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@override
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void paintChildren(FlowPaintingContext context) {
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// TODO: We'll add more to this later.
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}
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@override
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bool shouldRepaint(covariant FlowDelegate oldDelegate) {
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// TODO: We'll add more to this later.
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return true;
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}
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}<code_end>
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A FlowDelegate controls how its children are sized
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and where those children are painted. In this case,
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your Flow widget has only one child: the background image.
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That image must be exactly as wide as the Flow widget.Return tight width constraints for your background image child.
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<code_start>@override
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BoxConstraints getConstraintsForChild(int i, BoxConstraints constraints) {
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return BoxConstraints.tightFor(
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width: constraints.maxWidth,
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);
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}<code_end>
|
Your background images are now sized appropriately,
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but you still need to calculate the vertical position
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of each background image based on its scroll
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position, and then paint it.There are three critical pieces of information that
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you need to compute the desired position of a
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background image:To look up the bounds of the Scrollable,
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you pass a ScrollableState into your FlowDelegate.To look up the bounds of your individual list item,
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pass your list item’s BuildContext into your FlowDelegate.To look up the final size of your background image,
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assign a GlobalKey to your Image widget,
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and then you pass that GlobalKey into your
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FlowDelegate.Make this information available to ParallaxFlowDelegate.
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<code_start>@immutable
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class LocationListItem extends StatelessWidget {
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final GlobalKey _backgroundImageKey = GlobalKey();
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Widget _buildParallaxBackground(BuildContext context) {
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return Flow(
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delegate: ParallaxFlowDelegate(
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scrollable: Scrollable.of(context),
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listItemContext: context,
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backgroundImageKey: _backgroundImageKey,
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),
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children: [
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Image.network(
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imageUrl,
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key: _backgroundImageKey,
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fit: BoxFit.cover,
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),
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],
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);
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}
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}<code_end>
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<code_start>class ParallaxFlowDelegate extends FlowDelegate {
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ParallaxFlowDelegate({
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required this.scrollable,
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required this.listItemContext,
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required this.backgroundImageKey,
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});
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final ScrollableState scrollable;
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final BuildContext listItemContext;
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final GlobalKey backgroundImageKey;
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}<code_end>
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Having all the information needed to implement
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parallax scrolling, implement the shouldRepaint() method.
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<code_start>@override
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bool shouldRepaint(ParallaxFlowDelegate oldDelegate) {
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return scrollable != oldDelegate.scrollable ||
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listItemContext != oldDelegate.listItemContext ||
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backgroundImageKey != oldDelegate.backgroundImageKey;
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}<code_end>
|
Now, implement the layout calculations for the parallax effect.First, calculate the pixel position of a list
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item within its ancestor Scrollable.
|
<code_start>@override
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void paintChildren(FlowPaintingContext context) {
|
// Calculate the position of this list item within the viewport.
|
final scrollableBox = scrollable.context.findRenderObject() as RenderBox;
|
final listItemBox = listItemContext.findRenderObject() as RenderBox;
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final listItemOffset = listItemBox.localToGlobal(
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listItemBox.size.centerLeft(Offset.zero),
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ancestor: scrollableBox);
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}<code_end>
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Use the pixel position of the list item to calculate its
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percentage from the top of the Scrollable.
|
A list item at the top of the scrollable area should
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produce 0%, and a list item at the bottom of the
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scrollable area should produce 100%.
|
<code_start>@override
|
void paintChildren(FlowPaintingContext context) {
|
// Calculate the position of this list item within the viewport.
|
final scrollableBox = scrollable.context.findRenderObject() as RenderBox;
|
final listItemBox = listItemContext.findRenderObject() as RenderBox;
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final listItemOffset = listItemBox.localToGlobal(
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listItemBox.size.centerLeft(Offset.zero),
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ancestor: scrollableBox);
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// Determine the percent position of this list item within the
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// scrollable area.
|
final viewportDimension = scrollable.position.viewportDimension;
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final scrollFraction =
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(listItemOffset.dy / viewportDimension).clamp(0.0, 1.0);<code_end>
|
Use the scroll percentage to calculate an Alignment.
|
At 0%, you want Alignment(0.0, -1.0),
|
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