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Vis
1,991
Realistic volume imaging
10.1109/VISUAL.1991.175805
A set of volume visualization tools that are based on the use of recursive ray tracing as the primary vehicle for realistic volume imaging is presented. The tools include shadows, mirrors, specularity, and constructive solid geometry. The underlying representation for the ray tracer is a 3-D raster of voxels that holds the discrete form of the scene. Unlike traditional volume rendering techniques, the discrete recursive ray tracer models many illumination phenomena by traversing discrete rays in voxel space. The approach provides true ray tracing of sampled or computed datasets, as well as ray tracing of hybrid scenes where sampled or computed data are intermixed with geometric models and enhances the understanding of complex biomedical datasets.<<ETX>>
false
false
[ "Roni Yagel", "Arie E. Kaufman", "Qiang Zhang" ]
[]
[]
[]
Vis
1,991
Remote visualization: challenges and opportunities
10.1109/VISUAL.1991.175825
This paper emphasizes the need for and importance of remote visualization. The potential impact of remote visualization on application algorithms, communication protocols, and underlying networks is assessed. Opportunities for research and development to support remote visualization in the context of the National Research and Education network are outlined.<<ETX>>
false
false
[ "Guru M. Parulkar", "Jack Bowie", "Hans-Werner Braun", "Roch Guerin", "Daniel Stevenson" ]
[]
[]
[]
Vis
1,991
Run-time visualization of program data
10.1109/VISUAL.1991.175810
An improvement to visualization systems that provides a graphics window into an application displaying program data at run-time through an easy-to-use graphical interface is discussed. With little or no instrumentation of the application the user will be able to dynamically select data for graphical display as the program executes on a remote computer system. The data to be displayed and the type of display to be used are chosen interactively while the application is executing. Any data display can be enabled and disabled at any time; it is not necessary to specify the data or graphics technique before compilation as with conventional graphics tools. An architecture for such a remote visualization system is proposed, and an implementation, called Vista, is described. Designed primarily for scientific visualization, Vista or offers an environment for more effective debugging and program development.<<ETX>>
false
false
[ "Allan Tuchman", "David Jablonowski", "George Cybenko" ]
[]
[]
[]
Vis
1,991
Scientific visualization from inside the metacomputer
10.1109/VISUAL.1991.175767
Summary form only given, as follows. Historically, scientific visualization has been carried out in two primary modes: interactive on desktop computers, and batch on high-performance computers. The next decade will see a merging of these two approaches with the advent of high-speed networking. The networking is hierarchical in speed from Ethernet to FDDI to HiPPI. This network effectively unites desktop computers with higher-value remote resources into a single metacomputer. To take advantage of this new hardware configuration, distributed visualization software is being developed which allows the flexibility of the local workstation to be coupled with the computing power of distant supercomputers. Examples are discussed for 2D raster graphics and 3D rendered surface and volumetric graphics. These new capabilities are having a remarkable impact on computational science.<<ETX>>
false
false
[ "Larry L. Smarr" ]
[]
[]
[]
Vis
1,991
Shadowed hedgehogs: a technique for visualizing 2D slices of 3D vector fields
10.1109/VISUAL.1991.175792
The technique of placing directed line segments at grid points, known as hedgehogging, which has been used for visualizing 2D vector fields, is considered. A means of rapidly rendering a slice of a 3D field, suitable for a bilevel display, is provided. Shape and shadowing are used to disambiguate orientation. Liberal use of lookup tables makes the technique very fast.<<ETX>>
false
false
[ "R. Victor Klassen", "Steven J. Harrington" ]
[]
[]
[]
Vis
1,991
Span filtering: an optimization scheme for volume visualization of large finite element models
10.1109/VISUAL.1991.175780
Techniques for displaying 3D isovalues of scalar fields such as stress within a solid finite-element model generally involve examining each element for values of interest. An inexpensive, straightforward method is discussed for reducing the number of elements searched for such isovalues. It takes advantage of one traversal of the element data to yield a compact classification of the model by result values and ranges, with no sorting required. This data structure can then relate any scalar isovalue to a set of element groups which are closely inclusive of the isovalue. This method is intended for applications requiring repeated access to the analysis data, such as animation and interactive rendering of isosurfaces and scalar fields. While applicable to general volume visualization problems, it is particularly well suited to optimizing real-valued continuum field results such as those found in finite-element data.<<ETX>>
false
false
[ "Richard S. Gallagher" ]
[]
[]
[]
Vis
1,991
The asymptotic decider: resolving the ambiguity in marching cubes
10.1109/VISUAL.1991.175782
A method for computing isovalue or contour surfaces of a trivariate function is discussed. The input data are values of the trivariate function, F/sub ijk/, at the cuberille grid points (x/sub i/, y/sub j/, z/sub k/), and the output of a collection of triangles representing the surface consisting of all points where F(x,y,z) is a constant value. The method is a modification that is intended to correct a problem with a previous method.<<ETX>>
false
false
[ "Gregory M. Nielson", "Bernd Hamann" ]
[]
[]
[]
Vis
1,991
The electronic structure of oxygen in silicon as revealed by volume visualization of Ab initio calculations
10.1109/VISUAL.1991.175786
Volumetric rendering is applied to the interpretation of atomic-scale data generated from quantum molecular dynamics computations. In particular, for silicon computations it is found that volumetric visualization of the computed 3D electronic charge density is a valuable tool for identifying defect states in silicon lattices in which oxygen atoms occur as impurities. Rendering of several judiciously selected ranges of charge density in translucent colors provides an effective means of identifying broken or altered molecular bonds and induced charge excesses in the lattice. The resulting 3D images reveal important features missed previously in 2D charge density contour maps. Stereoscopic 'blink comparison' of image pairs is an extremely valuable way to study the structural differences among various configurations, and animation provides significant insight into the molecular dynamics.<<ETX>>
false
false
[ "Robert H. Wolfe", "Mark Needels", "John D. Joannopoulos" ]
[]
[]
[]
Vis
1,991
The hyperbox
10.1109/VISUAL.1991.175790
A hyperbox is a two-dimensional depiction of an N-dimensional box (rectangular parallelepiped). The authors define the visual syntax of hyperboxes, state some properties, and sketch two applications. Hyperboxes can be evocative visual names for tensors or multidimensional arrays in visual programming languages. They can also be used to simultaneously display all pairwise relationships in an N-dimensional dataset. This can be helpful in choosing a sequence of dimension-reducing transformations that preserve interesting properties of the dataset.<<ETX>>
false
false
[ "Bowen Alpern", "Larry Carter" ]
[]
[]
[]
Vis
1,991
The stream polygon: A technique for 3D vector field visualization
10.1109/VISUAL.1991.175789
A method is presented for the visualization of 3D vector fields. The stream polygon, which is a regular, n-sided polygon, oriented normal to the local vector, can present local deformations due to rigid body rotation and both normal and shear strain. The effect of translation and scalar functions can be represented by sweeping the stream polygon along the streamline, and by appropriately varying the radius and shading the surface of the resulting streamtube. A mathematical foundation for the stream is developed, and examples with application to velocity field visualization are provided.<<ETX>>
false
false
[ "William J. Schroeder", "Christopher R. Volpe", "William E. Lorensen" ]
[]
[]
[]
Vis
1,991
The virtual windtunnel: An environment for the exploration of three-dimensional unsteady flows
10.1109/VISUAL.1991.175771
A recently completed implementation of a virtual environment for exploring numerically generated three-dimensional unsteady flowfields is described. A boom-mounted six-degree-of-freedom head-position-sensitive stereo CRT system is used for viewing. A hand-position-sensitive glove controller is used for injecting various tracers (e.g. smoke) into the virtual flowfield. A multiprocessor graphics workstation is used for computation and rendering. The techniques for visualizing unsteady flows are described, and the computer requirements for a variety of visualization techniques are discussed. These techniques generalize to visualization of other 3D vector fields.<<ETX>>
false
false
[ "Steve Bryson", "Creon Levit" ]
[ "BP" ]
[]
[]
Vis
1,991
The visual comparison of three sequences
10.1109/VISUAL.1991.175797
A method of visual comparison is described, that provides the scientist with a unique tool to study the qualitative relationships between three sequences of numbers or symbols. The program displays a 3D shape containing the sequence similarities and differences, which manifest themselves as simple geometric shapes and colors that a human observer can easily detect and classify. The method presents all possible correlations to the user, giving it a considerable advantage over existing sequence comparison tools that only search for a programmed subset of all possible correlations. Thus, using this technique, researchers may detect sequence similarities that other analytic methods might completely overlook. The program can also filter out undesirable or insignificant correlations. The technique is easily adapted to a wide range of applications.<<ETX>>
false
false
[ "Kenneth P. Hinkley", "Matthew O. Ward" ]
[]
[]
[]
Vis
1,991
Topographical mapping of brain electrical activity
10.1109/VISUAL.1991.175800
Current topographical mapping methods and problems associated with mapping are reviewed, and one approach for improving the spatial resolution of scalp recorded EEGs is detailed. In particular, techniques for interpolating the potential distribution and estimating the surface Laplacian from multichannel data are presented and applied to human evoked potential data. Although developed for electroencephalographic data, these spline algorithms can be applied to a variety of fields where visualization of spatial information is desired.<<ETX>>
false
false
[ "Samuel K. Law", "Paul L. Nunez", "Andrew F. Westdorp", "Arden V. Nelson", "Kenneth L. Pilgreen" ]
[]
[]
[]
Vis
1,991
Tree-maps: a space-filling approach to the visualization of hierarchical information structures
10.1109/VISUAL.1991.175815
