| """Pick-place state machine and grasp-quaternion solver for Task E.""" |
|
|
| import torch |
| from isaaclab.utils.math import matrix_from_quat, quat_from_matrix |
|
|
| from .config import ( |
| STEPS, STATE_ORDER, OBJ_STATE_STEP_OVERRIDES, |
| CARRY_Z, PLACE_HEIGHT, |
| RETRACT_POS_X, RETRACT_POS_Y, |
| GRASP_Z_OFFSET, OBJ_GRASP_Z_OFFSETS, OBJ_CLOSE_Z_OFFSETS, |
| OBJ_GRASP_YAW_OFFSETS, |
| BASKET_CENTER_X, BASKET_CENTER_Y, |
| DEFAULT_PLACE_QUAT_W, |
| OBJ_GRASP_CENTER_OFFSETS, |
| OBJ_CARRY_Z, OBJ_PLACE_HEIGHTS, OBJ_PLACE_XY_OFFSETS, |
| OBJ_TRANSPORT_GRIPPER_CMDS, OBJ_KEEP_GRASP_QUAT_STATES, |
| OBJ_TRANSPORT_PUSH_BIASES, |
| OBJ_MANIPULATION_MODES, OBJ_PUSH_GRIPPER_CMDS, |
| OBJ_PUSH_APPROACH_CLEARANCE, |
| OBJ_PUSH_X_GAINS, OBJ_PUSH_MAX_X_CORRECTIONS, |
| OBJ_PUSH_Y_GAINS, OBJ_PUSH_MAX_Y_CORRECTIONS, |
| OBJ_PUSH_MIN_BEHIND, |
| OBJ_SERVO_TO_BASKET_STATES, OBJ_SERVO_XY_GAINS, OBJ_SERVO_MAX_XY, |
| OBJ_SERVO_HOLD_STATES, OBJ_SERVO_EXTRA_STEPS, |
| BASKET_IN_X, BASKET_IN_Y, |
| ) |
|
|
|
|
| def _build_grasp_matrix(long_axis: torch.Tensor, grip_z: torch.Tensor) -> torch.Tensor: |
| """Build a right-handed gripper rotation matrix given the object's long axis. |
| |
| The Piper gripper jaw opens along its LOCAL Y axis, so local Y must be |
| perpendicular to the object's long axis. |
| |
| Frame layout (columns of R_grip): |
| col 0 (local X) = align_dir ∥ long_axis |
| col 1 (local Y) = jaw_dir ⊥ long_axis ← jaw opening direction |
| col 2 (local Z) = grip_z pointing down |
| |
| Right-hand check: col0 × col1 = align_dir × jaw_dir = grip_z ✓ |
| """ |
| jaw_dir = torch.linalg.cross(long_axis, grip_z) |
| jaw_dir = jaw_dir / jaw_dir.norm().clamp(min=1e-6) |
| align_dir = torch.linalg.cross(jaw_dir, grip_z) |
| align_dir = align_dir / align_dir.norm().clamp(min=1e-6) |
| return torch.stack([align_dir, jaw_dir, grip_z], dim=1) |
|
|
|
|
| def compute_grasp_quat(obj_quat_w: torch.Tensor, device: str) -> torch.Tensor: |
| """Compute a top-down grasp quaternion for the object. |
| |
| Finds the object axis most aligned with the world XY-plane (the long axis), |
| builds a gripper frame where the jaw (local Y) is perpendicular to that axis, |
| then picks the candidate orientation closest to the default top-down pose. |
| |
| Parameters |
| ---------- |
| obj_quat_w : (4,) tensor, (w, x, y, z) |
| device : torch device string |
| |
| Returns |
| ------- |
| grasp_quat : (4,) tensor, (w, x, y, z) |
| """ |
| R_obj = matrix_from_quat(obj_quat_w.unsqueeze(0)).squeeze(0) |
| grip_z = torch.tensor([0.0, 0.0, -1.0], device=device) |
| default_quat = torch.tensor(DEFAULT_PLACE_QUAT_W, dtype=torch.float32, device=device) |
|
|
| |
| norms, axes_xy = [], [] |
| for col in range(3): |
| ax = torch.tensor([R_obj[0, col].item(), R_obj[1, col].item(), 0.0], device=device) |
| norms.append(ax.norm().item()) |
| axes_xy.append(ax) |
|
|
| best_norm = max(norms) |
| candidates = [ |
| axes_xy[c] / max(norms[c], 1e-6) |
| for c in range(3) |
| if norms[c] >= best_norm - 1e-3 |
| ] |
|
|
| |
| best_cos = -2.0 |
| long_axis = candidates[0] |
| for cand in candidates: |
| q_cand = quat_from_matrix(_build_grasp_matrix(cand, grip_z).unsqueeze(0)).squeeze(0) |
