach()
            finger_center = 0.5 * (f0 + f1)
            finger_center_dist = float(torch.linalg.norm(grasp_center - finger_center).item())
            finger_body_gap = float(torch.linalg.norm(f0 - f1).item())
            finger_center_vec = [float(v) for v in (finger_center - grasp_center).detach().cpu().tolist()]
        else:
            finger_center_vec = None
        gripper_jpos = robot.data.joint_pos[0, gripper_ids].detach()
        gripper_gap = abs(float(gripper_jpos[0].item() - gripper_jpos[1].item()))
        ee_dist = float(torch.linalg.norm(obj_pos - ee_pos).item())
        ee_vec = [float(v) for v in (ee_pos - obj_pos).detach().cpu().tolist()]
        obj_pos_cpu = [float(v) for v in obj_pos.detach().cpu().tolist()]
        obj_stats = trace_stats.setdefault(
            obj_key,
            {
                "initial_pos": obj_pos_cpu,
                "final_pos": obj_pos_cpu,
                "max_z": obj_pos_cpu[2],
                "min_ee_dist": ee_dist,
                "min_ee_vec": ee_vec,
                "min_gripper_gap": gripper_gap,
                "min_finger_center_dist": finger_center_dist if finger_center_dist is not None else 999.0,
                "min_finger_center_vec": finger_center_vec if finger_center_vec is not None else None,
                "min_finger_body_gap": finger_body_gap if finger_body_gap is not None else 999.0,
                "states": {},
            },
        )
        obj_stats["final_pos"] = obj_pos_cpu
        obj_stats["max_z"] = max(float(obj_stats["max_z"]), obj_pos_cpu[2])
        if ee_dist < float(obj_stats["min_ee_dist"]):
            obj_stats["min_ee_dist"] = ee_dist
            obj_stats["min_ee_vec"] = ee_vec
        obj_stats["min_gripper_gap"] = min(float(obj_stats["min_gripper_gap"]), gripper_gap)
        if finger_center_dist is not None:
            if finger_center_dist < float(obj_stats["min_finger_center_dist"]):
                obj_stats["min_finger_center_dist"] = finger_center_dist
                obj_stats["min_finger_center_vec"] = finger_center_vec
        if finger_body_gap is not None:
            obj_stats["min_finger_body_gap"] = min(float(obj_stats["min_finger_body_gap"]), finger_body_gap)
        st = obj_stats["states"].setdefault(
            state_name,
            {
                "steps": 0,
                "start_pos": obj_pos_cpu,
                "end_pos": obj_pos_cpu,
                "max_z": obj_pos_cpu[2],
                "min_ee_dist": ee_dist,
                "min_ee_vec": ee_vec,
                "min_gripper_gap": gripper_gap,
                "min_finger_center_dist": finger_center_dist if finger_center_dist is not None else 999.0,
                "min_finger_center_vec": finger_center_vec if finger_center_vec is not None else None,
                "min_finger_body_gap": finger_body_gap if finger_body_gap is not None else 999.0,
            },
        )
        st["steps"] += 1
        st["end_pos"] = obj_pos_cpu
        st["max_z"] = max(float(st["max_z"]), obj_pos_cpu[2])
        if ee_dist < float(st["min_ee_dist"]):
            st["min_ee_dist"] = ee_dist
            st["min_ee_vec"] = ee_vec
        st["min_gripper_gap"] = min(float(st["min_gripper_gap"]), gripper_gap)
        if finger_center_dist is not None:
            if finger_center_dist < float(st["min_finger_center_dist"]):
                st["min_finger_center_dist"] = finger_center_dist
                st["min_finger_center_vec"] = finger_center_vec
        if finger_body_gap is not None:
            st["min_finger_body_gap"] = min(float(st["min_finger_body_gap"]), finger_body_gap)

    def _gripper_target_values(obj_key: str, gripper_cmd: str) -> list[float]:
        if gripper_cmd == "open":
            return GRIPPER_OPEN_POS
        obj_idx = int(obj_key.rsplit("_", 1)[1])
        return OBJ_GRIPPER_CLOSE_POS.get(obj_idx, GRIPPER_CLOSE_POS)

    while not sm.done:
        state_name = sm.state
        obj_key = sm.current_object_key
        obj_pos_w = env.unwrapped.scene.rigid_objects[sm.current_object_key] \
                        .data.root_pos_w[0].clone()
        ee_pos_des, ee_quat_des, gripper_cmd = sm.tick(obj_pos_w)
        ee_pos_des = _servo_target_to_fingers(state_name, obj_key, obj_pos_w, ee_pos_des)