A method for visualizing hierarchically structured information is described. The tree-map visualization technique makes 100% use of the available display space, mapping the full hierarchy onto a rectangular region in a space-filling manner. This efficient use of space allows very large hierarchies to be displayed in their entirety and facilitates the presentation of semantic information. Tree-maps can depict both the structure and content of the hierarchy. However, the approach is best suited to hierarchies in which the content of the leaf nodes and the structure of the hierarchy are of primary importance, and the content information associated with internal nodes is largely derived from their children.<<ETX>>
false
false
[ "Brian Johnson", "Ben Shneiderman" ]
[]
[]
[]
Vis
1,991
Two widely-different architectural approaches to computer image generation
10.1109/VISUAL.1991.175776
A description is given of the computer graphics aspects of two architectures designed for imaging and graphics. The two systems use parallel and pipelined architectures for high-performance graphics operations. UWGPSP3 uses only commercially available off-the-shelf chips, and consists of a TM34020 graphics system processor and four TMS34082 floating point coprocessors that can be configured into pipelined or SIMD modes depending on the algorithm. UWGSP4 uses dedicated ASIC chips for higher performance, and consists of two main computational parts: a parallel vector processor with 16 vector processing units, used mainly for image processing, and a graphics subsystem which utilizes a parallel pipelined architecture for image synthesis.<<ETX>>
false
false
[ "Hyun Wook Park", "Kil-Su Eo", "D. L. Kim", "B. K. Choi", "Yongmin Kim 0001", "Thomas Alexander" ]
[]
[]
[]
Vis
1,991
Visualisation tools for semiconductor modelling software
10.1109/VISUAL.1991.175830
This paper looks at the issues involved in using a visualization software package to extend the scope of an existing suite of semiconductor modeling software. The visualization software and its hardware platform represent the state of the art in powerful interactive workstation visualization systems. A range of important issues to be considered when applying off-the-shelf visualization software to a real-world scientific problem is identified.<<ETX>>
false
false
[ "Duncan Stevenson" ]
[]
[]
[]
Vis
1,991
Visualization and analysis of multi-variate data: a technique for all fields
10.1109/VISUAL.1991.175796
A technique is presented for plotting large multivariate data sets that involves the mapping of n independent variable dimensions on to a single hierarchical horizontal axis with a single dependent variable being plotted on the vertical axis. The emphasis is on visual statistical analysis of either discrete variables or continuous variables that have been sampled on, or binned to, a regular n-dimensional lattice. The general applicability of the technique is discussed, and ways are explored of representing the hierarchical data-driven symbols that are particularly well suited to a variety of visual analysis tasks.<<ETX>>
false
false
[ "Ted Mihalisin", "John Timlin", "John Schwegler" ]
[]
[]
[]
Vis
1,991
Visualization in computational fluid dynamics: a case study
10.1109/VISUAL.1991.175837
VISUAL 3, a highly interactive environment for the visualization of 3D volumetric scientific data, is described. The volume can be broken up in a structured or unstructured manner, and the problem can be static or unsteady in time. Because the data are volumetric and all the information can be changing, traditional CAD techniques are not appropriate. Therefore, VISUAL3 was developed using intermediate mode-rendering methods. A unique aspect of VISUAL3 is the dimensional windowing approach coupled with cursor mapping, which allows efficient pointing in 3D space. VISUAL3 is composed of a large number of visualization tools that can be generally classified into identification, scanning, and probing techniques.<<ETX>>
false
false
[ "Robert Haimes", "David L. Darmofal" ]
[]
[]
[]
Vis
1,991
Visualization of equations in an interactive environment
10.1109/VISUAL.1991.175781
A method of visualizing equations in their explicit form using 3D fields is described. Equations are written algebraically, interpreted by an equation parser, and then expressed as scalar fields. Fields are represented as isosurfaces, making use of an algorithm similar to the method of marching cubes. The implementation allows the real-time interaction of equation parameters, isosurface rotations, and coloring. A variety of applications from mathematics and physics are given, together with examples of construction of data probes using equations.<<ETX>>
false
false
[ "David Watson", "Jakub Wejchert", "David W. Williams", "Bri M. Collins" ]
[]
[]
[]
Vis
1,991
Visualizing 4-D medical ultrasound data
10.1109/VISUAL.1991.175802
Different standard rendering methods applied to 4-D medical ultrasound data are discussed. In particular, maximum value projection, sum of values projection, transparent gray level gradient shading, and surface shading have been tested. Due to the fact that ultrasound data suffer from a low signal to noise ratio, image processing and image analysis are used to enhance and classify the volumetric data set.<<ETX>>
false
false
[ "Nils Thune", "Bjørn Olstad" ]
[]
[]
[]
Vis
1,991
Visualizing causal effects in 4D space-time vector fields
10.1109/VISUAL.1991.175770
A method is presented for juxtaposing 4D space-time vector fields, of which one contains a source variable and the other the response field. Thresholding, ellipsoid fitting, and vortex line generation are used to reduce the amount of information and help analyze the relationship between two 3D vector variables evolving in time. The technique helps to highlight the topological relationship between the two in an effort to understand the causal connection. These concepts are applied to on-going research in evolving fluid dynamics problems.<<ETX>>
false
false
[ "Deborah Silver", "M. Gao", "Norman J. Zabusky" ]
[]
[]
[]
Vis
1,991
Visualizing chemical kinetics in fractal domains
10.1109/VISUAL.1991.175831
Chemical reactions occurring within complex domains, such as fractals, can display behavior which differs radically from the expectation of classical chemical kinetics. Rather than relaxing to a uniform distribution at the steady state, these nonclassical systems display large-scale order on many scales. Such self-organization is difficult to measure using the usual statistical techniques, but is visually apparent. The authors discuss some of the problems of visualizing chemical kinetics in fractal domains and describe evolution of the visualization as the chemist and visualization scientist collaborated.<<ETX>>
false
false
[ "Neal E. Hurlburt", "Lola W. Anacker", "Raoul Kopelman" ]
[]
[]
[]
Vis
1,991
Visualizing environmental data for program decision support
10.1109/VISUAL.1991.175838
The McClellan Air Force Base Installation Restoration Program (IRP), which is responsible for identifying and remedying environmental contamination from past operation and disposal practices, is considered. Since 1979, the IRP has generated over 200 volumes of technical reports regarding the degree and extent of contamination at the base. The base is in the process of automating the storage, retrieval, and analysis of the technical data generated by the cleanup program. The requirements for the IRP technical information system are discussed, the development approach taken is presented, visualization results from the system prototype are illustrated, and future plans for development of the system are outlined.<<ETX>>
false
false
[ "J. Burnetti", "R. Manley", "W. Mitchell", "D. Varnadore" ]
[]
[]
[]
Vis
1,991
Visualizing the fourth dimension using geometry and light
10.1109/VISUAL.1991.175821
Techniques for visualizing mathematical objects in four-dimensional (4D) space that exploit four-dimensional lighting effects are explored. The geometry of image production, stereography, and shadows in 4D is analyzed. Alternatives for smooth and specular shaded rendering of curves, surfaces, and solids in 4D are examined and a new approach that systematically converts curves or surfaces into uniquely renderable solids in 4D space by attaching spheres or circles to each point is proposed. Analogs of 3D shading methods are used to produce volume renderings that distinguish objects whose 3D projections from 4D are identical. Analyzing the procedures needed to justify and evaluate a system as this for teaching humans to 'see' in four dimensions leads to the proposal of a generally applicable four-step visualization paradigm.<<ETX>>
false
false
[ "Andrew J. Hanson", "Pheng-Ann Heng" ]
[]
[]
[]
Vis
1,991
Volume rendering of flow-visualization point data
10.1109/VISUAL.1991.175772
A survey of 2D and 3D flow visualization techniques is provided. The approach is based on applying volume rendering to flow-visualization data. Linear interpolation and B-spline approximation are used, and several views are given for both. Suggestions for efficient volume rendering are provided.<<ETX>>
false
false
[ "Paul Gene Swann", "Sudhanshu Kumar Semwal" ]
[]
[]
[]
Vis
1,991
Volume visualization comes of age: the state of the art in technology and application
10.1109/VISUAL.1991.175828
This paper examines the role of experimental design, data acquisition equipment, and system integration in the holistic solution picture. Issues include data formats, distributed computing environments, and the need for truly interactive, even real-time systems. A major theme is reaching beyond volume visualization to 'volume comprehension' through volume segmentation, mensuration, and geometry extraction.<<ETX>>
false
false
[ "Vincent Argiro", "Mary Whitton", "Alan Evans", "Wulf Massell", "Stephen Paddock", "Elliot Fishman" ]
[]
[]
[]
CHI
1,991
Cone Trees: animated 3D visualizations of hierarchical information
10.1145/108844.108883
The task of managing and accessing large information spaces is a problem in large scale cognition. Enwrging technologies for 3D visualization and interactive aninlaiion offer potential solutions to this problenl, especially when the structure of the information can be visualized. We describe one of these Information Visualtzaiion techniques, called the Cone Tree, which is used for visualizing hierarchical information structures. The hierarchy is presented in 3D to nlaxilnize effective use of available screen space and enable visualization of the whole structure. Interactive aninlation is used (,o shift sonle of the user’s cognitive load to the human perceptual system,
false
false
[ "George G. Robertson", "Jock D. Mackinlay", "Stuart K. Card" ]
[]
[]
[]
CHI
1,991
IMPACT: an interactive natural-motion-picture dedicated multimedia authoring system
10.1145/108844.108939
A new approach to achieving a natural-motion-picture dedicated multi-media authoring system is proposed. The main point of this approach, discussed in this paper, is that the user’s environment or interface is improved to encourage user’s creativity, with image processing and recognition technology. According to the discussion, a prototype motion picture authoring system dtat has several image-processing functions is developed. The newly developed functions include object extraction of the picture, semi-automatic visualization of motion pictures structure, and certain descriptions of the scene. Result of using the prototype shows the appropriateness of the proposed approach.
