text
stringlengths 1
474
|
|---|
<topic_end>
|
<topic_start>
|
How do I retrieve user input?
|
Xamarin.Forms elements allow you to directly query the element
|
to determine the state of its properties,
|
or whether it’s bound to a property in a ViewModel.Retrieving information in Flutter is handled by specialized widgets
|
and is different from how you are used to.
|
If you have a TextFieldor a TextFormField,
|
you can supply a TextEditingController
|
to retrieve user input:
|
<code_start>import 'package:flutter/material.dart';
|
class MyForm extends StatefulWidget {
|
const MyForm({super.key});
|
@override
|
State<MyForm> createState() => _MyFormState();
|
}
|
class _MyFormState extends State<MyForm> {
|
/// Create a text controller and use it to retrieve the current value
|
/// of the TextField.
|
final TextEditingController myController = TextEditingController();
|
@override
|
void dispose() {
|
// Clean up the controller when disposing of the widget.
|
myController.dispose();
|
super.dispose();
|
}
|
@override
|
Widget build(BuildContext context) {
|
return Scaffold(
|
appBar: AppBar(title: const Text('Retrieve Text Input')),
|
body: Padding(
|
padding: const EdgeInsets.all(16),
|
child: TextField(controller: myController),
|
),
|
floatingActionButton: FloatingActionButton(
|
// When the user presses the button, show an alert dialog with the
|
// text that the user has typed into our text field.
|
onPressed: () {
|
showDialog(
|
context: context,
|
builder: (context) {
|
return AlertDialog(
|
// Retrieve the text that the user has entered using the
|
// TextEditingController.
|
content: Text(myController.text),
|
);
|
},
|
);
|
},
|
tooltip: 'Show me the value!',
|
child: const Icon(Icons.text_fields),
|
),
|
);
|
}
|
}<code_end>
|
You can find more information and the full code listing in
|
Retrieve the value of a text field,
|
from the Flutter cookbook.<topic_end>
|
<topic_start>
|
What is the equivalent of a Placeholder on an Entry?
|
In Xamarin.Forms, some Elements support a Placeholder property
|
that you can assign a value to. For example:In Flutter, you can easily show a “hint” or a placeholder text
|
for your input by adding an InputDecoration object
|
to the decoration constructor parameter for the text widget.
|
<code_start>TextField(
|
decoration: InputDecoration(hintText: 'This is a hint'),
|
),<code_end>
|
<topic_end>
|
<topic_start>
|
How do I show validation errors?
|
With Xamarin.Forms, if you wished to provide a visual hint of a
|
validation error, you would need to create new properties and
|
VisualElements surrounding the Elements that had validation errors.In Flutter, you pass through an InputDecoration object to the
|
decoration constructor for the text widget.However, you don’t want to start off by showing an error.
|
Instead, when the user has entered invalid data,
|
update the state, and pass a new InputDecoration object.
|
<code_start>import 'package:flutter/material.dart';
|
void main() {
|
runApp(const SampleApp());
|
}
|
class SampleApp extends StatelessWidget {
|
/// This widget is the root of your application.
|
const SampleApp({super.key});
|
@override
|
Widget build(BuildContext context) {
|
return const MaterialApp(
|
title: 'Sample App',
|
home: SampleAppPage(),
|
);
|
}
|
}
|
class SampleAppPage extends StatefulWidget {
|
const SampleAppPage({super.key});
|
@override
|
State<SampleAppPage> createState() => _SampleAppPageState();
|
}
|
class _SampleAppPageState extends State<SampleAppPage> {
|
String? _errorText;
|
String? _getErrorText() {
|
return _errorText;
|
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