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there comes a time when you need to share application |
state between screens, across your app. |
There are many approaches you can take, |
and many questions to think about.In the following pages, |
you will learn the basics of dealing with state in Flutter apps. |
<topic_end> |
<topic_start>Start thinking declaratively |
If you’re coming to Flutter from an imperative framework |
(such as Android SDK or iOS UIKit), you need to start |
thinking about app development from a new perspective.Many assumptions that you might have don’t apply to Flutter. For example, in |
Flutter it’s okay to rebuild parts of your UI from scratch instead of modifying |
it. Flutter is fast enough to do that, even on every frame if needed.Flutter is declarative. This means that Flutter builds its user interface to |
reflect the current state of your app:When the state of your app changes |
(for example, the user flips a switch in the settings screen), |
you change the state, and that triggers a redraw of the user interface. |
There is no imperative changing of the UI itself |
(like widget.setText)—you change the state, |
and the UI rebuilds from scratch.Read more about the declarative approach to UI programming |
in the get started guide.The declarative style of UI programming has many benefits. |
Remarkably, there is only one code path for any state of the UI. |
You describe what the UI should look |
like for any given state, once—and that is it.At first, |
this style of programming might not seem as intuitive as the |
imperative style. This is why this section is here. Read on. |
<topic_end> |
<topic_start>Differentiate between ephemeral state and app state |
This doc introduces app state, ephemeral state, |
and how you might manage each in a Flutter app.In the broadest possible sense, the state of an app is everything that |
exists in memory when the app is running. This includes the app’s assets, |
all the variables that the Flutter framework keeps about the UI, |
animation state, textures, fonts, and so on. While this broadest |
possible definition of state is valid, it’s not very useful for |
architecting an app.First, you don’t even manage some state (like textures). |
The framework handles those for you. So a more useful definition of |
state is “whatever data you need in order to rebuild your UI at any |
moment in time”. Second, the state that you do manage yourself can |
be separated into two conceptual types: ephemeral state and app state.<topic_end> |
<topic_start> |
Ephemeral state |
Ephemeral state (sometimes called UI state or local state) |
is the state you can neatly contain in a single widget.This is, intentionally, a vague definition, so here are a few examples.Other parts of the widget tree seldom need to access this kind of state. |
There is no need to serialize it, and it doesn’t change in complex ways.In other words, there is no need to use state management techniques |
(ScopedModel, Redux, etc.) on this kind of state. |
All you need is a StatefulWidget.Below, you see how the currently selected item in a bottom navigation bar is |
held in the _index field of the _MyHomepageState class. |
In this example, _index is ephemeral state. |
<code_start>class MyHomepage extends StatefulWidget { |
const MyHomepage({super.key}); |
@override |
State<MyHomepage> createState() => _MyHomepageState(); |
} |
class _MyHomepageState extends State<MyHomepage> { |
int _index = 0; |
@override |
Widget build(BuildContext context) { |
return BottomNavigationBar( |
currentIndex: _index, |
onTap: (newIndex) { |
setState(() { |
_index = newIndex; |
}); |
}, |
// ... items ... |
); |
} |
}<code_end> |
Here, using setState() and a field inside the StatefulWidget’s State |
class is completely natural. No other part of your app needs to access |
_index. The variable only changes inside the MyHomepage widget. |
And, if the user closes and restarts the app, |
you don’t mind that _index resets to zero.<topic_end> |
<topic_start> |
App state |
State that is not ephemeral, |
that you want to share across many parts of your app, |
and that you want to keep between user sessions, |
is what we call application state |
(sometimes also called shared state).Examples of application state:For managing app state, you’ll want to research your options. |
Your choice depends on the complexity and nature of your app, |
your team’s previous experience, and many other aspects. Read on.<topic_end> |
<topic_start> |
There is no clear-cut rule |
To be clear, you can use State and setState() to manage all of |
the state in your app. In fact, the Flutter team does this in many |
simple app samples (including the starter app that you get with every |
flutter create).It goes the other way, too. For example, you might decide that—in |
the context of your particular app—the selected tab in a bottom |
navigation bar is not ephemeral state. You might need to change it |
from outside the class, keep it between sessions, and so on. |
In that case, the _index variable is app state.There is no clear-cut, universal rule to distinguish |
whether a particular variable is ephemeral or app state. |
Sometimes, you’ll have to refactor one into another. |
For example, you’ll start with some clearly ephemeral state, |
but as your application grows in features, |
it might need to be moved to app state.For that reason, take the following diagram with a large grain of salt:When asked about React’s setState versus Redux’s store, the author of Redux, |
Dan Abramov, replied:“The rule of thumb is: Do whatever is less awkward.”In summary, there are two conceptual types of state in any Flutter app. |
Ephemeral state can be implemented using State and setState(), |
and is often local to a single widget. The rest is your app state. |
Both types have their place in any Flutter app, and the split between |
the two depends on your own preference and the complexity of the app. |
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