false
false
[ "Hirotada Ueda", "Takafumi Miyatake", "Satoshi Yoshizawa" ]
[]
[]
[]
CHI
1,991
Information visualization using 3D interactive animation
10.1145/108844.109003
INTRODUCTION Information Visualization uses computer graphics and interactive animation to stimulate recognition of patterns and structure in information. It does so by exploiting the human perceptual system in ways similar to Scientific Visualization, which allows scientists to perceive patterns in large data collections. While Scientific Visualization typically works on data from simulations of physical processes, Information Visualization works on the structure of information inherent in large information spaces. This video shows a prototype system, called the Information Visualizer, and two information visualization techniques used to access information both by structure and by content. Cone Trees are used for visualizing hierarchical information structures. The Perspective Wall is used for visualizing linear information structures. Both techniques use 3D to maximize effective use of available screen space and enable visualization of the whole structure. Interactive animation is used to shift some of the user’s cognitive load to the human perceptual system. The video concludes with a series of examples from an application scenario, based on managing an organization.
false
false
[ "George G. Robertson", "Jock D. Mackinlay", "Stuart K. Card" ]
[]
[]
[]
CHI
1,991
The information visualizer, an information workspace
10.1145/108844.108874
This paper proposes a concept for the user interface of information retrieval systems called an information workspace. The concept goes beyond the usual notion of an information retrieval system to encompass the cost structure of information from secondary storage to immediate use. As an implementation of the concept, the paper describes an experimental system, called the Information Visualizer, and its rationale. The system is based on (1) the use of 3D/Rooms for increasing the capacity of immediate storage avaitable to the user, (2) the Cognitive Co-processor scheduler-based user interface interaction architecture for coupling the user to information agents, and (3) the use of information visualization for interacting with information structure.
false
false
[ "Stuart K. Card", "George G. Robertson", "Jock D. Mackinlay" ]
[]
[]
[]
CHI
1,991
The perspective wall: detail and context smoothly integrated
10.1145/108844.108870
Tasks that involve large information spaces overwhelm workspaces that do not support efiicient use of space and time. For example, case studies indicate that information often contains linear components, which can result in 2D layouts with wide, inefficient aspect ratios. This paper describes a technique called the Perspective W’aU for visualizing linear information by smoothly integrating detailed and contextual views. It uses hardware support for 3D interactive animation to fold wide 2D layouts into intuitive 3D visualizations that have a center panel for detail and two perspective panels for context. The resulting visualization supports efficient use of space and time.
false
false
[ "Jock D. Mackinlay", "George G. Robertson", "Stuart K. Card" ]
[]
[]
[]
CHI
1,991
The University of Toronto dynamic graphics project
10.1145/108844.109006
The University of Toronto’s Dynamic Graphics Project is an interdisciplinary research laboratory within the Computer Science Department and the Computer Systems Research Institute. The labs mission is advanced research and graduate instruction; its theme is the enhancement of human creativity through advances in human-computer interaction, user interface design, and interactive computer graphics (Baecker, 1987). Our research spans input and interaction devices and techniques, user interface management systems, computersupported cooperative work, cognitive modelling, software engineering, computer program visualization, computer animation, multi-media, graphics modelling, and graphics rendering.
false
false
[ "Ronald Baecker", "Marilyn M. Mantei", "William Buxton", "Eugene Fiume" ]
[]
[]
[]
Vis
1,990
A graphical interface for robotic remediation of underground storage tanks
10.1109/VISUAL.1990.146419
Experimental investigations into the application of intelligent robot control technology to the problem of removing waste stored in tanks is discussed. The authors describe the experimental environment used, with particular attention to the hardware and software control environment and the graphical interface. Intelligent system control is achieved through the integration of extensive geometric and kinematic world models with real-time sensor-based control. All operator interactions with the system are through fully animated graphical representations which validate all operator commands before execution to provide for safe operation. Sensing is used to add information to the robot system's world model and to allow sensor-based servo control during selected operations. The results of an initial critical features test are reported, and the potential to apply advanced intelligent control concepts to the removal of waste in storage tanks is discussed.<<ETX>>
false
false
[ "Brian K. Christensen", "Lisa M. Desjarlais" ]
[]
[]
[]
Vis
1,990
A journey into the fourth dimension
10.1109/VISUAL.1990.146385
It is shown that by a simple (one-way) mapping from quaternions to complex numbers, the problem of generating a four-dimensional Mandelbrot set by iteration of a quadratic function in quaternions can be reduced to iteration of the same function in the complex domain, and thus, the function values in 4-D can be obtained by a simple table lookup. The computations are cut down by an order. Simple ways of displaying the fractal without shading and ways of fast ray tracing such a fractal using the table so generated are discussed. Further speedup in ray tracing can be achieved by estimates of a distance of a point from the Mandelbrot set. Animation is a key factor in visualizing 4-D objects. Three types of animation are attempted: translation in 4-D, rotation in 4-D, and fly-through in 3-D.<<ETX>>
false
false
[ "Yan Ke", "E. S. Panduranga" ]
[]
[]
[]
Vis
1,990
A methodology for scientific data visualisation: choosing representations based on a natural scene paradigm
10.1109/VISUAL.1990.146372
A methodology for guiding the choice of visual representations of data is presented. The methodology provides objective and directed display design facilities. Such facilities can guide interactive visualization design, generate standard visualizations automatically, and assess the extent to which chosen representations can convey the required information to data analysis. The methodology is based on objectively distinguishing the types of information conveyed by various visual representations and matching these to the intrinsic characteristics of data and to aims for its interpretation. This approach is directed toward developing a stronger theoretical basis for visualization in scientific computation. The methodology is developed using a natural scene paradigm in which data variables are represented by identifiable properties of realistic scenes.<<ETX>>
false
false
[ "Philip K. Robertson" ]
[]
[]
[]
Vis
1,990
A numerical method for rendering spherical reflections
10.1109/VISUAL.1990.146393
Methods of rendering reflections in curved surfaces are examined. A numerical algorithm to derive spherical reflections is presented. This algorithm has many attractive qualities, such as low computation costs, object space coherence, device and resolution independence, and generation of maximum information about reflections in curved surfaces. The authors demonstrate that rendering reflections is a difficult problem, as it defies analytic solutions. The authors indicate several alternatives for generalizing this method to a broader domain.<<ETX>>
false
false
[ "David P. Dobkin", "E. S. Panduranga", "M. Zhu" ]
[]
[]
[]
Vis
1,990
A problem-oriented classification of visualization techniques
10.1109/VISUAL.1990.146375
Progress in scientific visualization could be accelerated if workers could more readily find visualization techniques relevant to a given problem. The authors describe an approach to this problem, based on a classification of visualization techniques, that is independent of particular application domains. A user breaks up a problem into subproblems, describes these subproblems in terms of the objects to be represented and the operations to be supported by a representation, locates applicable visualization techniques in a catalog, and combines these representations into a composite representation for the original problem. The catalog and its underlying classification provide a way for workers in different application disciplines to share methods.<<ETX>>
false
false
[ "Stephen Wehrend", "Clayton H. Lewis" ]
[]
[]
[]
Vis
1,990
A procedural interface for volume rendering
10.1109/VISUAL.1990.146362
The author presents a simple, procedural interface for volume rendering. The interface is built on three types of objects: volumes, which contain the data to be visualized, environments, which set up viewing and lighting, and image objects, which convert results to a user-definable format. A volume is rendered against a particular environment with the results sent to an image object for conversion. By defining volume qualities such as color, opacity, and gradient in terms of user-definable transfer functions, the rendering process is made independent of the data set's underlying representation.<<ETX>>
false
false
[ "James L. Montine" ]
[]
[]
[]
Vis
1,990
A system for three-dimensional acoustic 'visualization' in a virtual environment workstation
10.1109/VISUAL.1990.146398
