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The recommended, efficient, and effective way to build a list
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uses a ListView.Builder.
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This method is great when you have a dynamic list
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or a list with very large amounts of data.
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This is essentially the equivalent of RecyclerView on Android,
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which automatically recycles list elements for you:
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<code_start>import 'dart:developer' as developer;
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import 'package:flutter/material.dart';
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void main() {
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runApp(const SampleApp());
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}
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class SampleApp extends StatelessWidget {
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/// This widget is the root of your application.
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const SampleApp({super.key});
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@override
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Widget build(BuildContext context) {
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return const MaterialApp(
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title: 'Sample App',
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home: SampleAppPage(),
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);
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}
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}
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class SampleAppPage extends StatefulWidget {
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const SampleAppPage({super.key});
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@override
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State<SampleAppPage> createState() => _SampleAppPageState();
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}
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class _SampleAppPageState extends State<SampleAppPage> {
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List<Widget> widgets = [];
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@override
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void initState() {
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super.initState();
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for (int i = 0; i < 100; i++) {
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widgets.add(getRow(i));
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}
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}
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Widget getRow(int index) {
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return GestureDetector(
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onTap: () {
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setState(() {
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widgets.add(getRow(widgets.length));
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developer.log('Row $index');
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});
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},
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child: Padding(
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padding: const EdgeInsets.all(10),
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child: Text('Row $index'),
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),
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);
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}
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@override
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Widget build(BuildContext context) {
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return Scaffold(
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appBar: AppBar(title: const Text('Sample App')),
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body: ListView.builder(
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itemCount: widgets.length,
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itemBuilder: (context, index) {
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return getRow(index);
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},
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),
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);
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}
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}<code_end>
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Instead of creating a ListView, create a ListView.builder
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that takes two key parameters: the initial length of the list,
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and an item builder function.The item builder function is similar to the getView function
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in an Android adapter; it takes a position,
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and returns the row you want rendered at that position.Finally, but most importantly, notice that the onTap() function
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doesn’t recreate the list anymore, but instead adds to it.For more information, see
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Your first Flutter app codelab.<topic_end>
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<topic_start>
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Working with text
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<topic_end>
|
<topic_start>
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How do I set custom fonts on my text widgets?
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In Xamarin.Forms, you would have to add a custom font in each native project.
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Then, in your Element you would assign this font name
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to the FontFamily attribute using filename#fontname
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and just fontname for iOS.In Flutter, place the font file in a folder and reference it
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in the pubspec.yaml file, similar to how you import images.Then assign the font to your Text widget:
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<code_start>@override
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Widget build(BuildContext context) {
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return Scaffold(
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appBar: AppBar(title: const Text('Sample App')),
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body: const Center(
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child: Text(
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'This is a custom font text',
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style: TextStyle(fontFamily: 'MyCustomFont'),
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),
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),
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);
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}<code_end>
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<topic_end>
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<topic_start>
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How do I style my text widgets?
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Along with fonts, you can customize other styling elements on a Text widget.
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The style parameter of a Text widget takes a TextStyle object,
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where you can customize many parameters, such as:<topic_end>
|
<topic_start>
|
Form input
|
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