        arm_jpos_des   = ik_ctrl.compute(ee_pos_des.unsqueeze(0), ee_quat_des.unsqueeze(0))
        gripper_vals   = _gripper_target_values(obj_key, gripper_cmd)
        gripper_target = torch.tensor([gripper_vals], dtype=torch.float32, device=device)

        full_target = robot.data.joint_pos.clone()
        full_target[:, arm_ids]     = arm_jpos_des
        full_target[:, gripper_ids] = gripper_target
        env_action = (full_target - default_jpos) / ACTION_SCALE

        # Record BEFORE stepping (obs at time t, action at time t)
        qpos_buf.append(robot.data.joint_pos[0].cpu().numpy())
        qvel_buf.append(robot.data.joint_vel[0].cpu().numpy())
        ee_pos_buf.append(ik_ctrl.ee_pos_w[0].cpu().numpy())
        ee_quat_buf.append(ik_ctrl.ee_quat_w[0].cpu().numpy())
        action_buf.append(env_action[0].cpu().numpy())
        if frames_buf is not None:
            rgba = camera.data.output["rgb"][0].cpu().numpy()
            frames_buf.append(rgba[:, :, :3])

        _update_trace(state_name, obj_key, obj_pos_w)
        _, _, terminated, truncated, _ = env.step(env_action)

        if abort_failed_lift and state_name == "LIFT" and sm.state != "LIFT":
            final_obj_pos = env.unwrapped.scene.rigid_objects[obj_key].data.root_pos_w[0]
            lift_gain = float((final_obj_pos[2] - obj_pos_w[2]).item())
            trace_gain = None
            if trace_stats is not None and obj_key in trace_stats:
                obj_stats = trace_stats[obj_key]
                trace_gain = float(obj_stats["max_z"] - obj_stats["initial_pos"][2])
            effective_gain = max(lift_gain, trace_gain if trace_gain is not None else lift_gain)
            if effective_gain < 0.035:
                print(
                    f"[WARN] {obj_key} failed lift gate "
                    f"(z_gain={effective_gain:.3f}) - aborting attempt."
                )
                return None

        if terminated.any() or truncated.any():
            if check_objects_in_basket(env, pick_objects):
                print("[INFO] Episode ended after basket success; keeping demo.")
                break
            print("[WARN] Episode ended early — skipping demo.")
            return None

    result = {
        "qpos":    np.stack(qpos_buf),
        "qvel":    np.stack(qvel_buf),
        "ee_pos":  np.stack(ee_pos_buf),
        "ee_quat": np.stack(ee_quat_buf),
        "action":  np.stack(action_buf),
    }
    if frames_buf is not None:
        result["frames"] = np.stack(frames_buf)
    if trace_stats is not None:
        for obj_idx in pick_objects:
            obj_key = f"object_{obj_idx}"
            if obj_key not in trace_stats:
                continue
            final_pos = env.unwrapped.scene.rigid_objects[obj_key].data.root_pos_w[0]
            final_pos_cpu = [float(v) for v in final_pos.detach().cpu().tolist()]
            obj_stats = trace_stats[obj_key]
            obj_stats["final_pos"] = final_pos_cpu
            obj_stats["z_gain"] = float(obj_stats["max_z"] - obj_stats["initial_pos"][2])
            obj_stats["lifted"] = bool(obj_stats["z_gain"] >= 0.035)
            obj_stats["reward_lifted"] = bool(obj_stats["max_z"] >= TABLE_TOP_Z + 0.15)
            obj_stats["basket_inside"] = check_objects_in_basket(env, [obj_idx])
        result["trace"] = trace_stats
    return result


# ------------------------------------------------------------------ #
# Internal helper
# ------------------------------------------------------------------ #

def _step_to(env, robot, ik_ctrl, arm_ids, gripper_ids,
             ee_pos, ee_quat, gripper_target, default_jpos):
    """Single IK step toward a target pose (utility used during warm-up/settle)."""
    arm_des = ik_ctrl.compute(ee_pos, ee_quat)
    tgt = robot.data.joint_pos.clone()
    tgt[:, arm_ids]     = arm_des
    tgt[:, gripper_ids] = gripper_target
    env.step((tgt - default_jpos) / ACTION_SCALE)
    robot.update(dt=env.unwrapped.physics_dt)