The authors describe the real-time acoustic display capabilities developed for the virtual environment workstation (VIEW) project. The acoustic display is capable of generating localized acoustic cues in real time over headphones. An auditor symbology, a related collection of representational auditory objects or icons, can be designed using the auditory cue editor, which links both discrete and continuously varying acoustic parameters with information or events in the display. During a given display scenario, the symbology can be dynamically coordinated in real time with three-dimensional visual objects, speech, and gestural displays. The types of displays feasible with the system range from simple warnings and alarms to the acoustic representation of multidimensional data or events.<<ETX>>
false
false
[ "Elizabeth M. Wenzel", "Scott S. Fisher", "Philip K. Stone", "Scott H. Foster" ]
[]
[]
[]
Vis
1,990
A three-dimensional/stereoscopic display and model control system for Great Lakes forecasts
10.1109/VISUAL.1990.146382
A forecasting system for the Great Lakes in which the data generated by a three-dimensional numerical model is visualized by a 3-D/stereoscopic display module is discussed. The module consists of a control panel and a display window with the capability of interactively rendering the results. The event scheduling for scenario testing to steer the 3-D numerical model is achieved by a similar panel. These panels set up the simulation and control the data flow between the graphics workstation and supercomputer. Rendering methods, stereo imagery, and animation are incorporated to display the results. Interaction between the user, the workstation, and the supercomputer allows steering of the simulation and tracing of the simulation output. Distributed software for postprocessing and volume rendering are used to enhance the representation.<<ETX>>
false
false
[ "Chieh-Cheng Yen", "Keith W. Bedford", "Jill Kempf", "Robert E. Marshall" ]
[]
[]
[]
Vis
1,990
Accurate display of tensor product isosurfaces
10.1109/VISUAL.1990.146401
A general method for rendering isosurfaces of multivariate rational and polynomial tensor products is described. The method is robust up to degree 15, handling singularities without introducing spurious rendering artifacts. The approach does not solve the problem of singularities in general, but it removes the problem from the rendering domain to the interpolation/approximation domain. It is based on finding real roots of a polynomial in Bernstein form. This makes it particularly suitable for parallel and pipelined processing. It is envisioned that the tensor products will be used as approximants or interpolants for empirical data or scalar fields. An interpolation scheme is given as an example.<<ETX>>
false
false
[ "Alyn P. Rockwood" ]
[]
[]
[]
Vis
1,990
An interpersonal multimedia visualization system
10.1109/VISUAL.1990.146399
MediaView is a computer program that provides a generic infrastructure for authoring and interacting with multimedia documents. Among its applications is the ability to furnish a user with a comprehensive environment for analysis and visualization. With this program the user can produce a document that contains mathematics, datasets and associated visualizations. From the dataset or embedded mathematics animated sequences can be produced in situ. Equations that appear in a document have a backing format that is compatible with the Mathematica language. Thus, by clicking on an equation, its semantics are conveyed to Mathematica, where the user can perform a variety of symbolic and numerical operations. Since the document is all digital, it can be shared on a local network or mailed electronically to a distant site. Animations and any other substructures of the document persist through the mailing process and can be awakened at the destination by the recipient.<<ETX>>
false
false
[ "Richard L. Phillips" ]
[]
[]
[]
Vis
1,990
Animation techniques for chain-coded objects
10.1109/VISUAL.1990.146366
The animation of two-dimensional objects in a 2-D planar environment is discussed. The use of chain codes as a boundary representation for 2-D objects undergoing animation is shown to be practical for several typical transformations. Various methods for implementing the transformations are described. Quantized methods transform groups of chain code elements into other groups, while incremental methods construct the transformed chain code element by element. The low cost of quantized methods, which rely on table lookup and minimal arithmetic, are weighed against the increased accuracy offered by incremental methods, which maintain error indicators to ensure minimal differences between ideal and generated chain codes. Methods for scaling, rotation, and elastic deformation of objects based solely on chain code elements are discussed.<<ETX>>
false
false
[ "Anthony J. Maeder" ]
[]
[]
[]
Vis
1,990
Applying space subdivision techniques to volume rendering
10.1109/VISUAL.1990.146377
The authors present a ray-tracing algorithm for volume rendering designed to work efficiently when the data of interest is distributed sparsely through the volume. A simple preprocessing step identifies the voxels representing features of interest. Frequently this set of voxels, arbitrarily distributed in three-dimensional space, is a small fraction of the original voxel grid. A median-cut space partitioning scheme, combined with bounding volumes to prune void spaces in the resulting search structure, is used to store the voxels of interest in a k-d tree. The k-d tree is used as a data structure. The tree is then efficiently ray-traced to render the voxel data. The k-d tree is view independent, and can be used for animation sequences involving changes in positions of the viewer or positions of lights. This search structure has been applied to render voxel data from MRI, CAT scan, and electron density distributions.<<ETX>>
false
false
[ "Kalpathi R. Subramanian", "Donald S. Fussell" ]
[]
[]
[]
Vis
1,990
Automatic illustration of 3D geometric models: surfaces
10.1109/VISUAL.1990.146395
The authors present techniques for automating the illustration of geometric models based on traditional hand illustration methods. A system based on the techniques of traditional illustrators for automatically generating illustrations of complex three-dimensional models is described. The system relies on a richer set of display primitives, which are also outlined. Algorithmic details for emphasizing significant model components are discussed, and some preliminary results are presented.<<ETX>>
false
false
[ "Debra Dooley", "Michael F. Cohen" ]
[]
[]
[]
Vis
1,990
Case study in scientific visualization: factors inducing periodic breathing in humans with blunted hypoxic sensitivity
10.1109/VISUAL.1990.146415
The problem of presenting and gaining deeper understanding of a multidimensional system, a mathematical model Predicting 20-90 s oscillations in breathing, is presented. The authors utilized custom software for interactive analysis of a three-dimensional model, plus Wavefront software to render translucent images of the 3D surfaces. The results show that under conditions of no peripheral chemosensor sensitivity, periodic breathing is predicted to occur with (1) an increase in circulatory transit time between the lungs and brain, (2) the presence of marked steady state hypoventilation, and/or (3) an increase in brain blood flow rate. It is concluded that the peripheral chemosensors (carotid bodies) are not essential for the development of periodic breathing.<<ETX>>
false
false
[ "Wayne E. Fordyce", "Jeffrey Ventrella" ]
[]
[]
[]
Vis
1,990
Classifying visual knowledge representations: a foundation for visualization research
10.1109/VISUAL.1990.146374
An exploratory effort to classify visual representations into homogeneous clusters is discussed. The authors collected hierarchical sorting data from twelve subjects. Five principal groups of visual representations emerged from a cluster analysis of sorting data: graphs and tables, maps, diagrams, networks, and icons. Two dimensions appear to distinguish these clusters: the amount of spatial information and cognitive processing effort. The authors discuss visual information processing issues relevant to the research, methodology and data analyses used to develop the classification system, results of the empirical study, and possible directions for future research.<<ETX>>
false
false
[ "Gerald L. Lohse", "Henry H. Rueter", "Kevin Biolsi", "Neff Walker" ]
[]
[]
[]
Vis
1,990
Design of an end-user data visualization system
10.1109/VISUAL.1990.146397
The authors describe the architecture of an end-user visualization system that supports interactive analysis of three-dimensional scalar and vector data in a heterogeneous hardware environment. The system supports a variety of visualization methods with applicability in disciplines such as computational fluid dynamics, earth, and space sciences, and finite-element analysis. The authors discuss how design goals and hardware constraints lead to a simple, cohesive paradigm for implementing a powerful, flexible, and portable visualization system. To assure efficient operation across a broad range of hardware platforms, the tools were implemented so that their interactivity is largely independent of data complexity. To gain portability, the system was built on a platform-independent graphics layer and user interface management system. The authors outline general concerns with current visualization methods and show how the approach simplifies the visualization process.<<ETX>>
false
false
[ "Donald L. Brittain", "Josh Aller", "Michael Wilson", "Sue-Ling C. Wang" ]
[]
[]
[]
Vis
1,990
Displaying voxel-based objects according to their qualitative shape synthesis
10.1109/VISUAL.1990.146364
