text stringlengths 1 474 |
|---|
final ValueChanged<bool> onChanged; |
@override |
State<TapboxC> createState() => _TapboxCState(); |
} |
class _TapboxCState extends State<TapboxC> { |
bool _highlight = false; |
void _handleTapDown(TapDownDetails details) { |
setState(() { |
_highlight = true; |
}); |
} |
void _handleTapUp(TapUpDetails details) { |
setState(() { |
_highlight = false; |
}); |
} |
void _handleTapCancel() { |
setState(() { |
_highlight = false; |
}); |
} |
void _handleTap() { |
widget.onChanged(!widget.active); |
} |
@override |
Widget build(BuildContext context) { |
// This example adds a green border on tap down. |
// On tap up, the square changes to the opposite state. |
return GestureDetector( |
onTapDown: _handleTapDown, // Handle the tap events in the order that |
onTapUp: _handleTapUp, // they occur: down, up, tap, cancel |
onTap: _handleTap, |
onTapCancel: _handleTapCancel, |
child: Container( |
width: 200, |
height: 200, |
decoration: BoxDecoration( |
color: widget.active ? Colors.lightGreen[700] : Colors.grey[600], |
border: _highlight |
? Border.all( |
color: Colors.teal[700]!, |
width: 10, |
) |
: null, |
), |
child: Center( |
child: Text(widget.active ? 'Active' : 'Inactive', |
style: const TextStyle(fontSize: 32, color: Colors.white)), |
), |
), |
); |
} |
}<code_end> |
An alternate implementation might have exported the highlight |
state to the parent while keeping the active state internal, |
but if you asked someone to use that tap box, |
they’d probably complain that it doesn’t make much sense. |
The developer cares whether the box is active. |
The developer probably doesn’t care how the highlighting |
is managed, and prefers that the tap box handles those |
details.<topic_end> |
<topic_start> |
Other interactive widgets |
Flutter offers a variety of buttons and similar interactive widgets. |
Most of these widgets implement the Material Design guidelines, |
which define a set of components with an opinionated UI.If you prefer, you can use GestureDetector to build |
interactivity into any custom widget. |
You can find examples of GestureDetector in |
Managing state. Learn more about the GestureDetector |
in Handle taps, a recipe in the Flutter cookbook.lightbulb Tip |
Flutter also provides a set of iOS-style widgets called |
Cupertino.When you need interactivity, it’s easiest to use one of |
the prefabricated widgets. Here’s a partial list:<topic_end> |
<topic_start> |
Standard widgets |
<topic_end> |
<topic_start> |
Material Components |
<topic_end> |
<topic_start> |
Resources |
The following resources might help when adding interactivity |
to your app.Gestures, a section in the Flutter cookbook. |
<topic_end> |
<topic_start>Taps, drags, and other gestures |
This document explains how to listen for, and respond to, |
gestures in Flutter. |
Examples of gestures include taps, drags, and scaling.The gesture system in Flutter has two separate layers. |
The first layer has raw pointer events that describe |
the location and movement of pointers (for example, |
touches, mice, and styli) across the screen. |
The second layer has gestures that describe semantic |
actions that consist of one or more pointer movements.<topic_end> |
<topic_start> |
Pointers |
Pointers represent raw data about the user’s interaction |
with the device’s screen. |
There are four types of pointer events:On pointer down, the framework does a hit test on your app |
to determine which widget exists at the location where the |
pointer contacted the screen. The pointer down event |
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