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The recommended, efficient, and effective way to build a list |
uses a ListView.Builder. |
This method is great when you have a dynamic list |
or a list with very large amounts of data. |
This is essentially the equivalent of RecyclerView on Android, |
which automatically recycles list elements for you: |
<code_start>import 'dart:developer' as developer; |
import 'package:flutter/material.dart'; |
void main() { |
runApp(const SampleApp()); |
} |
class SampleApp extends StatelessWidget { |
/// This widget is the root of your application. |
const SampleApp({super.key}); |
@override |
Widget build(BuildContext context) { |
return const MaterialApp( |
title: 'Sample App', |
home: SampleAppPage(), |
); |
} |
} |
class SampleAppPage extends StatefulWidget { |
const SampleAppPage({super.key}); |
@override |
State<SampleAppPage> createState() => _SampleAppPageState(); |
} |
class _SampleAppPageState extends State<SampleAppPage> { |
List<Widget> widgets = []; |
@override |
void initState() { |
super.initState(); |
for (int i = 0; i < 100; i++) { |
widgets.add(getRow(i)); |
} |
} |
Widget getRow(int index) { |
return GestureDetector( |
onTap: () { |
setState(() { |
widgets.add(getRow(widgets.length)); |
developer.log('Row $index'); |
}); |
}, |
child: Padding( |
padding: const EdgeInsets.all(10), |
child: Text('Row $index'), |
), |
); |
} |
@override |
Widget build(BuildContext context) { |
return Scaffold( |
appBar: AppBar(title: const Text('Sample App')), |
body: ListView.builder( |
itemCount: widgets.length, |
itemBuilder: (context, index) { |
return getRow(index); |
}, |
), |
); |
} |
}<code_end> |
Instead of creating a ListView, create a ListView.builder |
that takes two key parameters: the initial length of the list, |
and an item builder function.The item builder function is similar to the getView function |
in an Android adapter; it takes a position, |
and returns the row you want rendered at that position.Finally, but most importantly, notice that the onTap() function |
doesn’t recreate the list anymore, but instead adds to it.For more information, see |
Your first Flutter app codelab.<topic_end> |
<topic_start> |
Working with text |
<topic_end> |
<topic_start> |
How do I set custom fonts on my text widgets? |
In Xamarin.Forms, you would have to add a custom font in each native project. |
Then, in your Element you would assign this font name |
to the FontFamily attribute using filename#fontname |
and just fontname for iOS.In Flutter, place the font file in a folder and reference it |
in the pubspec.yaml file, similar to how you import images.Then assign the font to your Text widget: |
<code_start>@override |
Widget build(BuildContext context) { |
return Scaffold( |
appBar: AppBar(title: const Text('Sample App')), |
body: const Center( |
child: Text( |
'This is a custom font text', |
style: TextStyle(fontFamily: 'MyCustomFont'), |
), |
), |
); |
}<code_end> |
<topic_end> |
<topic_start> |
How do I style my text widgets? |
Along with fonts, you can customize other styling elements on a Text widget. |
The style parameter of a Text widget takes a TextStyle object, |
where you can customize many parameters, such as:<topic_end> |
<topic_start> |
Form input |
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