The use of qualitative shape synthesis for the display of 3-D binary objects is presented. The proposed approach is applicable to multi-object scenes and to outdoor scenery as well. It makes use of a new method, the diffusion process, that simulates diffusion of particles within the interior of a 3-D discrete object. Starting with initial concentrations of particles at the boundary-voxels, the diffusion procedure simulates the propagation of these particles inwards. Boundary voxels of the object are colored according to the concentration of particles obtained by suspending the diffusion process. This method assists shape characterization by providing a qualitative measure of boundary curvature and was used in achieving display of a variety of voxel-based objects. Examples of the use of this approach on synthetic, terrain, and range data, are provided.<<ETX>>
false
false
[ "Yaser Yacoob" ]
[]
[]
[]
Vis
1,990
Dynamic graphics for network visualization
10.1109/VISUAL.1990.146369
The authors describe several dynamic graphics tools for visualizing network data involving statistics associated with the nodes or links in a network. The authors suggest a number of ideas for the static display of network data, while motivating the need for interaction through dynamic graphics. A brief discussion of dynamic graphics in general is presented. The authors specialize this to the case of network data. An example is presented.<<ETX>>
false
false
[ "Richard A. Becker", "Stephen G. Eick", "Eileen O. Miller", "Allan R. Wilks" ]
[]
[]
[]
Vis
1,990
Exploring N-dimensional databases
10.1109/VISUAL.1990.146386
The authors present a tool for the display and analysis of N-dimensional data based on a technique called dimensional stacking. This technique is described. The primary goal is to create a tool that enables the user to project data of arbitrary dimensions onto a two-dimensional image. Of equal importance is the ability to control the viewing parameters, so that one can interactively adjust what ranges of values each dimension takes and the form in which the dimensions are displayed. This will allow an intuitive feel for the data to be developed as the database is explored. The system uses dimensional stacking, to collapse and N-dimension space down into a 2-D space and then render the values contained therein. Each value can then be represented as a pixel or rectangular region on a 2-D screen whose intensity corresponds to the data value at that point.<<ETX>>
false
false
[ "Jeffrey LeBlanc", "Matthew O. Ward", "Norman Wittels" ]
[]
[]
[]
Vis
1,990
Extracting geometric models through constraint minimization
10.1109/VISUAL.1990.146367
The authors propose a methodology that will extract a topologically closed geometric model from a two-dimensional image. This is accomplished by starting with a simple model that is already topologically closed and deforming the model, based on a set of constraints, so that the model grows (shrinks) to fit the feature within the image while maintaining its closed and locally simple nature. The initial model is a non-self-intersecting polygon that is either embedded in the feature or surrounds the feature. There is a cost function associated with every vertex that quantifies its deformation, the properties of simple polygons, and the relationship between noise and feature. The constraints embody local properties of simple polygons and the nature of the relationship between noise and the features in the image.<<ETX>>
false
false
[ "James V. Miller", "David E. Breen", "Michael J. Wozny" ]
[]
[]
[]
Vis
1,990
FAST: a multi-processed environment for visualization of computational fluid dynamics
10.1109/VISUAL.1990.146360
The authors discuss FAST (flow analysis software toolkit), an implementation of a software system for fluid mechanics analysis. Visualization of computational aerodynamics requires flexible, extensible, and adaptable software tools for performing analysis tasks. An overview of FAST is given, and its architecture is discussed. Interactive visualization control is addressed. The advantages and disadvantages of FAST are discussed.<<ETX>>
false
false
[ "Gordon V. Bancroft", "Fergus Merritt", "Todd Plessel", "Paul G. Kelaita", "R. Kevin McCabe", "Al Globus" ]
[]
[]
[]
Vis
1,990
Hierarchical triangulation using terrain features
10.1109/VISUAL.1990.146379
A hierarchical triangulation built from a digital elevation model in grid form is described. The authors present an algorithm that produces a hierarchy of triangulations in which each level of the hierarchy corresponds to a guaranteed level of accuracy. The number of very thin triangles (slivers) is significantly reduced. Such triangles produced undesirable effects in animation. In addition the number of levels of the triangulated irregular network (TIN) tree is reduced. This speeds up searching within the data structure. Tests on data with digital elevation input have confirmed the theoretical expectations. On eight such sets the average sliveriness with the method was between 1/5 and 1/10 of old triangulations and number of levels was about one third. There was an increase in the number of descendants at each level, but the total number of triangles was also lower.<<ETX>>
false
false
[ "Lori L. Scarlatos", "Theodosios Pavlidis" ]
[]
[]
[]
Vis
1,990
Interactive investigation of fluid mechanics data sets
10.1109/VISUAL.1990.146416
FIELDVIEW, a visual analysis tool designed to facilitate the interactive investigation of fluid mechanics data sets by providing an easy-to-use interface to the flow field data, is presented. Operating on NASA Plot three-dimensional format data, FIELDVIEW computes scalar and vector flow quantities and displays them using a variety of representations, including animation. An interactive viewing interface allows free motion around the data under study to allow the researcher to locate and study the interesting flow features of three-dimensional fluid dynamic data.<<ETX>>
false
false
[ "Steve M. Legensky" ]
[]
[]
[]
Vis
1,990
Interactive visualization of quaternion Julia sets
10.1109/VISUAL.1990.146384
The first half of a two-step quaternion Julia set visualization system is described. This step uses a quarternion square root function to adapt the classic inverse iteration algorithm to the quaternions. The augmented version produces a 3-D Julia set defined by a point cloud that can be interactively manipulated on a graphics workstation. Several cues are assigned to the point cloud to increase depth perception. Finally, a short theorem is proven that extends the domain of the inverse iteration method to a rotational family of quadratic quaternion Julia sets.<<ETX>>
false
false
[ "John C. Hart", "Louis H. Kauffman", "Dan Sandin" ]
[]
[]
[]
Vis
1,990
Interpreting a 3D object from a rough 2D line drawing
10.1109/VISUAL.1990.146365
Visualizing the third dimension while designing three-dimensional (3-D) objects is an awkward process in mechanical computer-aided-design (CAD) systems, given the current state of the art. The authors describe a computer system that automatically constructs the shape of a 3-D object from a single 2-D sketch. The method makes it convenient to create and manipulate 3-D objects, and is thus seen as an intelligent user interface for CAD and 3-D graphics applications. The proposed technique is built on well-known results in image analysis. These results are applied in conjunction with some perceptual rules to determine 3-D structure from a rough line drawing. The principles are illustrated by a computer implementation that works in a nontrivial object domain.<<ETX>>
false
false
[ "Del Lamb", "Amit Bandopadhay" ]
[]
[]
[]
Vis
1,990
Methods for surface interrogation
10.1109/VISUAL.1990.146381
The authors discuss various visualization techniques that have the goal of identifying unwanted curvature regions interactively on screen. The authors give a critical survey of surface interrogation methods. Several isoline and contouring techniques are presented, and the reflection line method, which simulates the so-called light cage by computer graphics, is presented. The isophote method analyzes surfaces by determining lines of equal light intensity. Silhouettes are special isophotes. A different approach to these problems is the mapping-technique. The mapping methods recognize unwanted curvature regions by detecting singularities of a special mapping of the curve or surface investigated. Curvature plots are a practical means of analyzing free-form surfaces. All these methods are effective, but generally need a lot of computational effort. The free-form surface visualization by ray tracing is discussed.<<ETX>>
false
false
[ "Hans Hagen", "Thomas Schreiber", "Ernst Gschwind" ]
[]
[]
[]
Vis
1,990
Moving iconic objects in scientific visualization
10.1109/VISUAL.1990.146373
The idea of independently moving, interacting graphical objects is introduced as a method for the visualization of continuous fields. Bird-oid objects or boids are discussed. These boids derive from: (1) icons which are geometric objects whose shape and appearance are related to the field variables, (2) three-dimensional cursors by which a user interactively picks a point in space, (3) particle traces, which are numerically integrated trajectories in space, (4) moving frames of vectors along space curves, and (5) actors, which are programming objects that can create and destroy instances of themselves, act according to internal logic, and communicate with each other and with a user. A software prototype in the C++ language has been developed which demonstrates some of the capabilities of these objects for the visualization of scalar, vector, and tensor fields defined over finite elements or finite volumes.<<ETX>>
false
false
[ "G. David Kerlick" ]
[]
[]
[]
Vis
1,990
Parallel coordinates: a tool for visualizing multi-dimensional geometry
10.1109/VISUAL.1990.146402
