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/// Allows awarding achievements and leaderboard scores, |
/// and also showing the platforms' UI overlays for achievements |
/// and leaderboards. |
/// |
/// A facade of `package:games_services`. |
class GamesServicesController { |
static final Logger _log = Logger('GamesServicesController'); |
final Completer<bool> _signedInCompleter = Completer(); |
Future<bool> get signedIn => _signedInCompleter.future; |
/// Unlocks an achievement on Game Center / Play Games. |
/// |
/// You must provide the achievement ids via the [iOS] and [android] |
/// parameters. |
/// |
/// Does nothing when the game isn't signed into the underlying |
/// games service. |
Future<void> awardAchievement( |
{required String iOS, required String android}) async { |
if (!await signedIn) { |
_log.warning('Trying to award achievement when not logged in.'); |
return; |
} |
try { |
await GamesServices.unlock( |
achievement: Achievement( |
androidID: android, |
iOSID: iOS, |
), |
); |
} catch (e) { |
_log.severe('Cannot award achievement: $e'); |
} |
} |
/// Signs into the underlying games service. |
Future<void> initialize() async { |
try { |
await GamesServices.signIn(); |
// The API is unclear so we're checking to be sure. The above call |
// returns a String, not a boolean, and there's no documentation |
// as to whether every non-error result means we're safely signed in. |
final signedIn = await GamesServices.isSignedIn; |
_signedInCompleter.complete(signedIn); |
} catch (e) { |
_log.severe('Cannot log into GamesServices: $e'); |
_signedInCompleter.complete(false); |
} |
} |
/// Launches the platform's UI overlay with achievements. |
Future<void> showAchievements() async { |
if (!await signedIn) { |
_log.severe('Trying to show achievements when not logged in.'); |
return; |
} |
try { |
await GamesServices.showAchievements(); |
} catch (e) { |
_log.severe('Cannot show achievements: $e'); |
} |
} |
/// Launches the platform's UI overlay with leaderboard(s). |
Future<void> showLeaderboard() async { |
if (!await signedIn) { |
_log.severe('Trying to show leaderboard when not logged in.'); |
return; |
} |
try { |
await GamesServices.showLeaderboards( |
// TODO: When ready, change both these leaderboard IDs. |
iOSLeaderboardID: 'some_id_from_app_store', |
androidLeaderboardID: 'sOmE_iD_fRoM_gPlAy', |
); |
} catch (e) { |
_log.severe('Cannot show leaderboard: $e'); |
} |
} |
/// Submits [score] to the leaderboard. |
Future<void> submitLeaderboardScore(int score) async { |
if (!await signedIn) { |
_log.warning('Trying to submit leaderboard when not logged in.'); |
return; |
} |
_log.info('Submitting $score to leaderboard.'); |
try { |
await GamesServices.submitScore( |
score: Score( |
// TODO: When ready, change these leaderboard IDs. |
iOSLeaderboardID: 'some_id_from_app_store', |
androidLeaderboardID: 'sOmE_iD_fRoM_gPlAy', |
value: score, |
), |
); |
} catch (e) { |
_log.severe('Cannot submit leaderboard score: $e'); |
} |
} |
}<code_end> |
<topic_end> |
<topic_start> |
More information |
The Flutter Casual Games Toolkit includes the following templates: |
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