| cos_sim = torch.abs((q_cand * default_quat).sum()).item() |
| if cos_sim > best_cos: |
| best_cos = cos_sim |
| long_axis = cand |
|
|
| R_grip = _build_grasp_matrix(long_axis, grip_z) |
| return quat_from_matrix(R_grip.unsqueeze(0)).squeeze(0) |
|
|
|
|
| def _quat_mul(q1: torch.Tensor, q2: torch.Tensor) -> torch.Tensor: |
| w1, x1, y1, z1 = q1.unbind() |
| w2, x2, y2, z2 = q2.unbind() |
| return torch.stack([ |
| w1 * w2 - x1 * x2 - y1 * y2 - z1 * z2, |
| w1 * x2 + x1 * w2 + y1 * z2 - z1 * y2, |
| w1 * y2 - x1 * z2 + y1 * w2 + z1 * x2, |
| w1 * z2 + x1 * y2 - y1 * x2 + z1 * w2, |
| ]) |
|
|
|
|
| class PickPlaceStateMachine: |
| """Finite state machine that sequences pick-and-place for multiple objects. |
| |
| States (in order): INIT → PRE_GRASP → REACH → CLOSE → LIFT → |
| TRANSPORT → PLACE → OPEN → RETRACT → (next object or done) |
| """ |
|
|
| def __init__(self, object_indices: list[int], device: str): |
| self._obj_indices = object_indices |
| self._device = device |
| self._grasp_quat_cache: dict[int, torch.Tensor] = {} |
| self.reset() |
|
|
| def reset(self) -> None: |
| self._ptr = 0 |
| self._state_idx = 0 |
| self._count = 0 |
| self.done = False |
| self._cached_obj_pos: torch.Tensor | None = None |
| self._servo_extra_counts: dict[tuple[int, str], int] = {} |
| self._grasp_quat_cache.clear() |
|
|
| def set_grasp_quat(self, obj_idx: int, obj_quat_w: torch.Tensor) -> None: |
| """Pre-compute and cache the grasp quaternion for one object.""" |
| grasp_quat = compute_grasp_quat(obj_quat_w, self._device) |
| yaw = OBJ_GRASP_YAW_OFFSETS.get(obj_idx, 0.0) |
| if abs(yaw) > 1e-6: |
| half = torch.tensor(0.5 * yaw, dtype=torch.float32, device=self._device) |
| yaw_quat = torch.stack([ |
| torch.cos(half), |
| torch.tensor(0.0, dtype=torch.float32, device=self._device), |
| torch.tensor(0.0, dtype=torch.float32, device=self._device), |
| torch.sin(half), |
| ]) |
| grasp_quat = _quat_mul(yaw_quat, grasp_quat) |
| grasp_quat = grasp_quat / grasp_quat.norm().clamp(min=1e-6) |
| self._grasp_quat_cache[obj_idx] = grasp_quat |
|
|
| def tick(self, obj_pos: torch.Tensor) -> tuple[torch.Tensor, torch.Tensor, str]: |
| """Advance the state machine by one step. |
| |
| Parameters |
| ---------- |
| obj_pos : (3,) tensor — current object position in world frame |
| |
| Returns |
| ------- |
| ee_pos_des : (3,) target EE position |
| ee_quat_des : (4,) target EE orientation (w,x,y,z) |
| gripper_cmd : "open" | "close" |
| """ |
| s = self.state |
| d = self._device |
|
|
| |
| if s == "PRE_GRASP" and self._count == 0: |
| self._cached_obj_pos = obj_pos.clone() |
| if s in ("REACH", "CLOSE", "LIFT") and self._cached_obj_pos is not None: |
| obj_pos = self._cached_obj_pos |
|
|
| ee_pos, gripper = self._get_target_pos_gripper(s, obj_pos, d) |
| ee_quat = self._get_target_quat(s, d) |
|
|
| self._count += 1 |
| if self._count >= self._get_state_steps(s): |
| if self._should_hold_servo_state(s, obj_pos): |
| self._count = self._get_state_steps(s) - 1 |
| return ee_pos, ee_quat, gripper |
| self._count = 0 |
| if s == "RETRACT": |
| self._ptr += 1 |
| self._cached_obj_pos = None |
| if self._ptr >= len(self._obj_indices): |