A methodology for visualizing analytic and synthetic geometry in R/sup N/ is presented. It is based on a system of parallel coordinates which induces a nonprojective mapping between N-dimensional and two-dimensional sets. Hypersurfaces are represented by their planar images which have some geometrical properties analogous to the properties of the hypersurface that they represent. A point from to line duality when N=2 generalizes to lines and hyperplanes enabling the representation of polyhedra in R/sup N/. The representation of a class of convex and non-convex hypersurfaces is discussed, together with an algorithm for constructing and displaying any interior point. The display shows some local properties of the hypersurface and provides information on the point's proximity to the boundary. Applications are discussed.<<ETX>>
false
false
[ "Alfred Inselberg", "Bernard Dimsdale" ]
[]
[]
[]
Vis
1,990
Personal visualization system: applications in research and engineering
10.1109/VISUAL.1990.146418
The authors describe an innovative personal visualization system and its application to several research and engineering problems. The system bridges both hardware and software components to permit a user to graphically describe a visualization problem to the computer; thereby reducing program development time to a few hours. Low-cost visualization is achieved using PC-based software that can either be executed on a PC or drive graphic workstations for high-resolution displays. In either case, supercomputer computation rates are available for the visualization process. On PCs this is done with one or more PiP plug in cards, each of which is capable of 100 million floating point operations per second. On workstations this is done with the QUEN array processor. Applications mentioned include: ocean wave imaging; characterizing superconductors; and solar sail visualization.<<ETX>>
false
false
[ "Quentin E. Dolecek", "K. Moorjani", "B. F. Kim", "D. G. Tilley", "Thomas S. Denney Jr." ]
[]
[]
[]
Vis
1,990
Ray traced scalar fields with shaded polygonal output
10.1109/VISUAL.1990.146390
An algorithm for rendering scalar field data that reduces rendering times by as much as two orders of magnitude over traditional full resolution images is presented. Less than full-resolution sampling of the scalar field is performed using a fast ray tracing method. The sampling grid points are output as a set of screen-based Gouraud shaded polygons which are rendered in hardware by a graphics workstation. A gradient-based variable resolution algorithm that further improves rendering speed is presented. Several examples are presented.<<ETX>>
false
false
[ "Ray J. Meyers", "Michael B. Stephenson" ]
[]
[]
[]
Vis
1,990
Real-world applications of visualization solutions
10.1109/VISUAL.1990.146417
Visual data analysis (VDA) is a visualization approach that combines vector and raster graphics to provide insights into various aspects of multidimensional datasets. VDA methods have found application in aerospace engineering research, VDA is being used to develop nondestructive evaluation testing techniques for graphite epoxy composites by providing insights into stress waves propagating through them. Visual data analysis was used to analyze stress wave propagation, determine the origin of an unexplained wave distortion, and create a theoretical model to eliminate the distortion utilizing mathematical modeling.<<ETX>>
false
false
[ "David A. Prawel" ]
[]
[]
[]
Vis
1,990
Rendering and managing spherical data with sphere quadtrees
10.1109/VISUAL.1990.146380
The sphere quadtree (SQT), which is based on the recursive subdivision of spherical triangles obtained by projecting the faces of an icosahedron onto a sphere, is discussed. Most databases for spherically distributed data are not structured in a manner consistent with their geometry. As a result, such databases possess undesirable artifacts, including the introduction of tears in the data when they are mapped onto a flat file system. Furthermore, it is difficult to make queries about the topological relationship among the data components without performing real arithmetic. The SQT eliminates some of these problems. The SQT allows the representation of data at multiple levels and arbitrary resolution. Efficient search strategies can be implemented for the selection of data to be rendered or analyzed by a specific technique. Geometric and topological consistency with the data are maintained.<<ETX>>
false
false
[ "Gyorgy Fekete" ]
[]
[]
[]
Vis
1,990
Scattered data interpolation tools in a microcomputer visualization environment
10.1109/VISUAL.1990.146396
A package that can bridge the connection between scattered data sets and the highly structured sets required by graphics algorithms is described. Although export of evaluation data is a necessary capability, it is very important that this package has a fully featured three-dimensional graphics subsystem to interactively guide the researcher toward the final visualization results. At that point the option exists of using more sophisticated and more powerful graphics tools to achieve the desired presentation. The application presented has been designed to effectively meet these needs and to promote the awareness of the value of interpolation tools in visualization. Full details of this design are presented.<<ETX>>
false
false
[ "Keith Voegele" ]
[]
[]
[]
Vis
1,990
Shape coding of multidimensional data on a microcomputer display
10.1109/VISUAL.1990.146387
The author presents a simple and flexible method of sharp coding for higher dimensional data sets that allows the database operator or the scientist quick access to promising patterns within and among records or samples. The example used is a 13-parameter set of solar wind, magnetosphere, and ground observation data collected hourly for 21 days in 1976. The software system is a prototype developed to demonstrate the glyph approach to depicting higher-dimensional data sets. The experiment was to depict all parameters simultaneously, to see if any global or local patterns emerged. This experiment proves that much more complex data can be presented for visual pattern extraction than standard methods allow.<<ETX>>
false
false
[ "Jeff Beddow" ]
[]
[]
[]
Vis
1,990
Spline-based color sequences for univariate, bivariate and trivariate mapping
10.1109/VISUAL.1990.146383
Alternative models that use B-spline curves and surfaces for generating color sequences for univariate, bivariate, and trivariate mapping are introduced. The main aim is to break away from simple geometric representation in order to provide more flexibility and control over color selection. This facilitates the task of constructing a customized color scheme for a particular map. The author gives a brief description of existing color schemes and their characteristics, and provides some background for B-spline curves and surfaces.<<ETX>>
false
false
[ "Binh Pham 0001" ]
[]
[]
[]
Vis
1,990
Superposing images with shadow casting
10.1109/VISUAL.1990.146394
Algorithms for rendering complex and shaded animation sequences are described. The target display device for these image rendering algorithms is a multichannel display based on the superposing technique realized in hardware. An animation sequence is displayed by superposing a dynamic foreground on a static background. The static background can be a very complex scene, and the dynamic foreground can be an image with a simple to medium complexity. These two algorithms were developed based on raytracing.<<ETX>>
false
false
[ "Philip C. Hsu", "John Staudhammer" ]
[]
[]
[]
Vis
1,990
Surface representations of two- and three-dimensional fluid flow topology
10.1109/VISUAL.1990.146359
The use of critical point analysis to generate representations of the vector field topology of numerical flow data sets is discussed. Critical points are located and characterized in a two-dimensional domain, which may be either a two-dimensional flow field or the tangential velocity field near a three-dimensional body. Tangent curves are then integrated out along the principal directions of certain classes of critical points. The points and curves are linked to form a skeleton representing the two-dimensional vector field topology. When generated from the tangential velocity field near a body in a three-dimensional flow, the skeleton includes the critical points and curves which provide a basis for analyzing the three-dimensional structure of the flow separation.<<ETX>>
false
false
[ "James Helman", "Lambertus Hesselink" ]
[ "BP" ]
[]
[]
Vis
1,990
Techniques for the interactive visualization of volumetric data
10.1109/VISUAL.1990.146363
Some ideas and techniques for visualizing volumetric data are introduced. The methods presented are different from both the volume rendering techniques and surface contour methods. Volumetric data is data with a domain of three independent variables. The independent variables do not have to indicate a position in space and can be abstract in the sense that they can represent any quantity. The authors cover only the case where the dependent data is a single scalar. The authors describe a collection of techniques and ideas for graphing cuberille grid data. All of these techniques are quite simple and rather easy to implement. During the development of these techniques, the authors were particularly concerned with allowing the user to interact with the system in order to interrogate and analyze the relationships indicated by the volumetric data.<<ETX>>
false
false
[ "Gregory M. Nielson", "Bernd Hamann" ]
[]
[]
[]
Vis
1,990
Techniques for visualizing 3-dimensional manifolds
10.1109/VISUAL.1990.146400
