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described.Fundamentally, the Flutter framework on the Dart side requires access to various
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activity-level events and lifecycles to function. Since the FlutterView (which
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is an android.view.View)
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can be added to any activity which is owned by the developer’s application
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and since the FlutterView doesn’t have access to activity level events, the
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developer must bridge those connections manually to the FlutterEngine.How you choose to feed your application’s activities’ events to the FlutterView
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will be specific to your application.<topic_end>
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<topic_start>
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A sample
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Unlike the guides for FlutterActivity and FlutterFragment, the FlutterView
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integration could be better demonstrated with a sample project.A sample project is at https://github.com/flutter/samples/tree/main/add_to_app/android_view
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to document a simple FlutterView integration where FlutterViews are used
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for some of the cells in a RecycleView list of cards as seen in the gif above.<topic_end>
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<topic_start>
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General approach
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The general gist of the FlutterView-level integration is that you must recreate
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the various interactions between your Activity, the FlutterView
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and the FlutterEngine
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present in the FlutterActivityAndFragmentDelegate
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in your own application’s code. The connections made in the FlutterActivityAndFragmentDelegate
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are done automatically when using a FlutterActivity
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or a FlutterFragment,
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but since the FlutterView
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in this case is being added to an Activity or Fragment in your application,
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you must recreate the connections manually. Otherwise, the FlutterView
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will not render anything or have other missing functionalities.A sample FlutterViewEngine
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class shows one such possible implementation of an application-specific
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connection between an Activity, a FlutterView
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and a FlutterEngine.<topic_end>
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<topic_start>
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APIs to implement
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The absolute minimum implementation needed for Flutter to draw anything at all
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is to:The reverse detachFromFlutterEngine and other lifecycle methods on the LifecycleChannel
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class must also be called to not leak resources when the FlutterView or Activity
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is no longer visible.In addition, see the remaining implementation in the FlutterViewEngine
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demo class or in the FlutterActivityAndFragmentDelegate
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to ensure a correct functioning of other features such as clipboards, system
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UI overlay, plugins etc.
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<topic_end>
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<topic_start>Manage plugins and dependencies in add-to-app
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This guide describes how to set up your project to consume
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plugins and how to manage your Gradle library dependencies
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between your existing Android app and your Flutter module’s plugins.<topic_end>
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<topic_start>
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A. Simple scenario
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In the simple cases:There are no additional steps needed. Your add-to-app
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module will work the same way as a full-Flutter app.
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Whether you integrate using Android Studio,
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Gradle subproject or AARs,
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transitive Android Gradle libraries are automatically
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bundled as needed into your outer existing app.<topic_end>
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<topic_start>
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B. Plugins needing project edits
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Some plugins require you to make some edits to the
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Android side of your project.For example, the integration instructions for the
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firebase_crashlytics plugin require manual
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edits to your Android wrapper project’s build.gradle file.For full-Flutter apps, these edits are done in your
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Flutter project’s /android/ directory.In the case of a Flutter module, there are only Dart
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files in your module project. Perform those Android
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Gradle file edits on your outer, existing Android
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app rather than in your Flutter module.info Note
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Astute readers might notice that the Flutter module
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directory also contains an .android and an
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.ios directory. Those directories are Flutter-tool-generated
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and are only meant to bootstrap Flutter into generic
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Android or iOS libraries. They should not be edited or checked-in.
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This allows Flutter to improve the integration point should
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there be bugs or updates needed with new versions of Gradle,
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Android, Android Gradle Plugin, etc.For advanced users, if more modularity is needed and you must
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not leak knowledge of your Flutter module’s dependencies into
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your outer host app, you can rewrap and repackage your Flutter
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module’s Gradle library inside another native Android Gradle
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library that depends on the Flutter module’s Gradle library.
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You can make your Android specific changes such as editing the
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AndroidManifest.xml, Gradle files or adding more Java files
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in that wrapper library.<topic_end>
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<topic_start>
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C. Merging libraries
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The scenario that requires slightly more attention is if
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your existing Android application already depends on the
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same Android library that your Flutter module
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does (transitively via a plugin).For instance, your existing app’s Gradle might already have:
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<code_start>…
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dependencies {
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…
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implementation 'com.crashlytics.sdk.android:crashlytics:2.10.1'
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…
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}
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…<code_end>
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And your Flutter module also depends on
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firebase_crashlytics via pubspec.yaml:
|
<code_start>…
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dependencies:
|
…
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firebase_crashlytics: ^0.1.3
|
…
|
…<code_end>
|
This plugin usage transitively adds a Gradle dependency again via
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firebase_crashlytics v0.1.3’s own Gradle file:
|
<code_start>…
|
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