| self.done = True |
| return ee_pos, ee_quat, gripper |
| self._state_idx = STATE_ORDER.index("PRE_GRASP") |
| else: |
| self._state_idx += 1 |
|
|
| return ee_pos, ee_quat, gripper |
|
|
| |
| |
| |
|
|
| @property |
| def state(self) -> str: |
| return STATE_ORDER[self._state_idx] |
|
|
| @property |
| def current_object_key(self) -> str: |
| return f"object_{self._obj_indices[self._ptr]}" |
|
|
| |
| |
| |
|
|
| def _get_target_pos_gripper( |
| self, s: str, obj_pos: torch.Tensor, d: str |
| ) -> tuple[torch.Tensor, str]: |
| if self._is_push_mode(): |
| return self._get_push_target_pos_gripper(s, obj_pos, d) |
|
|
| grasp_pos = self._get_grasp_pos(obj_pos, d) |
| if s == "INIT": |
| return torch.tensor([RETRACT_POS_X, RETRACT_POS_Y, CARRY_Z], device=d), "open" |
| elif s == "PRE_GRASP": |
| p = grasp_pos.clone(); p[2] = CARRY_Z |
| return p, "open" |
| elif s == "REACH": |
| p = grasp_pos.clone(); p[2] += self._get_grasp_z_offset() |
| return p, "open" |
| elif s == "CLOSE": |
| p = grasp_pos.clone(); p[2] += self._get_close_z_offset() |
| return p, "close" |
| elif s == "LIFT": |
| p = grasp_pos.clone(); p[2] = self._get_carry_z() |
| return p, self._get_transport_gripper_cmd() |
| elif s == "TRANSPORT": |
| servo = self._get_object_servo_target(s, obj_pos, grasp_pos, self._get_carry_z(), d) |
| if servo is not None: |
| return servo, self._get_transport_gripper_cmd() |
| x, y = self._get_place_xy() |
| return torch.tensor([x, y, self._get_carry_z()], device=d), self._get_transport_gripper_cmd() |
| elif s == "PLACE": |
| servo = self._get_object_servo_target(s, obj_pos, grasp_pos, self._get_place_height(), d) |
| if servo is not None: |
| return servo, self._get_transport_gripper_cmd() |
| x, y = self._get_place_xy() |
| return torch.tensor([x, y, self._get_place_height()], device=d), self._get_transport_gripper_cmd() |
| elif s == "OPEN": |
| servo = self._get_object_servo_target(s, obj_pos, grasp_pos, self._get_place_height(), d) |
| if servo is not None: |
| return servo, "open" |
| x, y = self._get_place_xy() |
| return torch.tensor([x, y, self._get_place_height()], device=d), "open" |
| elif s == "LIFT_RETRACT": |
| return torch.tensor([BASKET_CENTER_X, BASKET_CENTER_Y, CARRY_Z], device=d), "open" |
| elif s == "RETRACT": |
| return torch.tensor([RETRACT_POS_X, RETRACT_POS_Y, CARRY_Z], device=d), "open" |
| else: |
| raise ValueError(f"Unknown state: {s}") |
|
|
| def _get_grasp_pos(self, obj_pos: torch.Tensor, d: str) -> torch.Tensor: |
| cur_idx = self._obj_indices[min(self._ptr, len(self._obj_indices) - 1)] |
| offset = OBJ_GRASP_CENTER_OFFSETS.get(cur_idx, (0.0, 0.0, 0.0)) |
| return obj_pos + torch.tensor(offset, dtype=torch.float32, device=d) |
|
|
| def _get_current_obj_idx(self) -> int: |
| return self._obj_indices[min(self._ptr, len(self._obj_indices) - 1)] |
|
|
| def _is_push_mode(self) -> bool: |
| return OBJ_MANIPULATION_MODES.get(self._get_current_obj_idx(), "pick") == "push" |
|
|
| def _get_push_gripper_cmd(self) -> str: |
| cur_idx = self._get_current_obj_idx() |
| return OBJ_PUSH_GRIPPER_CMDS.get(cur_idx, self._get_transport_gripper_cmd()) |
|
|
| def _get_push_target_pos_gripper( |
