text stringlengths 1 474 |
|---|
<topic_start> |
Package directories |
By default, DevTools limits the widgets displayed in the widget tree |
to those from the project’s root directory, and those from Flutter. This |
filtering only applies to the widgets in the Inspector Widget Tree (left side |
of the Inspector) – not the Widget Details Tree (right side of the Inspector |
in the same tab view as the Layout Explorer). In the Widget Details Tree, you |
will be able to see all widgets in the tree from all packages.In order to show other widgets, a parent directory of theirs must be added to the Package Directories.For example, consider the following directory structure:Running your app from project_foo_app displays only widgets from |
project_foo/pkgs/project_foo_app in the widget inspector tree.To show widgets from widgets_A in the widget tree, |
add project_foo/pkgs/widgets_A to the package directories.To display all widgets from your project root in the widget tree, |
add project_foo to the package directories.Changes to your package directories persist the next time the |
widget inspector is opened for the app.<topic_end> |
<topic_start> |
Other resources |
For a demonstration of what’s generally possible with the inspector, |
see the DartConf 2018 talk demonstrating the IntelliJ version |
of the Flutter inspector.To learn how to visually debug layout issues |
using DevTools, check out a guided |
Flutter Inspector tutorial. |
<topic_end> |
<topic_start>Using the Performance view |
info Note |
The DevTools performance view works for Flutter mobile and desktop apps. |
For web apps, Flutter adds timeline events to the |
performance panel of Chrome DevTools instead. |
To learn about profiling web apps, check out Debugging web performance.The performance page can help you diagnose performance |
problems and UI jank in your application. |
This page offers timing and performance information |
for activity in your application. |
It consists of several tools to help you identify |
the cause of poor performance in your app:Use a profile build of your application to analyze performance. |
Frame rendering times aren’t indicative of release performance |
when running in debug mode. Run your app in profile mode, |
which still preserves useful debugging information.The performance view also supports importing and exporting of |
data snapshots. For more information, |
check out the Import and export section.<topic_end> |
<topic_start> |
What is a frame in Flutter? |
Flutter is designed to render its UI at 60 frames per second |
(fps), or 120 fps on devices capable of 120Hz updates. |
Each render is called a frame. |
This means that, approximately every 16ms, the UI updates |
to reflect animations or other changes to the UI. A frame |
that takes longer than 16ms to render causes jank |
(jerky motion) on the display device.<topic_end> |
<topic_start> |
Flutter frames chart |
This chart contains Flutter frame information for your application. |
Each bar set in the chart represents a single Flutter frame. |
The bars are color-coded to highlight the different portions |
of work that occur when rendering a Flutter frame: work from |
the UI thread and work from the raster thread.This chart contains Flutter frame timing information for your |
application. Each pair of bars in the chart represents a single |
Flutter frame. Selecting a frame from this chart updates the data |
that is displayed below in the Frame analysis tab |
or the Timeline events tab. |
(As of DevTools 2.23.1, the Raster stats |
is a standalone feature without data per frame).The flutter frames chart updates when new frames |
are drawn in your app. To pause updates to this chart, |
click the pause button to the right of the chart. |
This chart can be collapsed to provide more viewing space |
for data below by clicking the Flutter frames button above the chart.The pair of bars representing each Flutter frame are color-coded |
to highlight the different portions of work that occur when rendering |
a Flutter frame: work from the UI thread and work from the raster thread.<topic_end> |
<topic_start> |
UI |
The UI thread executes Dart code in the Dart VM. This includes |
code from your application as well as the Flutter framework. |
When your app creates and displays a scene, the UI thread creates |
a layer tree, a lightweight object containing device-agnostic |
painting commands, and sends the layer tree to the raster thread |
to be rendered on the device. Do not block this thread.<topic_end> |
<topic_start> |
Raster |
The raster thread executes graphics code from the Flutter Engine. |
This thread takes the layer tree and displays it by talking to |
the GPU (graphic processing unit). You can’t directly access |
the raster thread or its data, but if this thread is slow, |
it’s a result of something you’ve done in the Dart code. |
Skia, the graphics library, runs on this thread. |
Impeller also uses this thread.Sometimes a scene results in a layer tree that is easy to construct, |
but expensive to render on the raster thread. In this case, you |
need to figure out what your code is doing that is causing |
rendering code to be slow. Specific kinds of workloads are more |
difficult for the GPU. They might involve unnecessary calls to |
saveLayer(), intersecting opacities with multiple objects, |
and clips or shadows in specific situations.For more information on profiling, check out |
Identifying problems in the GPU graph.<topic_end> |
<topic_start> |
Jank (slow frame) |
The frame rendering chart shows jank with a red overlay. |
A frame is considered to be janky if it takes more than |
~16 ms to complete (for 60 FPS devices). To achieve a frame rendering rate of |
60 FPS (frames per second), each frame must render in |
~16 ms or less. When this target is missed, you may |
experience UI jank or dropped frames.For more information on how to analyze your app’s performance, |
check out Flutter performance profiling.<topic_end> |
<topic_start> |
Shader compilation |
Shader compilation occurs when a shader is first used in your Flutter |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.