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<topic_end> |
<topic_start>Simple app state management |
Now that you know about declarative UI programming |
and the difference between ephemeral and app state, |
you are ready to learn about simple app state management.On this page, we are going to be using the provider package. |
If you are new to Flutter and you don’t have a strong reason to choose |
another approach (Redux, Rx, hooks, etc.), this is probably the approach |
you should start with. The provider package is easy to understand |
and it doesn’t use much code. |
It also uses concepts that are applicable in every other approach.That said, if you have a strong background in |
state management from other reactive frameworks, |
you can find packages and tutorials listed on the options page.<topic_end> |
<topic_start> |
Our example |
For illustration, consider the following simple app.The app has two separate screens: a catalog, |
and a cart (represented by the MyCatalog, |
and MyCart widgets, respectively). It could be a shopping app, |
but you can imagine the same structure in a simple social networking |
app (replace catalog for “wall” and cart for “favorites”).The catalog screen includes a custom app bar (MyAppBar) |
and a scrolling view of many list items (MyListItems).Here’s the app visualized as a widget tree.So we have at least 5 subclasses of Widget. Many of them need |
access to state that “belongs” elsewhere. For example, each |
MyListItem needs to be able to add itself to the cart. |
It might also want to see whether the currently displayed item |
is already in the cart.This takes us to our first question: where should we put the current |
state of the cart?<topic_end> |
<topic_start> |
Lifting state up |
In Flutter, |
it makes sense to keep the state above the widgets that use it.Why? In declarative frameworks like Flutter, if you want to change the UI, |
you have to rebuild it. There is no easy way to have |
MyCart.updateWith(somethingNew). In other words, it’s hard to |
imperatively change a widget from outside, by calling a method on it. |
And even if you could make this work, you would be fighting the |
framework instead of letting it help you.Even if you get the above code to work, |
you would then have to deal |
with the following in the MyCart widget:You would need to take into consideration the current state of the UI |
and apply the new data to it. It’s hard to avoid bugs this way.In Flutter, you construct a new widget every time its contents change. |
Instead of MyCart.updateWith(somethingNew) (a method call) |
you use MyCart(contents) (a constructor). Because you can only |
construct new widgets in the build methods of their parents, |
if you want to change contents, it needs to live in MyCart’s |
parent or above. |
<code_start>// GOOD |
void myTapHandler(BuildContext context) { |
var cartModel = somehowGetMyCartModel(context); |
cartModel.add(item); |
}<code_end> |
Now MyCart has only one code path for building any version of the UI. |
<code_start>// GOOD |
Widget build(BuildContext context) { |
var cartModel = somehowGetMyCartModel(context); |
return SomeWidget( |
// Just construct the UI once, using the current state of the cart. |
// ··· |
); |
}<code_end> |
In our example, contents needs to live in MyApp. Whenever it changes, |
it rebuilds MyCart from above (more on that later). Because of this, |
MyCart doesn’t need to worry about lifecycle—it just declares |
what to show for any given contents. When that changes, the old |
MyCart widget disappears and is completely replaced by the new one.This is what we mean when we say that widgets are immutable. |
They don’t change—they get replaced.Now that we know where to put the state of the cart, let’s see how |
to access it.<topic_end> |
<topic_start> |
Accessing the state |
When a user clicks on one of the items in the catalog, |
it’s added to the cart. But since the cart lives above MyListItem, |
how do we do that?A simple option is to provide a callback that MyListItem can call |
when it is clicked. Dart’s functions are first class objects, |
so you can pass them around any way you want. So, inside |
MyCatalog you can define the following: |
<code_start>@override |
Widget build(BuildContext context) { |
return SomeWidget( |
// Construct the widget, passing it a reference to the method above. |
MyListItem(myTapCallback), |
); |
} |
void myTapCallback(Item item) { |
print('user tapped on $item'); |
}<code_end> |
This works okay, but for an app state that you need to modify from |
many different places, you’d have to pass around a lot of |
callbacks—which gets old pretty quickly.Fortunately, Flutter has mechanisms for widgets to provide data and |
services to their descendants (in other words, not just their children, |
but any widgets below them). As you would expect from Flutter, |
where Everything is a Widget™, these mechanisms are just special |
kinds of widgets—InheritedWidget, InheritedNotifier, |
InheritedModel, and more. We won’t be covering those here, |
because they are a bit low-level for what we’re trying to do.Instead, we are going to use a package that works with the low-level |
widgets but is simple to use. It’s called provider.Before working with provider, |
don’t forget to add the dependency on it to your pubspec.yaml.To add the provider package as a dependency, run flutter pub add:Now you can import 'package:provider/provider.dart'; |
and start building.With provider, you don’t need to worry about callbacks or |
InheritedWidgets. But you do need to understand 3 concepts:<topic_end> |
<topic_start> |
ChangeNotifier |
ChangeNotifier is a simple class included in the Flutter SDK which provides |
change notification to its listeners. In other words, if something is |
a ChangeNotifier, you can subscribe to its changes. (It is a form of |
Observable, for those familiar with the term.)In provider, ChangeNotifier is one way to encapsulate your application |
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