| self, s: str, obj_pos: torch.Tensor, d: str |
| ) -> tuple[torch.Tensor, str]: |
| """Low table-contact pushing primitive for objects that do not pinch reliably.""" |
| cur_idx = self._get_current_obj_idx() |
| contact_obj_pos = self._cached_obj_pos if self._cached_obj_pos is not None else obj_pos |
| start = self._get_grasp_pos(contact_obj_pos, d) |
| z_low = self._get_place_height() |
|
|
| if s == "INIT": |
| return torch.tensor([RETRACT_POS_X, RETRACT_POS_Y, CARRY_Z], device=d), "open" |
| if s == "PRE_GRASP": |
| p = start.clone() |
| p[2] = z_low + OBJ_PUSH_APPROACH_CLEARANCE.get(cur_idx, 0.14) |
| return p, "open" |
| if s in ("REACH", "CLOSE", "LIFT"): |
| p = start.clone() |
| p[2] = z_low |
| return p, self._get_push_gripper_cmd() |
| if s in ("TRANSPORT", "PLACE"): |
| place_x, place_y = self._get_place_xy() |
| target_xy = torch.tensor([place_x, place_y], dtype=torch.float32, device=d) |
| start_xy = contact_obj_pos[:2] |
|
|
| x_err = place_x - obj_pos[0] |
| x_gain = OBJ_PUSH_X_GAINS.get(cur_idx, 0.55) |
| x_max = OBJ_PUSH_MAX_X_CORRECTIONS.get(cur_idx, 0.08) |
| x_corr = torch.clamp(x_err * x_gain, min=-x_max, max=x_max) |
|
|
| progress = 1.0 |
| if s == "TRANSPORT": |
| progress = min((self._count + 1) / max(self._get_state_steps(s), 1), 1.0) |
| progress = min(progress * 1.35, 1.0) |
| ref_xy = start_xy + (target_xy - start_xy) * progress |
| p_live = torch.cat([ |
| ref_xy, |
| torch.tensor([z_low], dtype=torch.float32, device=d), |
| ]) |
| offset = torch.tensor( |
| OBJ_GRASP_CENTER_OFFSETS.get(cur_idx, (0.0, 0.0, 0.0)), |
| dtype=torch.float32, |
| device=d, |
| ) |
| p_live = p_live + offset |
| p_live[0] = p_live[0] + x_corr |
|
|
| |
| |
| |
| min_behind = OBJ_PUSH_MIN_BEHIND.get(cur_idx, 0.03) |
| p_live[1] = torch.maximum( |
| p_live[1], |
| obj_pos[1] + torch.tensor(min_behind, dtype=torch.float32, device=d), |
| ) |
|
|
| |
| |
| y_err = place_y - obj_pos[1] |
| y_gain = OBJ_PUSH_Y_GAINS.get(cur_idx, 0.85) |
| y_max = OBJ_PUSH_MAX_Y_CORRECTIONS.get(cur_idx, 0.22) |
| inward = torch.clamp(y_err * y_gain, min=-y_max, max=0.0) |
| p_live[1] = torch.maximum(p_live[1] + inward, obj_pos[1] + min_behind) |
| p_live[2] = z_low |
|
|
| if s == "TRANSPORT": |
| p = start + (p_live - start) * min(progress * 3.0, 1.0) |
| else: |
| p = p_live |
| return p, self._get_push_gripper_cmd() |
| if s == "OPEN": |
| p = self._get_grasp_pos(obj_pos, d) |
| p[2] = z_low |
| return p, "open" |
| if s == "LIFT_RETRACT": |
| x, y = self._get_place_xy() |
| return torch.tensor([x, y, CARRY_Z], device=d), "open" |
| if s == "RETRACT": |
| return torch.tensor([RETRACT_POS_X, RETRACT_POS_Y, CARRY_Z], device=d), "open" |
| raise ValueError(f"Unknown state: {s}") |
|
|
| def _get_grasp_z_offset(self) -> float: |
| cur_idx = self._get_current_obj_idx() |
| return OBJ_GRASP_Z_OFFSETS.get(cur_idx, GRASP_Z_OFFSET) |
|
|
| def _get_close_z_offset(self) -> float: |
| cur_idx = self._get_current_obj_idx() |
| return OBJ_CLOSE_Z_OFFSETS.get(cur_idx, self._get_grasp_z_offset()) |
|
|
| def _get_carry_z(self) -> float: |
| cur_idx = self._get_current_obj_idx() |
| return OBJ_CARRY_Z.get(cur_idx, CARRY_Z) |
|
|
| def _get_place_height(self) -> float: |
