text stringlengths 1 474 |
|---|
); |
} |
} |
class SampleAppPage extends StatefulWidget { |
const SampleAppPage({super.key}); |
@override |
State<SampleAppPage> createState() => _SampleAppPageState(); |
} |
class _SampleAppPageState extends State<SampleAppPage> { |
/// Default placeholder text |
String textToShow = 'I Like Flutter'; |
void _updateText() { |
setState(() { |
// Update the text |
textToShow = 'Flutter is Awesome!'; |
}); |
} |
@override |
Widget build(BuildContext context) { |
return Scaffold( |
appBar: AppBar(title: const Text('Sample App')), |
body: Center(child: Text(textToShow)), |
floatingActionButton: FloatingActionButton( |
onPressed: _updateText, |
tooltip: 'Update Text', |
child: const Icon(Icons.update), |
), |
); |
} |
}<code_end> |
<topic_end> |
<topic_start> |
How do I lay out my widgets? What is the equivalent of an XAML file? |
In Xamarin.Forms, most developers write layouts in XAML, |
though sometimes in C#. |
In Flutter, you write your layouts with a widget tree in code.The following example shows how to display a simple widget with padding: |
<code_start>@override |
Widget build(BuildContext context) { |
return Scaffold( |
appBar: AppBar(title: const Text('Sample App')), |
body: Center( |
child: ElevatedButton( |
style: ElevatedButton.styleFrom( |
padding: const EdgeInsets.only(left: 20, right: 30), |
), |
onPressed: () {}, |
child: const Text('Hello'), |
), |
), |
); |
}<code_end> |
You can view the layouts that Flutter has to offer in the |
widget catalog.<topic_end> |
<topic_start> |
How do I add or remove an Element from my layout? |
In Xamarin.Forms, you had to remove or add an Element in code. |
This involved either setting the Content property or calling |
Add() or Remove() if it was a list.In Flutter, because widgets are immutable there is no direct equivalent. |
Instead, you can pass a function to the parent that returns a widget, |
and control that child’s creation with a boolean flag.The following example shows how to toggle between two widgets |
when the user clicks the FloatingActionButton: |
<code_start>class SampleApp extends StatelessWidget { |
/// This widget is the root of your application. |
const SampleApp({super.key}); |
@override |
Widget build(BuildContext context) { |
return const MaterialApp( |
title: 'Sample App', |
home: SampleAppPage(), |
); |
} |
} |
class SampleAppPage extends StatefulWidget { |
const SampleAppPage({super.key}); |
@override |
State<SampleAppPage> createState() => _SampleAppPageState(); |
} |
class _SampleAppPageState extends State<SampleAppPage> { |
/// Default value for toggle |
bool toggle = true; |
void _toggle() { |
setState(() { |
toggle = !toggle; |
}); |
} |
Widget _getToggleChild() { |
if (toggle) { |
return const Text('Toggle One'); |
} |
return CupertinoButton( |
onPressed: () {}, |
child: const Text('Toggle Two'), |
); |
} |
@override |
Widget build(BuildContext context) { |
return Scaffold( |
appBar: AppBar(title: const Text('Sample App')), |
body: Center(child: _getToggleChild()), |
floatingActionButton: FloatingActionButton( |
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