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<topic_end> |
<topic_start>Google APIs |
The Google APIs package exposes dozens of Google |
services that you can use from Dart projects.This page describes how to use APIs that interact with |
end-user data by using Google authentication.Examples of user-data APIs include |
Calendar, Gmail, YouTube, and Firebase.info |
The only APIs you should use directly from your Flutter |
project are those that access user data using Google authentication.APIs that require service accounts should not |
be used directly from a Flutter application. |
Doing so requires shipping service credentials as part |
of your application, which is not secure. |
To use these APIs, |
we recommend creating an intermediate service.To add authentication to Firebase explicitly, check out the |
Add a user authentication flow to a Flutter app using FirebaseUI |
codelab and the |
Get Started with Firebase Authentication on Flutter docs.<topic_end> |
<topic_start> |
Overview |
To use Google APIs, follow these steps:<topic_end> |
<topic_start> |
1. Pick the desired API |
The documentation for package:googleapis lists |
each API as a separate Dart library&emdash;in a |
name_version format. |
Check out youtube_v3 as an example.Each library might provide many types, |
but there is one root class that ends in Api. |
For YouTube, it’s YouTubeApi.Not only is the Api class the one you need to |
instantiate (see step 3), but it also |
exposes the scopes that represent the permissions |
needed to use the API. For example, |
the Constants section of the |
YouTubeApi class lists the available scopes. |
To request access to read (but not write) an end-users |
YouTube data, authenticate the user with |
youtubeReadonlyScope. |
<code_start>/// Provides the `YouTubeApi` class. |
import 'package:googleapis/youtube/v3.dart';<code_end> |
<topic_end> |
<topic_start> |
2. Enable the API |
To use Google APIs you must have a Google account |
and a Google project. You also |
need to enable your desired API.This example enables YouTube Data API v3. |
For details, see the getting started instructions.<topic_end> |
<topic_start> |
3. Authenticate the user with the required scopes |
Use the google_sign_in package to |
authenticate users with their Google identity. |
Configure signin for each platform you want to support. |
<code_start>/// Provides the `GoogleSignIn` class |
import 'package:google_sign_in/google_sign_in.dart';<code_end> |
When instantiating the GoogleSignIn class, |
provide the desired scopes as discussed |
in the previous section. |
<code_start>final _googleSignIn = GoogleSignIn( |
scopes: <String>[YouTubeApi.youtubeReadonlyScope], |
);<code_end> |
Follow the instructions provided by |
package:google_sign_in |
to allow a user to authenticate.Once authenticated, |
you must obtain an authenticated HTTP client.<topic_end> |
<topic_start> |
4. Obtain an authenticated HTTP client |
The extension_google_sign_in_as_googleapis_auth |
package provides an extension method on GoogleSignIn |
called authenticatedClient. |
<code_start>import 'package:extension_google_sign_in_as_googleapis_auth/extension_google_sign_in_as_googleapis_auth.dart';<code_end> |
Add a listener to onCurrentUserChanged |
and when the event value isn’t null, |
you can create an authenticated client. |
<code_start>var httpClient = (await _googleSignIn.authenticatedClient())!;<code_end> |
This Client instance includes the necessary |
credentials when invoking Google API classes.<topic_end> |
<topic_start> |
5. Create and use the desired API class |
Use the API to create the desired API type and call methods. |
For instance: |
<code_start>var youTubeApi = YouTubeApi(httpClient); |
var favorites = await youTubeApi.playlistItems.list( |
['snippet'], |
playlistId: 'LL', // Liked List |
);<code_end> |
<topic_end> |
<topic_start> |
More information |
You might want to check out the following: |
<topic_end> |
<topic_start>Supported deployment platforms |
As of Flutter 3.19.3, |
Flutter supports deploying apps the following combinations of |
hardware architectures and operating system versions. |
These combinations are called platforms.Flutter supports platforms in three tiers:Based on these tiers, Flutter supports deploying to the following platforms.Android supports IA32 (x86) in software emulation only. |
<topic_end> |
<topic_start>Desktop support for Flutter |
Flutter provides support for compiling |
a native Windows, macOS, or Linux desktop app. |
Flutter’s desktop support also extends to plugins—you |
can install existing plugins that support the Windows, |
macOS, or Linux platforms, or you can create your own.info Note |
This page covers developing apps for all desktop |
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