| cur_idx = self._get_current_obj_idx() |
| return OBJ_PLACE_HEIGHTS.get(cur_idx, PLACE_HEIGHT) |
|
|
| def _get_place_xy(self) -> tuple[float, float]: |
| cur_idx = self._get_current_obj_idx() |
| dx, dy = OBJ_PLACE_XY_OFFSETS.get(cur_idx, (0.0, 0.0)) |
| return BASKET_CENTER_X + dx, BASKET_CENTER_Y + dy |
|
|
| def _get_transport_gripper_cmd(self) -> str: |
| cur_idx = self._get_current_obj_idx() |
| return OBJ_TRANSPORT_GRIPPER_CMDS.get(cur_idx, "close") |
|
|
| def _get_state_steps(self, s: str) -> int: |
| cur_idx = self._get_current_obj_idx() |
| return OBJ_STATE_STEP_OVERRIDES.get(cur_idx, {}).get(s, STEPS[s]) |
|
|
| def _get_transport_push_bias(self) -> tuple[float, float, float] | None: |
| cur_idx = self._get_current_obj_idx() |
| return OBJ_TRANSPORT_PUSH_BIASES.get(cur_idx) |
|
|
| def _get_object_servo_target( |
| self, |
| s: str, |
| obj_pos: torch.Tensor, |
| grasp_pos: torch.Tensor, |
| z: float, |
| d: str, |
| ) -> torch.Tensor | None: |
| cur_idx = self._get_current_obj_idx() |
| if s not in OBJ_SERVO_TO_BASKET_STATES.get(cur_idx, ()): |
| push_bias = self._get_transport_push_bias() |
| if push_bias is None: |
| return None |
| p = grasp_pos + torch.tensor(push_bias, dtype=torch.float32, device=d) |
| p[2] = z |
| return p |
|
|
| x, y = self._get_place_xy() |
| target_xy = torch.tensor([x, y], dtype=torch.float32, device=d) |
| xy_error = target_xy - obj_pos[:2] |
| gain = OBJ_SERVO_XY_GAINS.get(cur_idx, 1.0) |
| max_xy = OBJ_SERVO_MAX_XY.get(cur_idx, 0.25) |
| correction = xy_error * gain |
| norm = torch.linalg.norm(correction).clamp(min=1e-6) |
| if norm.item() > max_xy: |
| correction = correction / norm * max_xy |
| if s == "TRANSPORT": |
| progress = min((self._count + 1) / max(self._get_state_steps(s), 1), 1.0) |
| correction = correction * max(0.15, progress) |
|
|
| p = grasp_pos.clone() |
| p[:2] = p[:2] + correction |
| push_bias = self._get_transport_push_bias() |
| if push_bias is not None: |
| p = p + torch.tensor(push_bias, dtype=torch.float32, device=d) |
| p[2] = z |
| return p |
|
|
| def _should_hold_servo_state(self, s: str, obj_pos: torch.Tensor) -> bool: |
| cur_idx = self._get_current_obj_idx() |
| if s not in OBJ_SERVO_HOLD_STATES.get(cur_idx, ()): |
| return False |
| dx = abs(float(obj_pos[0].item() - BASKET_CENTER_X)) |
| dy = abs(float(obj_pos[1].item() - BASKET_CENTER_Y)) |
| if dx <= BASKET_IN_X * 0.85 and dy <= BASKET_IN_Y * 0.85: |
| return False |
| key = (cur_idx, s) |
| count = self._servo_extra_counts.get(key, 0) |
| if count >= OBJ_SERVO_EXTRA_STEPS.get(cur_idx, 0): |
| return False |
| self._servo_extra_counts[key] = count + 1 |
| return True |
|
|
| def _get_target_quat(self, s: str, d: str) -> torch.Tensor: |
| default_quat = torch.tensor(DEFAULT_PLACE_QUAT_W, dtype=torch.float32, device=d) |
| cur_idx = self._get_current_obj_idx() |
| if self._is_push_mode() and s in ("REACH", "CLOSE", "LIFT", "TRANSPORT", "PLACE", "OPEN"): |
| return self._grasp_quat_cache.get(cur_idx, default_quat) |
| if s in OBJ_KEEP_GRASP_QUAT_STATES.get(cur_idx, ("REACH", "CLOSE", "LIFT")): |
| return self._grasp_quat_cache.get(cur_idx, default_quat) |
| return default_quat |
|
|