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advantage of browser caching, and built-in image |
optimization and memory management. |
They allow you to safely display images from arbitrary sources |
(more on than in the CORS section below). |
drawImage is great when the image must fit within |
other content rendered using the <canvas> element. |
You also gain control over image sizing and, |
when the CORS policy allows it, read the pixels |
of the image back for further processing. |
Finally, WebGL gives you the highest degree of |
control over the image. Not only can you read the pixels and |
apply custom image algorithms, but you can also use GLSL for |
hardware-acceleration.<topic_end> |
<topic_start> |
Cross-Origin Resource Sharing (CORS) |
CORS is a mechanism that browsers use to control |
how one site accesses the resources of another site. |
It is designed such that, by default, one web-site |
is not allowed to make HTTP requests to another site |
using XHR or fetch. |
This prevents scripts on another site from acting on behalf |
of the user and from gaining access to another |
site’s resources without permission.When using <img>, <picture>, or <canvas>, |
the browser automatically blocks access to pixels |
when it knows that an image is coming from another site |
and the CORS policy disallows access to data.WebGL requires access to the image data in order |
to be able to render the image. Therefore, |
images to be rendered using WebGL must only come from servers |
that have a CORS policy configured to work with |
the domain that serves your application.<topic_end> |
<topic_start> |
Flutter renderers on the web |
Flutter offers a choice of two renderers on the web:Because the HTML renderer uses the <img> |
element it can display images from |
arbitrary sources. However, |
this places the following limitations on what you |
can do with them:The CanvasKit renderer implements Flutter’s image API fully. |
However, it requires access to image pixels to do so, |
and is therefore subject to the CORS policy.<topic_end> |
<topic_start> |
Solutions |
<topic_end> |
<topic_start> |
In-memory, asset, and same-origin network images |
If the app has the bytes of the encoded image in memory, |
provided as an asset, or stored on the |
same server that serves the application |
(also known as same-origin), no extra effort is necessary. |
The image can be displayed using |
Image.memory, Image.asset, and Image.network |
in both HTML and CanvasKit modes.<topic_end> |
<topic_start> |
Cross-origin images |
The HTML renderer can load cross-origin images |
without extra configuration.CanvasKit requires that the app gets the bytes of the encoded image. |
There are several ways to do this, discussed below.<topic_end> |
<topic_start>Host your images in a CORS-enabled CDN. |
Typically, content delivery networks (CDN) |
can be configured to customize what domains |
are allowed to access your content. |
For example, Firebase site hosting allows |
specifying a custom Access-Control-Allow-Origin |
header in the firebase.json file.<topic_end> |
<topic_start>Lack control over the image server? Use a CORS proxy. |
If the image server cannot be configured to allow CORS |
requests from your application, |
you might still be able to load images by proxying |
the requests through another server. This requires that the |
intermediate server has sufficient access to load the images.This method can be used in situations when the original |
image server serves images publicly, |
but is not configured with the correct CORS headers.Examples:<topic_end> |
<topic_start>Use <img> in a platform view. |
Flutter supports embedding HTML inside the app using |
HtmlElementView. Use it to create an <img> |
element to render the image from another domain. |
However, do keep in mind that this comes with the |
limitations explained in Flutter renderers on the web. |
<topic_end> |
<topic_start>Windows |
<topic_end> |
<topic_start> |
Topics |
<topic_end> |
<topic_start>Add Windows devtools for Flutter |
To choose the guide to add Visual Studio to your Flutter configuration, |
click the Getting Started path you followed. |
<topic_end> |
<topic_start>Building Windows apps with Flutter |
This page discusses considerations unique to building |
Windows apps with Flutter, including shell integration |
and distribution of Windows apps through the |
Microsoft Store on Windows.<topic_end> |
<topic_start> |
Integrating with Windows |
The Windows programming interface combines traditional Win32 APIs, |
COM interfaces and more modern Windows Runtime libraries. |
As all these provide a C-based ABI, |
you can call into the services provided by the operating |
system using Dart’s Foreign Function Interface library (dart:ffi). |
FFI is designed to enable Dart programs to efficiently call into |
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