Computer graphics has long been concerned with representing and displaying surfaces in three-dimensional space. The author addresses the questions of representation and display in a higher dimensional setting, specifically, that of 3-manifolds immersed in four-dimensional space. The author describes techniques for visualizing the cross-section surfaces of a 3-manifold formed by a cutting hyperplane. The manifold is first triangulated, so that the cross-section may be computed on a per tetrahedron basis. The triangulated manifold is stored in a data structure which efficiently supports calculation of curvature. These techniques have been implemented on Personal IRIS.<<ETX>>
false
false
[ "Michael J. Laszlo" ]
[]
[]
[]
Vis
1,990
Techniques for visualizing Fermat's last theorem: a case study
10.1109/VISUAL.1990.146370
The authors describe some mathematical approaches and computer graphics techniques for illustrating concepts related to Fermat's last theorem. They present a selection of visualization methods, and describe observations made in the process of creating a three-minute computer animated videotape dealing with some elementary aspects of Fermat's last theorem, a problem in number theory. The approach to the representation of the different concepts presented in the video was influenced by many factors: the available hardware, real and perceived constraints of the available software, constraints imposed by the video medium, and a number of peculiarities and features of the mathematical domain itself. The authors describe the experiences with the software systems that played a part in these efforts, some specific successful visualization techniques, and some unexpected mathematical insights.<<ETX>>
false
false
[ "Andrew J. Hanson", "Pheng-Ann Heng", "B. C. Kaplan" ]
[]
[]
[]
Vis
1,990
The application of transport theory to visualization of 3D scalar data fields
10.1109/VISUAL.1990.146391
The author describes a visualization model for three-dimensional scalar data fields based on linear transport theory. The concept of virtual particles for the extraction of information from data fields in introduced. The role of different types of interaction of the data field with those particles such as absorption, scattering, source and color shift are discussed and demonstrated. Special attention is given to possible tools for the enhancement of interesting data features. Random texturing can provide visual insights as to the magnitude and distribution of deviations of related data fields, e.g., originating from analytic models, and measurements, or in the noise content of a given data field. Hidden symmetries of a data set can often be identified visually by allowing it to interact with a preselected beam of physical particles with the attendant appearance of characteristic structural effects such as channeling.<<ETX>>
false
false
[ "Wolfgang Krüger" ]
[]
[]
[]
Vis
1,990
The VIS-5D system for easy interactive visualization
10.1109/VISUAL.1990.146361
The VIS-5D system provides highly interactive visual access to five-dimensional data sets containing up to 50 million data points. VIS-5D runs on the Stardent ST-1000 and ST-2000 workstations and generates animated three-dimensional graphics from gridded data sets in real time. It provides a widget-based user interface and fast visual response which allows scientists to interactively explore their data sets. VIS-5D generates literal and intuitive depictions of data, has user controls that are data oriented rather than graphics oriented, and provides a WYSIWYG (what-you-see-is-what-you-get) response. The result is a system that enables scientists to produce and direct their own animations.<<ETX>>
false
false
[ "Bill Hibbard", "David A. Santek" ]
[]
[]
[]
Vis
1,990
Visualization and three-dimensional image processing of positron emission tomography (PET) brain images
10.1109/VISUAL.1990.146376
The author applied image processing and volume rendering algorithms together with considerations on the physiology of the human visual system to improve the quality of perception of the information contained in positron emission tomography (PET) brain images, and to highlight the existing anatomical information. The psychophysical considerations for selecting color and brightness level are used to visualize functional and anatomical structures in three dimensions. One is able to perceive in the images the levels of rates of glucose metabolism of regions in the brain and their relative locations. In addition, some of the anatomic structures, such as the interhemispheric fissure, the caudate nucleus, and the thalamus, are apparent.<<ETX>>
false
false
[ "Nahum D. Gershon" ]
[]
[]
[]
Vis
1,990
Visualization for nonlinear engineering FEM analysis in manufacturing
10.1109/VISUAL.1990.146412
This case study describes how visualization tools were used in a nonlinear finite-element method (FEM) analysis of rivet deformation. After summarizing the problem at hand, it is concluded that three factors that aided the visualization process in this case can be extracted as general principles: first, focus the viewer on the area of interest; second, do not confuse the viewer with strange color scales; and finally, do not try to convey too much information in one image. Images should convey a maximum amount of information with a minimum of confusion. In this particular case the most useful techniques proved to be animations of color-shaded contours, where the viewer could zoom in on any area of particular interest. Animation was used for each of the seven different data types produced by the analysis package.<<ETX>>
false
false
[ "Gerald W. Edgar" ]
[]
[]
[]
Vis
1,990
Visualization for the information age
10.1109/VISUAL.1990.146414
Summary form only given. The basic parameters of current TV, the origins of HDTV, and the various types of TV systems being proposed in Japan, America and Europe are reviewed. Available HDTV hardware, new applications that this hardware enables, and the economics involved are discussed. How HDTV fits into the film and television industries from the perspectives of production, distribution, and creativity, HDTV's demands upon telecommunications, and why data compression plays a critical role have been examined. The evolution of the present workstation from many analytical perspectives, leading up to the most recent product introductions of all the major vendors, developments in accelerator boards and interactive graphics peripherals, and the evolution of the man/machine interface are discussed.<<ETX>>
false
false
[ "Laurin Herr" ]
[]
[]
[]
Vis
1,990
Visualization of free form volumes
10.1109/VISUAL.1990.146403
An algorithm that creates planar and arbitrarily curved sections of free-form volumes is presented. The definition of free-form volumes generalizes techniques from free-form curves and surfaces to trivariate representation. The definition is given for volumes in the Bernstein-Bezier representation. The author illustrates an intersection algorithm that can be used to perform intersection operations on free-form volumes. Some calculated examples are given. The algorithm can be used as a subroutine for algorithms which are able to perform more general intersections of free-form volumes, e.g. Boolean operations on two free-form volumes.<<ETX>>
false
false
[ "Dieter Lasser" ]
[]
[]
[]
Vis
1,990
Visualization of irregular multivariate data
10.1109/VISUAL.1990.146388
The authors discuss effective techniques for representing scalar and vector valued functions that interpolate to irregularly located data. Special attention is given to the situations where the sampling domain is a two-dimensional plane, 3-D volume, or a closed 3-D surface. The authors first discuss the multiquadric and thin-plate spline methods for interpolating scalar data sampled at arbitrary locations in a plane. Straightforward generalizations are then made to data sampled in 3-D volumetric regions as well as in higher dimensional spaces. The globally defined interpolants can be evaluated on a fine regular grid and they can then be visualized using conventional techniques. Triangular and tetrahedral based visualization techniques are also presented.<<ETX>>
false
false
[ "Thomas A. Foley", "David A. Lane" ]
[]
[]
[]
Vis
1,990
Visualization of scalar data defined on a structured grid-applications to petroleum research
10.1109/VISUAL.1990.146392
The authors describe some simple visualization techniques that may be used to explore dynamic three-dimensional scalar fields in an interactive way. Scalar data are assumed to have been already computed, and graphic manipulations are done afterwards on a graphics workstation. Structured grids (finite-difference grids) are used, leading to an easy and fast exploration of the interior of a volume. Smooth animation and simultaneous visualization of two or three scalar fields is described. These methods were tested on various types of data from different fields of petroleum engineering, i.e. oil reservoir simulation, geophysics, geology, and combustion engine simulations.<<ETX>>
false
false
[ "J. L. Pajon", "V. Bui Tran" ]
[]
[]
[]
Vis
1,990
Visualizing a scalar field on an N-dimensional lattice
10.1109/VISUAL.1990.146389
The authors address the problem of visualizing a scalar dependent variable which is a function of many independent variables. In particular, cases where the number of independent variables is three or greater are discussed. A new hierarchical method of plotting that allows one to interactively view millions of data points with up to 10 independent variables is presented. The technique is confined to the case where each independent variable is sampled in a regular grid or lattice-like fashion, i.e., in equal increments. The proposed technique can be described in either an active or a passive manner. In the active view the points of the N-dimensional independent variables lattice are mapped to a single horizontal axis in a hierarchical manner, while in the passive view an observer samples the points of the N-dimensional lattice in a prescribed fashion and notes the values of the dependent variable. In the passive view a plot of the dependent variable versus a single parametric variable, which is simply the sampling number, forms the multidimensional graph.<<ETX>>
