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(and subsequent events for that pointer) are then dispatched |
to the innermost widget found by the hit test. |
From there, the events bubble up the tree and are dispatched |
to all the widgets on the path from the innermost |
widget to the root of the tree. There is no mechanism for |
canceling or stopping pointer events from being dispatched further.To listen to pointer events directly from the widgets layer, use a |
Listener widget. However, generally, |
consider using gestures (as discussed below) instead.<topic_end> |
<topic_start> |
Gestures |
Gestures represent semantic actions (for example, tap, drag, |
and scale) that are recognized from multiple individual pointer |
events, potentially even multiple individual pointers. |
Gestures can dispatch multiple events, corresponding to the |
lifecycle of the gesture (for example, drag start, |
drag update, and drag end):TapDouble tapLong pressVertical dragHorizontal dragPan<topic_end> |
<topic_start> |
Adding gesture detection to widgets |
To listen to gestures from the widgets layer, |
use a GestureDetector.info Note |
To learn more, watch this short |
Widget of the Week video on the GestureDetector widget:If you’re using Material Components, |
many of those widgets already respond to taps or gestures. |
For example, IconButton and TextButton |
respond to presses (taps), and ListView |
responds to swipes to trigger scrolling. |
If you aren’t using those widgets, but you want the |
“ink splash” effect on a tap, you can use InkWell.<topic_end> |
<topic_start> |
Gesture disambiguation |
At a given location on screen, |
there might be multiple gesture detectors. |
For example:All of these gesture detectors listen to the stream |
of pointer events as they flow past and attempt to recognize |
specific gestures. The GestureDetector widget decides |
which gestures to attempt to recognize based on which of its |
callbacks are non-null.When there is more than one gesture recognizer for a given |
pointer on the screen, the framework disambiguates which |
gesture the user intends by having each recognizer join |
the gesture arena. The gesture arena determines which |
gesture wins using the following rules:At any time, a recognizer can eliminate itself and leave the |
arena. If there’s only one recognizer left in the arena, |
that recognizer wins.At any time, a recognizer can declare itself the winner, |
causing all of the remaining recognizers to lose.For example, when disambiguating horizontal and vertical dragging, |
both recognizers enter the arena when they receive the pointer |
down event. The recognizers observe the pointer move events. |
If the user moves the pointer more than a certain number of |
logical pixels horizontally, the horizontal recognizer declares |
the win and the gesture is interpreted as a horizontal drag. |
Similarly, if the user moves more than a certain number of logical |
pixels vertically, the vertical recognizer declares itself the winner.The gesture arena is beneficial when there is only a horizontal |
(or vertical) drag recognizer. In that case, there is only one |
recognizer in the arena and the horizontal drag is recognized |
immediately, which means the first pixel of horizontal movement |
can be treated as a drag and the user won’t need to wait for |
further gesture disambiguation. |
<topic_end> |
<topic_start>Handle taps |
You not only want to display information to users, |
you want users to interact with your app. |
Use the GestureDetector widget to respond |
to fundamental actions, such as tapping and dragging.info Note |
To learn more, watch this short Widget of the Week video on the GestureDetector widget:This recipe shows how to make a custom button that shows |
a snackbar when tapped with the following steps: |
<code_start>// The GestureDetector wraps the button. |
GestureDetector( |
// When the child is tapped, show a snackbar. |
onTap: () { |
const snackBar = SnackBar(content: Text('Tap')); |
ScaffoldMessenger.of(context).showSnackBar(snackBar); |
}, |
// The custom button |
child: Container( |
padding: const EdgeInsets.all(12), |
decoration: BoxDecoration( |
color: Colors.lightBlue, |
borderRadius: BorderRadius.circular(8), |
), |
child: const Text('My Button'), |
), |
)<code_end> |
<topic_end> |
<topic_start> |
Notes |
<topic_end> |
<topic_start> |
Interactive example |
<code_start>import 'package:flutter/material.dart'; |
void main() => runApp(const MyApp()); |
class MyApp extends StatelessWidget { |
const MyApp({super.key}); |
@override |
Widget build(BuildContext context) { |
const title = 'Gesture Demo'; |
return const MaterialApp( |
title: title, |
home: MyHomePage(title: title), |
); |
} |
} |
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