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<topic_end>
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<topic_start>Add ads to your mobile Flutter app or game
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Many developers use advertising to monetize their mobile apps and games.
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This allows their app to be downloaded free of charge,
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which improves the app’s popularity.To add ads to your Flutter project, use
|
AdMob,
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Google’s mobile advertising platform.
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This recipe demonstrates how to use the
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google_mobile_ads
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package to add a banner ad to your app or game.info Note
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Apart from AdMob, the google_mobile_ads package also supports
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Ad Manager, a platform intended for large publishers. Integrating Ad
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Manager resembles integrating AdMob, but it won’t be covered in this
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cookbook recipe. To use Ad Manager, follow the
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Ad Manager documentation.<topic_end>
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<topic_start>
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1. Get AdMob App IDs
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Go to AdMob and set up an
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account. This could take some time because you need to provide
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banking information, sign contracts, and so on.With the AdMob account ready, create two Apps in AdMob: one for
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Android and one for iOS.Open the App settings section.Get the AdMob App IDs for both the Android app and the iOS app.
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They resemble ca-app-pub-1234567890123456~1234567890. Note the
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tilde (~) between the two numbers.<topic_end>
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<topic_start>
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2. Platform-specific setup
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Update your Android and iOS configurations to include your App IDs.<topic_end>
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<topic_start>
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Android
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Add your AdMob app ID to your Android app.Open the app’s android/app/src/main/AndroidManifest.xml file.Add a new <meta-data> tag.Set the android:name element with a value of
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com.google.android.gms.ads.APPLICATION_ID.Set the android:value element with the value to your own AdMob app
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ID that you got in the previous step.
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Include them in quotes as shown:<topic_end>
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<topic_start>
|
iOS
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Add your AdMob app ID to your iOS app.Open your app’s ios/Runner/Info.plist file.Enclose GADApplicationIdentifier with a key tag.Enclose your AdMob app ID with a string tag. You created this AdMob
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App ID in step 1.<topic_end>
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<topic_start>
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3. Add the google_mobile_ads plugin
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To add the google_mobile_ads plugin as a dependency, run
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flutter pub add:info Note
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Once you add the plugin, your Android app might fail to build with a
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DexArchiveMergerException:To resolve this, execute the flutter run command in the terminal, not
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through an IDE plugin. The flutter tool can detect the issue and ask
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whether it should try to solve it. Answer y, and the problem goes away.
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You can return to running your app from an IDE after that.<topic_end>
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<topic_start>
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4. Initialize the Mobile Ads SDK
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You need to initialize the Mobile Ads SDK before loading ads.Call MobileAds.instance.initialize() to initialize the Mobile Ads
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SDK.
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<code_start>void main() async {
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WidgetsFlutterBinding.ensureInitialized();
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unawaited(MobileAds.instance.initialize());
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runApp(MyApp());
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}<code_end>
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Run the initialization step at startup, as shown above,
|
so that the AdMob SDK has enough time to initialize before it is needed.info Note
|
MobileAds.instance.initialize() returns a Future but, the
|
way the SDK is built, you don’t need to await it.
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If you try to load an ad before that Future is completed,
|
the SDK will gracefully wait until the initialization, and then load the ad.
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You can await the Future
|
if you want to know the exact time when the AdMob SDK is ready.<topic_end>
|
<topic_start>
|
5. Load a banner ad
|
To show an ad, you need to request it from AdMob.To load a banner ad, construct a BannerAd instance, and
|
call load() on it.info Note
|
The following code snippet refers to fields such a adSize, adUnitId
|
and _bannerAd. This will all make more sense in a later step.
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<code_start>/// Loads a banner ad.
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void _loadAd() {
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final bannerAd = BannerAd(
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size: widget.adSize,
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adUnitId: widget.adUnitId,
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request: const AdRequest(),
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listener: BannerAdListener(
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// Called when an ad is successfully received.
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onAdLoaded: (ad) {
|
if (!mounted) {
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ad.dispose();
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return;
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}
|
setState(() {
|
_bannerAd = ad as BannerAd;
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});
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},
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// Called when an ad request failed.
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onAdFailedToLoad: (ad, error) {
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debugPrint('BannerAd failed to load: $error');
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ad.dispose();
|
},
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),
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);
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// Start loading.
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bannerAd.load();
|
}<code_end>
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To view a complete example, check out the last step of this recipe.<topic_end>
|
<topic_start>
|
6. Show banner ad
|
Once you have a loaded instance of BannerAd, use AdWidget to show it.It’s a good idea to wrap the widget in a SafeArea (so that no part of
|
the ad is obstructed by device notches) and a SizedBox (so that it has
|
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