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C libraries. It provides Flutter apps with the ability to allocate |
native memory with malloc or calloc, support for pointers, |
structs and callbacks, and ABI types like long and size_t.For more information about calling C libraries from Flutter, |
see C interop using dart:ffi.In practice, while it is relatively straightforward to call |
basic Win32 APIs from Dart in this way, |
it is easier to use a wrapper library that abstracts the |
intricacies of the COM programming model. |
The win32 package provides a library |
for accessing thousands of common Windows APIs, |
using metadata provided by Microsoft for consistency and correctness. |
The package also includes examples of |
a variety of common use cases, |
such as WMI, disk management, shell integration, |
and system dialogs.A number of other packages build on this foundation, |
providing idiomatic Dart access for the Windows registry, |
gamepad support, biometric storage, |
taskbar integration, and serial port access, to name a few.More generally, many other packages support Windows, |
including common packages such as url_launcher, shared_preferences, file_selector, and path_provider.<topic_end> |
<topic_start> |
Supporting Windows UI guidelines |
While you can use any visual style or theme you choose, |
including Material, some app authors might wish to build |
an app that matches the conventions of Microsoft’s |
Fluent design system. The fluent_ui package, |
a Flutter Favorite, provides support for visuals |
and common controls that are commonly found in |
modern Windows apps, including navigation views, |
content dialogs, flyouts, date |
pickers, and tree view widgets.In addition, Microsoft offers fluentui_system_icons, |
a package that provides easy access to thousands of |
Fluent icons for use in your Flutter app.Lastly, the bitsdojo_window package provides support |
for “owner draw” title bars, allowing you to replace |
the standard Windows title bar with a custom one |
that matches the rest of your app.<topic_end> |
<topic_start> |
Customizing the Windows host application |
When you create a Windows app, Flutter generates a |
small C++ application that hosts Flutter. |
This “runner app” is responsible for creating and sizing a |
traditional Win32 window, initializing the Flutter |
engine and any native plugins, |
and running the Windows message loop |
(passing relevant messages on to Flutter for further processing).You can, of course, make changes to this code to suit your needs, |
including modifying the app name and icon, |
and setting the window’s initial size and location. |
The relevant code is in main.cpp, |
where you will find code similar to the following:Replace myapp with the title you would like displayed in the |
Windows caption bar, as well as optionally adjusting the |
dimensions for size and the window coordinates.To change the Windows application icon, replace the |
app_icon.ico file in the windows\runner\resources |
directory with an icon of your preference.The generated Windows executable filename can be changed |
by editing the BINARY_NAME variable in windows/CMakeLists.txt:When you run flutter build windows, |
the executable file generated in the |
build\windows\runner\Release directory |
will match the newly given name.Finally, further properties for the app executable |
itself can be found in the Runner.rc file in the |
windows\runner directory. Here you can change the |
copyright information and application version that |
is embedded in the Windows app, which is displayed |
in the Windows Explorer properties dialog box. |
To change the version number, edit the VERSION_AS_NUMBER |
and VERSION_AS_STRING properties; |
other information can be edited in the StringFileInfo block.<topic_end> |
<topic_start> |
Compiling with Visual Studio |
For most apps, it’s sufficient to allow Flutter to |
handle the compilation process using the flutter run |
and flutter build commands. If you are making significant |
changes to the runner app or integrating Flutter into an existing app, |
you might want to load or compile the Flutter app in Visual Studio itself.Follow these steps:Run flutter build windows to create the build\ directory.Open the Visual Studio solution file for the Windows runner, |
which can now be found in the build\windows directory, |
named according to the parent Flutter app.In Solution Explorer, you will see a number of projects. |
Right-click the one that has the same name as the Flutter app, |
and choose Set as Startup Project.To generate the necessary dependencies, |
run Build > Build SolutionYou can also press/ |
Ctrl + Shift + B.To run the Windows app from Visual Studio, go to Debug > Start Debugging.You can also press F5.Use the toolbar to switch between Debug and Release |
configurations as appropriate.<topic_end> |
<topic_start> |
Distributing Windows apps |
There are various approaches you can use for |
distributing your Windows application. |
Here are some options:<topic_end> |
<topic_start> |
MSIX packaging |
MSIX, the new Windows application package format, |
provides a modern packaging format and installer. |
This format can either be used to ship applications |
to the Microsoft Store on Windows, or you can |
distribute app installers directly.The easiest way to create an MSIX distribution |
for a Flutter project is to use the |
msix pub package. |
For an example of using the msix package |
from a Flutter desktop app, |
see the Desktop Photo Search sample.<topic_end> |
<topic_start>Create a self-signed .pfx certificate for local testing |
For private deployment and testing with the help |
of the MSIX installer, you need to give your application a |
digital signature in the form of a .pfx certificate.For deployment through the Windows Store, |
generating a .pfx certificate is not required. |
The Windows Store handles creation and management |
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