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platforms. Once you’ve read this, you can dive into |
specific platform information at the following links:<topic_end> |
<topic_start> |
Create a new project |
You can use the following steps |
to create a new project with desktop support.<topic_end> |
<topic_start> |
Set up desktop devtools |
Consult the guide for your target desktop environment:If flutter doctor finds problems or missing components |
for a platform that you don’t want to develop for, |
you can ignore those warnings. Or you can disable the |
platform altogether using the flutter config command, |
for example:Other available flags:After enabling desktop support, |
restart your IDE so that it can detect the new device.<topic_end> |
<topic_start> |
Create and run |
Creating a new project with desktop support is no different |
than creating a new Flutter project for other platforms.Once you’ve configured your environment for desktop |
support, you can create and run a desktop application |
either in the IDE or from the command line.<topic_end> |
<topic_start>Using an IDE |
After you’ve configured your environment to support |
desktop, make sure you restart the IDE if it was |
already running.Create a new application in your IDE and it automatically |
creates iOS, Android, web, and desktop versions of your app. |
From the device pulldown, select windows (desktop), |
macOS (desktop), or linux (desktop) |
and run your application to see it launch on the desktop.<topic_end> |
<topic_start>From the command line |
To create a new application that includes desktop support |
(in addition to mobile and web support), run the following commands, |
substituting my_app with the name of your project:To launch your application from the command line, |
enter one of the following commands from the top |
of the package:info Note |
If you do not supply the -d flag, flutter run lists |
the available targets to choose from.<topic_end> |
<topic_start> |
Build a release app |
To generate a release build, |
run one of the following commands:<topic_end> |
<topic_start> |
Add desktop support to an existing Flutter app |
To add desktop support to an existing Flutter project, |
run the following command in a terminal from the |
root project directory:This adds the necessary desktop files and directories |
to your existing Flutter project. |
To add only specific desktop platforms, |
change the platforms list to include only |
the platform(s) you want to add.<topic_end> |
<topic_start> |
Plugin support |
Flutter on the desktop supports using and creating plugins. |
To use a plugin that supports desktop, |
follow the steps for plugins in using packages. |
Flutter automatically adds the necessary native code |
to your project, as with any other platform.<topic_end> |
<topic_start> |
Writing a plugin |
When you start building your own plugins, |
you’ll want to keep federation in mind. |
Federation is the ability to define several |
different packages, each targeted at a |
different set of platforms, brought together |
into a single plugin for ease of use by developers. |
For example, the Windows implementation of the |
url_launcher is really url_launcher_windows, |
but a Flutter developer can simply add the |
url_launcher package to their pubspec.yaml |
as a dependency and the build process pulls in |
the correct implementation based on the target platform. |
Federation is handy because different teams with |
different expertise can build plugin implementations |
for different platforms. |
You can add a new platform implementation to any |
endorsed federated plugin on pub.dev, |
so long as you coordinate this effort with the |
original plugin author.For more information, including information |
about endorsed plugins, see the following resources:<topic_end> |
<topic_start> |
Samples and codelabs |
You can run the following samples as desktop apps, |
as well as download and inspect the source code to |
learn more about Flutter desktop support. |
<topic_end> |
<topic_start>Writing custom platform-specific code |
This guide describes how to write custom platform-specific code. |
Some platform-specific functionality is available |
through existing packages; |
see using packages.info Note |
The information in this page is valid for most platforms, |
but platform-specific code for the web generally uses |
JS interoperability or the dart:html library instead.Flutter uses a flexible system that allows you to call |
platform-specific APIs in a language that works directly |
with those APIs:Flutter’s builtin platform-specific API support |
doesn’t rely on code generation, |
but rather on a flexible message passing style. |
Alternatively, you can use the Pigeon |
package for sending structured typesafe messages |
with code generation:The Flutter portion of the app sends messages to its host, |
the non-Dart portion of the app, over a platform channel.The host listens on the platform channel, and receives the message. |
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