false
false
[ "Ted Mihalisin", "E. Grawlinksi", "John Timlin", "John Schwegler" ]
[]
[]
[]
Vis
1,990
Visualizing computer memory architectures
10.1109/VISUAL.1990.146371
The authors describe a conceptual model, the memory hierarchy framework, and a visual language for using the model. The model is more faithful to the structure of computers than the Von Neumann and Turing models. It addresses the issues of data movement and exposes and unifies storage mechanisms such as cache, translation lookaside buffers, main memory, and disks. The visual language presents the details of a computer's memory hierarchy in a concise drawing composed of rectangles and connecting segments. Using this framework, the authors improved the performance of a matrix multiplication algorithm by more than an order of magnitude. The framework gives insight into computer architecture and performance bottlenecks by making effective use of human visual abilities.<<ETX>>
false
false
[ "Bowen Alpern", "Larry Carter", "Ted Selker" ]
[]
[]
[]
Vis
1,990
Volume microscopy of biological specimens based on non-confocal imaging techniques
10.1109/VISUAL.1990.146413
An approach that uses advanced computer graphics workstations and volume rendering algorithms for accurate reconstruction of volumetric microscopy data is described. It has been found that excellent reconstructions can be made from serial sections acquired using a charge-coupled device and a conventional light microscope. Both confocal and nonconfocal reconstructions are examined. The effects of differing light sources are considered 3D image processing results are presented.<<ETX>>
false
false
[ "Stephen L. Senft", "Vincent J. Argio", "William L. van Zandt" ]
[]
[]
[]
Vis
1,990
Volume visualization in cell biology
10.1109/VISUAL.1990.146378
The authors discuss the special properties of volumetric cell data (e.g., noise, discontinuity, raggedness) and the particular difficulties encountered when trying to visualize them in three dimensions. The authors describe some of the solutions adopted, specifically in surface discrimination and shading. Nerve cells (neuroblastoma) grown in tissue culture were selected as the biological preparation because these cells possess very rich actin structures. The cells were stained with a fluorescent probe specific for actin (rhodamine-phalloidin) and were viewed and optically sectioned using the Bio-Rad MRC 600 confocal fluorescence microscope. The slice dataset was then reconstructed and processed in the BioCube environment, a comprehensive system developed for volume visualization of cellular structures. The actin cytoskeleton of single cells was visualized and manipulated using this system.<<ETX>>
false
false
[ "Arie E. Kaufman", "Roni Yagel", "Reuven Bakalash", "I. Spector" ]
[]
[]
[]
Vis
1,990
Wide-band relativistic Doppler effect visualization
10.1109/VISUAL.1990.146368
The authors present a flexible and efficient method to simulate the Doppler shift. In this new method the spectral curves of surface properties and light composition are represented by spline functions of wavelength. These functions can cover the entire electromagnetic (EM) waves bandwidth, and incorporate the thermal radiation of objects into the surface property description. In particular, a temperature-dependent emission spectral distribution can be assigned to each object for imaging the nonvisible thermal spectra which may become visible due to blue shift. The Doppler shift and shading operations are performed through the manipulation of spline coefficients. The evaluation of the spline functions, which is computationally expensive, is only carried out once-at the end of each shading loop for generating the display RGB values.<<ETX>>
false
false
[ "Ping-Kang Hsiung", "Robert H. Thibadeau", "Christopher B. Cox", "Robert H. P. Dunn", "Michael Wu", "Paul Andrew Olbrich" ]
[]
[]
[]
CHI
1,990
Business instrument panel: a new paradigm for interfacing with financial data
10.1145/97243.97269
The business instrument panel uses visualization to present, in a comprehensive and integrated manner, all the important elements found in traditional financial statements. By means of analog representation in a simple computer generated picture, the business instrument panel replaces the four traditional financial statements (balance sheet, income statement, cash flow statement, and retained earnings statement). The business instrument panel also embodies a new paradigm for understanding the business world and empowers the user with an unparalleled quick understanding of any firm.
false
false
[ "C. Torben Thomsen" ]
[]
[]
[]
CHI
1,990
Stereophonic and surface sound generation for exploratory data analysis
10.1145/97243.97264
The analysis and interpretation of very high dimensional data require the development and use of data presentation techniques that harness human perceptual powers. The University of Lowell's Exploratory Visualization project (Exvis) aims at designing, implementing, and evaluating perceptually-based tools for data presentation using both visual and auditory domains. This paper describes several auditory data presentation techniques, including the generation of stereophonic sound with apparent depth and sound that appears to emanate from a two-dimensional area. Both approaches can produce sound with auditory texture.
false
false
[ "Stuart Smith", "R. Daniel Bergeron", "Georges G. Grinstein" ]
[]
[]
[]
CHI
1,990
Track - a trace construction kit
10.1145/97243.97318
TRACK is a kit to interactively construct environments that trace the execution of methods and the flow of messages between SMALLTALK-80 objects. It enables the user to set up traces by means of direct manipulation. This is done by placing obstacles between icons representing specific classes and instances much in the way a jumping course is set up. TRACK may be used to generate multiple visualizations of programs which may be concurrently run. It is a browsing and debugging tool as well as an algorithm animation tool. TRACK is tightly integrated with the standard tools of the SMALL- TALK-80 programming environment.
false
false
[ "Heinz-Dieter Böcker", "Jürgen Herczeg" ]
[]
[]
[]
CHI
1,989
Constraint grammars-a new model for specifying graphical applications
10.1145/67449.67513
User Interface Management Systems often attempt to separate the graphical and nongraphical aspects of an application, but rarely succeed. Constraint grammars provide a new model for specifying interfaces that achieves this goal by encapsulating the data structures in a single package, and providing a powerful transformation-based editing model for manipulating them. Constraint grammars incorporate a number of important tools, such as the part-whole hierarchy, almost hierarchical structures, and multidirectional constraints, that permit designers to specify a wide variety of graphical applications, including simulation systems, program visualization systems, and visual programming environments.
false
false
[ "Bradley T. Vander Zanden" ]
[]
[]
[]
CHI
1,988
Grasping reality through illusion - interactive graphics serving science
10.1145/57167.57168
I treat three related subjects: virtual-worlds research—the construction of real-time 3-D illusions by computer graphics; some observations about interfaces to virtual worlds; and the coming application of virtual-worlds techniques to the enhancement of scientific computing. We need to design generalized interfaces for visualizing, exploring, and steering scientific computations. Our interfaces must be direct-manipulation, not command-string; interactive, not batch; 3-D, not 2-D; multisensory, not just visual. We need generalized research results for 3-D interactive interfaces. More is known than gets reported, because of a reluctance to share “unproven” results. I propose a shells-of-certainty model for such knowledge.
false
false
[ "Frederick P. Brooks Jr." ]
[]
[]
[]
CHI
1,986
Design principles for the enhanced presentation of computer program source text
10.1145/22627.22348
In order to make computer programs more readable, understandable, appealing, memorable, and maintainable, the presentation of program source text needs to be enhanced over its conventional treatment. Towards this end, we present five basic design principles for enhanced program visualization and a framework for applying these principles to particular programming languages. The framework deals comprehensively with ten fundamental areas that are central to the structure of programming languages. We then use the principles and the framework to develop a novel design for the effective presentation of source text in the C programming language.
false
false
[ "Ronald Baecker", "Aaron Marcus" ]
[]
[]
[]
CHI
1,986
Visual programming, programming by example, and program visualization: a taxonomy
10.1145/22627.22349
There has been a great interest recently in systems that use graphics to aid in the programming, debugging, and understanding of computer programs. The terms “Visual Programming” and “Program Visualization” have been applied to these systems. Also, there has been a renewed interest in using examples to help alleviate the complexity of programming. This technique is called “Programming by Example.” This paper attempts to provide more meaning to these terms by giving precise definitions, and then uses these definitions to classify existing systems into a taxonomy. A number of common unsolved problems with most of these systems are also listed.
false
false
[ "Brad A. Myers" ]
[]
[]
[]