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Flutter’s build modesTo leverage Flutter debugging functionality
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such as hot reload, see Debugging your add-to-app module.Using Flutter increases your app size.<topic_end>
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<topic_start>
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Option A - Embed with CocoaPods and the Flutter SDK
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This method requires every developer working on your
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project to have a locally installed version of the Flutter SDK.
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The Flutter module is compiled from source each time the app is built.
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Simply build your application in Xcode to automatically
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run the script to embed your Dart and plugin code.
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This allows rapid iteration with the most up-to-date
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version of your Flutter module without running additional
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commands outside of Xcode.The following example assumes that your existing
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application and the Flutter module are in sibling
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directories. If you have a different directory structure,
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you might need to adjust the relative paths.If your existing application (MyApp) doesn’t
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already have a Podfile, run pod init in the
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MyApp directory to create one.
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You can find more details on using
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CocoaPods in the CocoaPods getting started guide.Add the following lines to your Podfile:
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<code_start>flutter_application_path = '../my_flutter'
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load File.join(flutter_application_path, '.ios', 'Flutter', 'podhelper.rb')<code_end>
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For each Podfile target that needs to
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embed Flutter, call install_all_flutter_pods(flutter_application_path).
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<code_start>target 'MyApp' do
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install_all_flutter_pods(flutter_application_path)
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end<code_end>
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In the Podfile’s post_install block, call flutter_post_install(installer).
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<code_start>post_install do |installer|
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flutter_post_install(installer) if defined?(flutter_post_install)
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end<code_end>
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info Note
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The flutter_post_install method (added in Flutter 3.1.0),
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adds build settings to support native Apple Silicon arm64 iOS simulators.
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Include the if defined?(flutter_post_install) check to ensure your Podfile
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is valid if you are running on older versions of Flutter that don’t have this method.Run pod install.info Note
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When you change the Flutter plugin dependencies in
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my_flutter/pubspec.yaml, run flutter pub get
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in your Flutter module directory to refresh the list
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of plugins read by the podhelper.rb script.
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Then, run pod install again from
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your application at some/path/MyApp.The podhelper.rb script embeds your plugins,
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Flutter.framework, and App.framework into your project.Your app’s Debug and Release build configurations embed
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the Debug or Release build modes of Flutter, respectively.
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Add a Profile build configuration
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to your app to test in profile mode.lightbulb Tip
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Flutter.framework is the bundle for the Flutter engine,
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and App.framework is the compiled Dart code for this project.Open MyApp.xcworkspace in Xcode.
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You can now build the project using ⌘B.<topic_end>
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<topic_start>
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Option B - Embed frameworks in Xcode
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Alternatively, you can generate the necessary frameworks
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and embed them in your application by manually editing
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your existing Xcode project. You might do this if members of your
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team can’t locally install Flutter SDK and CocoaPods,
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or if you don’t want to use CocoaPods
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as a dependency manager in your existing applications.
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You must run flutter build ios-framework
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every time you make code changes in your Flutter module.The following example assumes that you want to generate the
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frameworks to some/path/MyApp/Flutter/.warning Warning
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Always use Flutter.xcframework and App.xcframework
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from the same directory. Mixing .xcframework imports
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from different directories (such as Profile/Flutter.xcframework
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with Debug/App.xcframework) causes runtime crashes.Link and embed the generated frameworks into your existing
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application in Xcode. There are multiple ways to do
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this—use the method that is best for your project.<topic_end>
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<topic_start>Link on the frameworks
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For example, you can drag the frameworks from
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some/path/MyApp/Flutter/Release/ in Finder
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into your target’s Build
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Settings > Build Phases > Link Binary With Libraries.In the target’s build settings, add $(PROJECT_DIR)/Flutter/Release/
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to the Framework Search Paths (FRAMEWORK_SEARCH_PATHS).lightbulb Tip
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To use the simulator, you will need to
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embed the Debug version of the Flutter frameworks in your
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Debug build configuration. To do this
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you can use $(PROJECT_DIR)/Flutter/$(CONFIGURATION)
|
in the Framework Search Paths (FRAMEWORK_SEARCH_PATHS)
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build setting. This embeds the Release frameworks in the Release configuration,
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and the Debug frameworks in the Debug Configuration.You must also open MyApp.xcodeproj/project.pbxproj (from Finder)
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and replace path = Flutter/Release/example.xcframework;
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with path = "Flutter/$(CONFIGURATION)/example.xcframework";
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for all added frameworks. (Note the added ".)<topic_end>
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<topic_start>Embed the frameworks
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The generated dynamic frameworks must be embedded
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into your app to be loaded at runtime.error Important
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Plugins might produce static or dynamic frameworks.
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Static frameworks should be linked on, but never embedded.
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If you embed a static framework into your application,
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your application is not publishable to the App Store
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and fails with a
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Found an unexpected Mach-O header code archive error.After linking the frameworks, you should see them in the
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Frameworks, Libraries, and Embedded Content
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section of your target’s General settings.
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To embed the dynamic frameworks
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select Embed & Sign.They will then appear under Embed Frameworks within
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Build Phases as follows:You should now be able to build the project in Xcode using ⌘B.<topic_end>
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<topic_start>
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Option C - Embed application and plugin frameworks in Xcode and Flutter framework with CocoaPods
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Alternatively, instead of distributing the large Flutter.xcframework
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to other developers, machines, or continuous integration systems,
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you can instead generate Flutter as CocoaPods podspec by adding
|
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